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Introduction to game development using Processing /

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Parker, J. R. (Jim R.), 1955- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index.