Cargando…

Cryengine game development blueprints : perfect the art of creating Cryengine games through exciting, hands-on game development projects /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Marcoux, Richard Gerard, III (Autor)
Otros Autores: Goodswen, Chris, Toulan, Riham, Howels, Sam
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Ii 4500
001 EBSCO_ocn922580703
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 150930s2015 enka o 001 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d DEBBG  |d DEBSZ  |d N$T  |d IDEBK  |d YDXCP  |d EBLCP  |d COO  |d N$T  |d IDB  |d OCLCQ  |d MERUC  |d OCLCQ  |d VT2  |d OCLCO  |d OCLCF  |d CEF  |d UKMGB  |d OCLCQ  |d UAB  |d UKAHL  |d RDF  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCA  |d QGK  |d OCLCA 
016 7 |a 018007120  |2 Uk 
019 |a 919856943  |a 919873358  |a 961694171  |a 1259101075 
020 |a 9781784390105  |q (electronic bk.) 
020 |a 1784390100  |q (electronic bk.) 
020 |z 9781784399870 
020 |z 1784399876 
029 1 |a AU@  |b 000062335487 
029 1 |a CHNEW  |b 000893970 
029 1 |a CHVBK  |b 374531277 
029 1 |a DEBBG  |b BV043020392 
029 1 |a DEBBG  |b BV043627637 
029 1 |a DEBSZ  |b 45569964X 
029 1 |a DEBSZ  |b 473884380 
029 1 |a GBVCP  |b 848504690 
029 1 |a UKMGB  |b 018007120 
035 |a (OCoLC)922580703  |z (OCoLC)919856943  |z (OCoLC)919873358  |z (OCoLC)961694171  |z (OCoLC)1259101075 
037 |a CL0500000653  |b Safari Books Online 
050 4 |a QA76.76.C672 
072 7 |a COM  |x 012040  |2 bisacsh 
082 0 4 |a 794.81526  |2 23 
049 |a UAMI 
100 1 |a Marcoux, Richard Gerard,  |c III,  |e author. 
245 1 0 |a Cryengine game development blueprints :  |b perfect the art of creating Cryengine games through exciting, hands-on game development projects /  |c Richard Gerard Marcoux III, Chris Goodswen, Riham Toulan, Sam Howels. 
264 1 |a Birmingham :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed May 3, 2016). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading the starter-kit; Installing the starter-kit; Part 1; Part 2; Important classes within the starter-kit; Compiling our game; Summary; Chapter 2: Creating a Playable Character; Implementing player lives; Part 1 -- the player code; Part 2 -- the GameRules code; The big picture; Implementing player movement and rotation; The big picture; Making a camera follow the player; The big picture; Summary; Chapter 3: Implementing Weapons and Ammo 
505 8 |a Creating a weapon classCreating the IWeapon interface; Creating the AWeapon abstract base class; Creating the CBlaster weapon class; Creating an ammo class; Creating the IAmmo class; Creating the AAmmo abstract class; Creating the CFireBallAmmo class; Creating ammo events; Summary; Chapter 4: Creating an Enemy AI; Registering a new AI class; Detect the player and prevent mobility; Shooting the player; Extending the AI; Summary; Chapter 5: Creating User Interfaces; Creating the Flash UI content for our menus; Creating the main menu; Creating the end game menu; Creating UI elements 
505 8 |a Implementing a game menu system in C++Summary; Chapter 6: Modeling Workflow for Game Characters and Tools; Getting started; Installing the CRYENGINE SDK; Installing CryTools; An overview of the modeling workflow; Blockout; Highpoly modeling; Lowpoly modeling; UV mapping; Texturing and materials; Summary; Chapter 7: Highpoly Modeling; Blockout; Highpoly; Using DynaMesh; Highpoly sculpting techniques; Sculpting out the forms; Adding the forms; Adding more detail; Adding fine details; The hair system; Exporting the highpoly mesh; Summary; Chapter 8: Lowpoly Modeling; Creating the lowpoly model 
505 8 |a ToolsGetting started; Topology and edgeflow; Good and bad topology; Building the lowpoly; Creating UVs; Adding the eyes; Naming and organizing a Maya scene ; Naming; Layers; Lods; Creating Lods; Summary; Chapter 9: Texturing and Materials; Baking; Baking the fur and alphas; Efficient psd setup; Using masks; Basics of PBR texturing; Exporting maps; Exporting a mesh and materials into CRYENGINE; Importing the mesh by using CRYENGINE Material Editor; File check and handover; Summary; Chapter 10: Building the Character Rig; Getting started; Scene settings in Maya 
505 8 |a Authoring the deformation skeleton in MayaThe deformation skeleton rules; Building the rig; Setting up the hitboxes; Creating the phys proxies for the character; Building the character's animation rig; Creating the animation skeleton; Creating the controllers; Rigging the arm; Rigging the spine; Rigging the leg; Rigging the tail; Enhancing the deformations; Finalizing the rig; Summary; Chapter 11: Exporting the Character to CRYENGINE; Getting started; Art asset file types; The Crytek Geometry Format; The Character format; The Skinned Render mesh; The Crytek Geometry Animation 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Computer games  |x Development. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
700 1 |a Goodswen, Chris. 
700 1 |a Toulan, Riham. 
700 1 |a Howels, Sam. 
776 0 8 |i Erscheint auch als:  |n Druck-Ausgabe  |t Richard Gerard Marcoux III, Chris Goodswen, Riham Toulan, Sam Howels. CRYENGINE Game Development Blueprints 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1058310  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH29178426 
938 |a EBL - Ebook Library  |b EBLB  |n EBL4191321 
938 |a EBSCOhost  |b EBSC  |n 1058310 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis32507966 
938 |a YBP Library Services  |b YANK  |n 12592639 
994 |a 92  |b IZTAP