Introduction to game development using Processing /
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Dulles, Virginia ; Boston, Massachusetts ; New Delhi :
Mercury Learning and Information,
[2015]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index.