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Mastering AndEngine game development : move beyond basic games and explore the limits of AndEngine /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Posch, Maya (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Setting up the project
  • Replacing 2D sprites with 3D models
  • Physics engine integration
  • Frame-based animation sequences
  • Skeletal animations
  • Creating 3D effects in 2D
  • Static lighting
  • Dynamic lighting
  • User interfaces
  • Shading, aliasing, and resolutions
  • Adding sounds and effects
  • Building worlds for our project
  • Networking and latency
  • Adding custom functionality.