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Introduction to game development using Processing /

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Parker, J. R. (Jim R.), 1955- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Parker, J. R.  |q (Jim R.),  |d 1955-  |e author. 
245 1 0 |a Introduction to game development using Processing /  |c James R. Parker. 
246 3 0 |a Game development using Processing 
264 1 |a Dulles, Virginia ;  |a Boston, Massachusetts ;  |a New Delhi :  |b Mercury Learning and Information,  |c [2015] 
300 |a 1 online resource (xx, 322 pages :  |b illustrations 
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504 |a Includes bibliographical references and index. 
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520 |a This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. --  |c Edited summary from book. 
505 0 |a Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
650 0 |a Processing (Computer program language) 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Processing (Langage de programmation) 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Processing (Computer program language)  |2 fast 
655 0 |a Electronic books. 
655 4 |a Electronic books. 
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