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1 |
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|a Parker, J. R.
|q (Jim R.),
|d 1955-
|e author.
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1 |
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|a Introduction to game development using Processing /
|c James R. Parker.
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|a Game development using Processing
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|a Dulles, Virginia ;
|a Boston, Massachusetts ;
|a New Delhi :
|b Mercury Learning and Information,
|c [2015]
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300 |
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|a 1 online resource (xx, 322 pages :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
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|a text file
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|a Includes bibliographical references and index.
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|a Print version record.
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|a This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. --
|c Edited summary from book.
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0 |
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|a Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index.
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Video games
|x Design.
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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|a Processing (Computer program language)
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650 |
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6 |
|a Jeux vidéo
|x Conception.
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|a Jeux vidéo
|x Programmation.
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|a Processing (Langage de programmation)
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|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
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|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Processing (Computer program language)
|2 fast
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655 |
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|a Electronic books.
|
655 |
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4 |
|a Electronic books.
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776 |
0 |
8 |
|i Print version:
|a Parker, J.R. (Jim R.), 1955-
|t Introduction to game development using Processing.
|d Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015]
|z 9781937585402
|w (DLC) 2015934495
|w (OCoLC)915058157
|
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