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EBSCO_ocn922580638 |
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|a 018007150
|2 Uk
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|z (OCoLC)923518112
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|a CL0500000653
|b Safari Books Online
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|a Cogut, Valera,
|e author.
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245 |
1 |
0 |
|a Unity 5 for Android essentials :
|b a fast-paced guide to building impressive games and applications for Android devices with Unity 5 /
|c Valera Cogut.
|
246 |
3 |
0 |
|a Fast-paced guide to building impressive games and applications for Android devices with Unity 5
|
264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
|
300 |
|
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|a 1 online resource (1 volume) :
|b illustrations.
|
336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a Community experience distilled
|
588 |
0 |
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|a Online resource; title from cover page (Safari, viewed September 28, 2015).
|
500 |
|
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|a Includes index.
|
505 |
0 |
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up and Configuring an Android Platform; Configuring Unity 5 for Android devices; APK expansion files in Unity 5; Overview; Formats; The updating process; Setting up expansion files in Unity 5; Building for Android devices; Unity License Comparison Overview; NavMeshes, pathfinding, and crowd simulation; Level of Detail (LOD) support; Audio filters; Video playback and streaming; Full-fledged streaming with asset bundles; Hundred thousand Dollar turnover
|
505 |
8 |
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|a Mecanim -- IK RigsMecanim -- sync layers and additional curves; Custom splash screen; Build size stripping; Lightmapping with global illumination and area lights; HDR and tone mapping; Occlusion culling; Light probes; Static batching; Render-to-texture effects; Fullscreen postprocessing effects; Navmesh -- dynamic obstacles and priority; .NET socket support; Profiler and GPU profiling; Real-time directional shadows; Script access to asset pipeline; Summary; Chapter 2: Accessing Android Functionality; Creating Java and native C plugins for an Android platform; Creating plugins in C
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505 |
8 |
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|a Creating plugins in Java (Eclipse IDE)Writing Java code in plugin; Turning on and off a hardware flashlight; On Unity side; Exporting and importing a JAR library from Eclipse into Unity; Importing AndroidManifest; Using Java plugins in Unity scripts; Anti-piracy check; Vibration; Activity Indicator; Screen orientation; System information; Accessing the Android sensors and features within Unity 5; Acceleration; Gyroscope; Compass; Summary; Chapter 3: High-end Graphics for Android Devices; Physically-based shaders; Basic shader concepts; The vertex shader; The geometry shader
|
505 |
8 |
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|a The pixel/fragment shaderShading languages; Cg; Unity shaders in Cg; A custom diffuse lighting model; A basic reflection environment; Masked texture reflection; Lighting model techniques; The Lit sphere model; Realistic rendering; Global illumination; Practicing in shader optimization; Best case practice; Summary; Chapter 4: Animation, Audio, Physics, and Particle Systems in Unity 5; New mecanim animation features in Unity 5; State machine behavior; State machine transition; Asset creation API; Direct blend tree; Programmatically creating assets by Unity 5 API; Creating the controller
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505 |
8 |
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|a Adding parametersAdding state machines; Adding states; Adding transitions; Going deeper into new audio features; Mood transitions; Physics and particle system effects in Unity 5; Particle system performance tips and tricks; Legacy versus Shuriken Unity's built-in particle systems; Particle system tips; Summary; Chapter 5: Asset Bundles in Unity 5 Pro; An overview of the asset bundles in Unity 5; Downloading new code and data in real time for Android devices; Managing loaded asset bundles; Asset bundles and binary data; Asset bundles and scripts; Asset bundle dependencies
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520 |
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|a This book is perfect for game developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner using Unity 5. This book assumes a basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
630 |
0 |
0 |
|a Unity (Electronic resource)
|
630 |
0 |
0 |
|a Android (Electronic resource)
|
630 |
0 |
7 |
|a Android (Electronic resource)
|2 fast
|0 (OCoLC)fst01776064
|
630 |
0 |
7 |
|a Unity (Electronic resource)
|2 fast
|0 (OCoLC)fst01795070
|
650 |
|
0 |
|a Mobile games
|x Development.
|
650 |
|
6 |
|a Jeux sur mobile
|x Développement.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
776 |
0 |
8 |
|i Print version:
|a Cogut, Valera.
|t Unity 5 for Android essentials : a fast-paced guide to building impressive games and applications for Android devices with Unity 5.
|d Birmingham, England : Packt Publishing, ©2015
|h x, 177 pages
|k Community experience distilled.
|z 9781784399191
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
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|z Texto completo
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|a Askews and Holts Library Services
|b ASKH
|n AH29054242
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|a EBSCOhost
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
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