Cargando…

IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Chopra, Samanyu (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBSCO_ocn922580797
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 150930s2015 enka o 001 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d DEBBG  |d DEBSZ  |d N$T  |d IDEBK  |d YDXCP  |d EBLCP  |d COO  |d OCLCF  |d TEFOD  |d NLE  |d IDB  |d OCLCQ  |d MERUC  |d OCLCQ  |d OCLCO  |d CEF  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO  |d UAB  |d UKAHL  |d RDF  |d OCLCQ  |d OCLCO  |d MQY  |d OCLCO  |d OCLCQ  |d OCL  |d QGK 
019 |a 919682612  |a 919875636  |a 958945675  |a 1259240803 
020 |a 9781785283239  |q (electronic bk.) 
020 |a 1785283235  |q (electronic bk.) 
020 |z 178528469X 
020 |z 9781785284694 
029 1 |a CHNEW  |b 000892942 
029 1 |a CHVBK  |b 374520992 
029 1 |a DEBBG  |b BV043020399 
029 1 |a DEBBG  |b BV043624956 
029 1 |a DEBSZ  |b 455699720 
029 1 |a GBVCP  |b 848504739 
035 |a (OCoLC)922580797  |z (OCoLC)919682612  |z (OCoLC)919875636  |z (OCoLC)958945675  |z (OCoLC)1259240803 
037 |a CL0500000653  |b Safari Books Online 
037 |a A1A44540-45C7-4767-87EE-DCD324CB7A45  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a QA76.76.C672 
072 7 |a GAM  |x 001000  |2 bisacsh 
082 0 4 |a 794.81525  |2 23 
049 |a UAMI 
100 1 |a Chopra, Samanyu,  |e author. 
245 1 0 |a IOS game development by example :  |b learn how to develop an ace game for your iOS device using Sprite Kit /  |c Samanyu Chopra. 
246 3 0 |a Learn how to develop an ace game for your iOS device using Sprite Kit 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from cover page (Safari, viewed September 29, 2015). 
500 |a Includes index. 
505 0 |a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Sprite Kit -- What's new in iOS 8? -- Getting to know Swift -- Getting to know Sprite Kit -- Advantages of Sprite Kit -- Elements of Sprite Kit -- Scenes -- Nodes -- Actions -- Features of Sprite Kit -- Particle editor -- Texture atlas generator -- Shaders -- Lighting and shadows -- Physics -- The game loop -- Setting up a project -- The Hello World project -- Result -- Summary 
505 8 |a Chapter 2: ScenesDevice orientation in Sprite Kit -- Orientation in our project -- Revisiting project elements -- AppDelegate.swift -- GameScene.sks -- GameScene.swift -- GameViewController.swift -- Main.storyboard -- LaunchScreen.xib -- Adjusting the project -- What is a scene? -- Coordinate system -- Creating a scene -- Creating a node tree -- Drawing order for a node tree -- Adding the first scene in our game -- Adding another scene to our game -- A transition from one scene to another -- Setting animation play during transition 
505 8 |a Creating transition objectsAdding transition in our game -- Summary -- Chapter 3: Sprites -- SKSpriteNode -- Initializing a sprite -- The properties of SKSpriteNode -- Physical -- Texture -- centerRect -- Color -- Shader -- Adding a sprite without using textures -- Changing the color property -- Changing colorBlendFactor in MenuScene -- Changing the position of a sprite -- Resizing a sprite -- Working with texture objects -- What is a texture atlas? -- Preloading textures into memory -- Summary -- Chapter 4: Nodes 
505 8 |a All you need to know about nodesUsing the SKNode object in the game -- Recognizing a node -- Initializing a node -- Building a node tree -- Actions on a node tree -- The coordinate system of a node -- Other functions and properties -- Creating subclasses for our Platformer game -- NodeMenuScene -- CropScene -- ShapeScene -- ParticleScene -- LightScene -- VideoNodeScene -- Summary -- Chapter 5: Physics -- Simulating physics in Sprite Kit -- SKPhysicsBody -- The initialization of volume-based physics bodies 
505 8 |a The initialization of edge-based physics bodiesThe behavior controller properties of a physics body -- The physical properties of a physics body -- Collision control properties and functions -- Forces and impulses -- The velocity of a physics body -- Using GameScene.swift to add physics bodies -- Summary -- Chapter 6: Animating Sprites, Controls, and SceneKit -- Animating nodes -- SKAction -- Adding a single action to a node -- Adding multiple actions to a node -- Creating actions -- Moving nodes using actions -- Rotating nodes using actions 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a IOS (Electronic resource) 
630 0 7 |a IOS (Electronic resource)  |2 fast  |0 (OCoLC)fst01784820 
650 0 |a Mobile games  |x Development. 
650 0 |a Computer games  |x Programming. 
650 6 |a Jeux sur mobile  |x Développement. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
776 0 8 |i Print version:  |n Druck-Ausgabe  |t Chopra, Samanyu. iOS Game Development By Example 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057601  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH29178447 
938 |a EBL - Ebook Library  |b EBLB  |n EBL3564804 
938 |a EBSCOhost  |b EBSC  |n 1057601 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis32459780 
938 |a YBP Library Services  |b YANK  |n 12591702 
994 |a 92  |b IZTAP