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EBSCO_ocn922580797 |
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20231017213018.0 |
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150930s2015 enka o 001 0 eng d |
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019 |
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|a 919682612
|a 919875636
|a 958945675
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|a 9781785283239
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|a (OCoLC)922580797
|z (OCoLC)919682612
|z (OCoLC)919875636
|z (OCoLC)958945675
|z (OCoLC)1259240803
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|a CL0500000653
|b Safari Books Online
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|a A1A44540-45C7-4767-87EE-DCD324CB7A45
|b OverDrive, Inc.
|n http://www.overdrive.com
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0 |
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|a 794.81525
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Chopra, Samanyu,
|e author.
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245 |
1 |
0 |
|a IOS game development by example :
|b learn how to develop an ace game for your iOS device using Sprite Kit /
|c Samanyu Chopra.
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246 |
3 |
0 |
|a Learn how to develop an ace game for your iOS device using Sprite Kit
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover page (Safari, viewed September 29, 2015).
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500 |
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|a Includes index.
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0 |
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|a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Sprite Kit -- What's new in iOS 8? -- Getting to know Swift -- Getting to know Sprite Kit -- Advantages of Sprite Kit -- Elements of Sprite Kit -- Scenes -- Nodes -- Actions -- Features of Sprite Kit -- Particle editor -- Texture atlas generator -- Shaders -- Lighting and shadows -- Physics -- The game loop -- Setting up a project -- The Hello World project -- Result -- Summary
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505 |
8 |
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|a Chapter 2: ScenesDevice orientation in Sprite Kit -- Orientation in our project -- Revisiting project elements -- AppDelegate.swift -- GameScene.sks -- GameScene.swift -- GameViewController.swift -- Main.storyboard -- LaunchScreen.xib -- Adjusting the project -- What is a scene? -- Coordinate system -- Creating a scene -- Creating a node tree -- Drawing order for a node tree -- Adding the first scene in our game -- Adding another scene to our game -- A transition from one scene to another -- Setting animation play during transition
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505 |
8 |
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|a Creating transition objectsAdding transition in our game -- Summary -- Chapter 3: Sprites -- SKSpriteNode -- Initializing a sprite -- The properties of SKSpriteNode -- Physical -- Texture -- centerRect -- Color -- Shader -- Adding a sprite without using textures -- Changing the color property -- Changing colorBlendFactor in MenuScene -- Changing the position of a sprite -- Resizing a sprite -- Working with texture objects -- What is a texture atlas? -- Preloading textures into memory -- Summary -- Chapter 4: Nodes
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505 |
8 |
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|a All you need to know about nodesUsing the SKNode object in the game -- Recognizing a node -- Initializing a node -- Building a node tree -- Actions on a node tree -- The coordinate system of a node -- Other functions and properties -- Creating subclasses for our Platformer game -- NodeMenuScene -- CropScene -- ShapeScene -- ParticleScene -- LightScene -- VideoNodeScene -- Summary -- Chapter 5: Physics -- Simulating physics in Sprite Kit -- SKPhysicsBody -- The initialization of volume-based physics bodies
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505 |
8 |
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|a The initialization of edge-based physics bodiesThe behavior controller properties of a physics body -- The physical properties of a physics body -- Collision control properties and functions -- Forces and impulses -- The velocity of a physics body -- Using GameScene.swift to add physics bodies -- Summary -- Chapter 6: Animating Sprites, Controls, and SceneKit -- Animating nodes -- SKAction -- Adding a single action to a node -- Adding multiple actions to a node -- Creating actions -- Moving nodes using actions -- Rotating nodes using actions
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
0 |
|a IOS (Electronic resource)
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630 |
0 |
7 |
|a IOS (Electronic resource)
|2 fast
|0 (OCoLC)fst01784820
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650 |
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0 |
|a Mobile games
|x Development.
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650 |
|
0 |
|a Computer games
|x Programming.
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650 |
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6 |
|a Jeux sur mobile
|x Développement.
|
650 |
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6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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776 |
0 |
8 |
|i Print version:
|n Druck-Ausgabe
|t Chopra, Samanyu. iOS Game Development By Example
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830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057601
|z Texto completo
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|a Askews and Holts Library Services
|b ASKH
|n AH29178447
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|a EBL - Ebook Library
|b EBLB
|n EBL3564804
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|a EBSCOhost
|b EBSC
|n 1057601
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
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|b YANK
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