Mastering AndEngine game development : move beyond basic games and explore the limits of AndEngine /
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2015.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Setting up the project
- Replacing 2D sprites with 3D models
- Physics engine integration
- Frame-based animation sequences
- Skeletal animations
- Creating 3D effects in 2D
- Static lighting
- Dynamic lighting
- User interfaces
- Shading, aliasing, and resolutions
- Adding sounds and effects
- Building worlds for our project
- Networking and latency
- Adding custom functionality.