100 ideas for primary teachers. Computing /
A new 100 ideas title covering everything a primary teacher needs to know to start teaching the primary computing curriculum.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Bloomsbury Education,
2015.
|
Colección: | 100 ideas for primary teachers.
Online access with DDA: Askews (Maths) |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Title
- Imprint
- Contents
- Acknowledgements
- Introduction
- How to use this book
- Part 1: What is computing?
- 1 What is computational thinking?
- 2 Understanding algorithms
- 3 Evaluation is key
- 4 Bite-sized chunks
- 5 Keeping things simple
- 6 In general ...
- 7 Progression through pathways Part 2: Algorithms, instructions and recipes
- 8 Co-ding-a-ling!
- 9 Tell me a story
- 10 Choose your own adventure
- 11 Telling the future
- 12 Pop chart flowcharts
- 13 Sticky note flowcharts
- 14 This will have you in stitches
- 15 You put your left arm in 16 The story spine
- 17 Story dice? introducing variables
- 18 Shopping list
- 19 What?s the time, Mr Wolf?
- 20 Human fruit machine
- 21 Is this your card?
- 22 Time to get dressed
- 23 Getting dressed with subroutines
- 24 Travelling to school 25 Sort it out
- 26 Building in the dark
- 27 Flip-flap-folding
- Part 3: The computer says?Yes?? programming ideas
- 28 Scratching an itch
- 29 The magic box
- 30 Strictly come dancing
- 31 I?m board
- 32 Debugging
- 33 What?s the context? 34 IFTTT
- 35 The?Hour of Code?
- 36 Changing the news
- 37 Keep calm and code
- 38 Make my?meme?
- 39 Paper prototyping
- 40 Make me?appy
- 41 Minecraft
- 42 Banana piano
- Part 4: Searching
- 43 Hide and seek