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Kivy : interactive applications and games in Python : create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library. /

If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engin...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ulloa, Roberto (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England ; Mumbai [India] : Packt Publishing, 2015.
Edición:Second edition.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Ulloa, Roberto,  |e author. 
245 1 0 |a Kivy :  |b interactive applications and games in Python : create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library. /  |c Roberto Ulloa. 
250 |a Second edition. 
264 1 |a Birmingham, England ;  |a Mumbai [India] :  |b Packt Publishing,  |c 2015. 
264 4 |c ©2015 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 1 |a Community Experience Distilled 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed July 8, 2015). 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: GUI Basics -- Building an Interface; Basic interface -- Hello World!; Basic widgets -- labels and buttons; Layouts; Embedding layouts; PageLayout -- swiping pages; Our project -- Comic Creator; Summary; Chapter 2: Graphics -- The Canvas; Understanding the canvas; Drawing basic shapes; Adding images, colors, and backgrounds; Structuring graphic instructions; Rotating, translating, and scaling the coordinate space; Comic Creator: PushMatrix and PopMatrix; Summary 
505 8 |a Chapter 3: Widget Events -- Binding ActionsAttributes, ID, and root; Basic widget events -- dragging the stickman; Localizing coordinates -- adding stickmen; Binding and unbinding events -- sizing limbs and heads; Binding events in the Kivy language; Creating your own events -- the magical properties; Kivy and its properties; Summary; Chapter 4: Improving the User Experience; ScreenManager -- selecting colors for the figures; Color control on the canvas -- coloring figures; StencilView -- limiting the drawing space; Scatter -- multi-touching to drag, rotate, and scale 
505 8 |a Recording gestures -- line, circle, and crossRecognizing gestures -- drawing with the finger; Behaviors -- enhancing widgets functionality; Style -- decorating the interface; Factory -- replacing a vertex instruction; Summary; Chapter 5: Invaders Revenge -- an Interactive Multi-touch Game; Invaders Revenge -- an animated multi-touch game; Atlas -- An efficient management of images; Boom -- simple sound effects; Ammo -- simple animation; Invader -- transitions for animations; Dock -- automatic binding in the Kivy language; Fleet -- infinite concatenation of animations; Scheduling events with the clock 
505 8 |a Shooter -- multi-touch controlInvasion -- moving the shooter with the keyboard; Combining animations with '+' and ' & '; Summary; Chapter 6: Kivy Player -- A TED Video Streamer; Video -- play, pause, and stop; AsyncImage -- creating a cover for the video; Subtitles -- tracking the video progression; Control bar -- adding buttons to control the video; Slider -- including a progression bar; Animation -- hiding a widget; Kivy inspector -- debugging interfaces; ActionBar -- a responsive bar; LoadDialog -- displaying a directory of files; ScrollView -- displaying a list of videos 
505 8 |a Search -- query the TED Developer APISummary; Index 
520 |a If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Python (Computer program language) 
650 0 |a Application software  |x Development. 
650 0 |a Cross-platform software development. 
650 6 |a Python (Langage de programmation) 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a COMPUTERS  |x Programming Languages  |x General.  |2 bisacsh 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Cross-platform software development.  |2 fast  |0 (OCoLC)fst00884174 
650 7 |a Python (Computer program language)  |2 fast  |0 (OCoLC)fst01084736 
776 0 8 |i Print version:  |a Ulloa, Roberto.  |t Kivy : interactive applications and games in Python : create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library.  |b Second edition.  |d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015  |h viii, 185 pages  |k Community experience distilled.  |z 9781785286926 
830 0 |a Community experience distilled. 
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