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|b 000067092298
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|b 018010485
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|a 38A7B4B4-95E2-48FE-A967-4156D391AE61
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a QA76.73.P98
|b .U456 2015eb
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|a 005.133
|2 23
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|a UAMI
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|a Ulloa, Roberto,
|e author.
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1 |
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|a Kivy :
|b interactive applications and games in Python : create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library. /
|c Roberto Ulloa.
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250 |
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|a Second edition.
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264 |
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|a Birmingham, England ;
|a Mumbai [India] :
|b Packt Publishing,
|c 2015.
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264 |
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|c ©2015
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300 |
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|a 1 online resource
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
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490 |
1 |
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|a Community Experience Distilled
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500 |
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|a Includes index.
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588 |
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|a Online resource; title from PDF title page (ebrary, viewed July 8, 2015).
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: GUI Basics -- Building an Interface; Basic interface -- Hello World!; Basic widgets -- labels and buttons; Layouts; Embedding layouts; PageLayout -- swiping pages; Our project -- Comic Creator; Summary; Chapter 2: Graphics -- The Canvas; Understanding the canvas; Drawing basic shapes; Adding images, colors, and backgrounds; Structuring graphic instructions; Rotating, translating, and scaling the coordinate space; Comic Creator: PushMatrix and PopMatrix; Summary
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|a Chapter 3: Widget Events -- Binding ActionsAttributes, ID, and root; Basic widget events -- dragging the stickman; Localizing coordinates -- adding stickmen; Binding and unbinding events -- sizing limbs and heads; Binding events in the Kivy language; Creating your own events -- the magical properties; Kivy and its properties; Summary; Chapter 4: Improving the User Experience; ScreenManager -- selecting colors for the figures; Color control on the canvas -- coloring figures; StencilView -- limiting the drawing space; Scatter -- multi-touching to drag, rotate, and scale
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|a Recording gestures -- line, circle, and crossRecognizing gestures -- drawing with the finger; Behaviors -- enhancing widgets functionality; Style -- decorating the interface; Factory -- replacing a vertex instruction; Summary; Chapter 5: Invaders Revenge -- an Interactive Multi-touch Game; Invaders Revenge -- an animated multi-touch game; Atlas -- An efficient management of images; Boom -- simple sound effects; Ammo -- simple animation; Invader -- transitions for animations; Dock -- automatic binding in the Kivy language; Fleet -- infinite concatenation of animations; Scheduling events with the clock
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|a Shooter -- multi-touch controlInvasion -- moving the shooter with the keyboard; Combining animations with '+' and ' & '; Summary; Chapter 6: Kivy Player -- A TED Video Streamer; Video -- play, pause, and stop; AsyncImage -- creating a cover for the video; Subtitles -- tracking the video progression; Control bar -- adding buttons to control the video; Slider -- including a progression bar; Animation -- hiding a widget; Kivy inspector -- debugging interfaces; ActionBar -- a responsive bar; LoadDialog -- displaying a directory of files; ScrollView -- displaying a list of videos
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|a Search -- query the TED Developer APISummary; Index
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520 |
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|a If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Python (Computer program language)
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650 |
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0 |
|a Application software
|x Development.
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650 |
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0 |
|a Cross-platform software development.
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650 |
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6 |
|a Python (Langage de programmation)
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650 |
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6 |
|a Logiciels d'application
|x Développement.
|
650 |
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7 |
|a COMPUTERS
|x Programming Languages
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
|
650 |
|
7 |
|a Cross-platform software development.
|2 fast
|0 (OCoLC)fst00884174
|
650 |
|
7 |
|a Python (Computer program language)
|2 fast
|0 (OCoLC)fst01084736
|
776 |
0 |
8 |
|i Print version:
|a Ulloa, Roberto.
|t Kivy : interactive applications and games in Python : create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library.
|b Second edition.
|d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015
|h viii, 185 pages
|k Community experience distilled.
|z 9781785286926
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1018908
|z Texto completo
|
938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH28813708
|
938 |
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|a EBSCOhost
|b EBSC
|n 1018908
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994 |
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|a 92
|b IZTAP
|