Assistive technology : building bridges /
Assistive Technology (AT) is the term used to describe products or technology-based services which support those with disabilities or other limitations to their daily activities, enabling them to enjoy a better quality of life. This book presents the proceedings of the 13th European Conference on th...
Clasificación: | Libro Electrónico |
---|---|
Autor Corporativo: | |
Otros Autores: | , , , |
Formato: | Electrónico Congresos, conferencias eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam :
IOS Press,
2015.
|
Colección: | Studies in health technology and informatics ;
volume 217. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Title Page
- Preface
- Organization
- Reviewers
- Contents
- Papers
- Session 1A: Universal Teaching and Learning
- Usability of PDF Based Digital Textbooks to the Physically Disabled University Student
- Paper-Based Textbooks with Audio Support for Print-Disabled Students
- ICT Learning Technologies for Disabled People: Recommendations for Good Practice
- Supporting Blind Students in STEM Education in Austria
- A Network of Peers and Practices for Addressing Learner Variability: UDLnet
- Session 1B: Technological and Human Assistance for People with Cognitive Disabilities
- Innovative Methods and Tools for Professionals Working in Supported Living Services for Intellectually Disabled Persons
- Evidence-Based Development and First Usability Testing of a Social Serious Game Based Multi-Modal System for Early Screening for Atypical Socio-Cognitive Development
- Evidence-Based Development and Evaluation of Mobile Cognitive Support Apps for People on the Autism Spectrum: Methodological Conclusions from Two R+D Projects
- Applicability of Standard Eye-Tracking Technique in People with Intellectual Disability: Methodological Conclusions from a Series of Studies
- Developing an Animal Counting Game in Second Life for a Young Adult with Down Syndrome
- Session 1C: AT Outcome, Transfer and Policy
- Delivering Beneficial Impacts in Assistive Technology: Improving Government's Approach to Innovation
- Cost-Effectiveness of Powered Wheelchairs: Findings of a Study
- Comparing Three Knowledge Communication Strategies
- Diffusion, Dissemination and Translation
- Through Randomized Controlled Studies
- Testing Usability of Mobile Shower Commodes for Adults with Spinal Cord Injury: Research Method and Overview
- Level of Knowledge Use Survey (LOKUS): A Validated Instrument for Tracking Knowledge Uptake and Use.
- Session 1D: eAccessibility I
- The Cooperate Assistive Teamwork Environment for Software Description Languages
- Are Mainstream Mobile Technologies Bringing About New Opportunities for People with Disabilities? Insights from Three Case Studies
- Can We Fix the Web?
- Better Questions, Better Answers: Structured Web Accessibility Evaluations for Non-Experts
- Accessible Web Design
- The Power of the Personal Message
- Session 2A: Ambient Assisted Living I
- Smart Houses and Uncomfortable Homes
- A Plug & Play Brain Computer Interface Solution for AAL Systems
- Open Ambient Intelligence Environments
- BRIDGeViz: Towards an Interactive Data Visualization Tool for Exploration of Indoor Daily Life of an Older Adult
- Assessing User Needs and Requirements for Assistive Robots at Home
- Session 2B: AT and Accessibility for People with Dementia and Cognitive Disabilities I
- Designing an Assistive Learning Aid for Writing Acquisition: A Challenge for Children with Dyslexia
- Using a Participatory Action Research Design to Develop an Application Together with Young Adults with Spina Bifida
- Conceptual Design of Haptic-Feedback Navigation Device for Individuals with Alzheimer's Disease
- Applying Guidelines for Evaluating Digital Technologies for People Living with Dementia: A Case Study
- Persons with Dementia and Their Caregivers Using GPS
- Session 2C: AT Practice I
- Guidelines and Options for Computer Access from a Reclined Position
- Stepwise Approach to Accessible MOOC Development
- DigiPlace4all: An Online Peer Support Community for Digital Skills
- Maximizing Employment Outcomes Through the Use of ``Lower-Tech'' Assistive Technology & Rehabilitation Engineering
- Usability of RemindMe
- An Interactive Web-Based Mobile Reminder Calendar: A Professional's Perspective
- Session 2D: eAccessibility II.
- Ontology-Based Semantic Support to Improve Accessibility of Graphics
- Magnetic, Angular Rate and Gravity Sensor System Fusion for Orientation Estimation
- A Comparative Study on Java Technologies for Focus and Cursor Handling in Accessible Dynamic Interactions
- Designing GUIs for Low Vision by Simulating Reduced Visual Acuity: Reduced Resolution Versus Shrinking
- Session 3A: Ambient Assisted Living II
- An Identification Procedure for Behavioral Analysis in a Multi-User Environment
- Tele-Care Robot for Assisting Independent Senior Citizens Who Live at Home
- Self-Tuning Behavioral Analysis in AAL ``FOOD'' Project Pilot Environments
- Combining Apps Targeting Professionals and Senior Citizens to Improve Housing Accessibility and Influence Housing Provision Policies
- How to Live Independently with or Without Technology?
- Platform for Frail Elderly People Supporting Information and Communication
- Session 3B: AT and Accessibility for People with Dementia and Cognitive Disabilities II
- Distributed Cognition, Dementia, and Technology
- Session 3B: Mobility: AT, Accessibility and Usability I
- Mapping City Accessibility: Review and Analysis
- SIMON: Integration of Mobility and Parking Solutions for People with Disabilities
- Examples of the Application of the Cause-Effect Ergonomic Evaluation Model to the Wheelchair Cushions
- ODINS: On-Demand Indoor Navigation System RFID Based
- Session 3C: AT Practice II
- Barriers and Facilitators to Uptake of Assistive Technologies: Summary of a Literature Exploration
- The Assistance Dog System in Finland. An Overview of the Current Situation and Suggestions
- Progress of the European Assistive Technology Information Network
- Collaboration Between Industrial Designers and Design Engineers
- Comparing the Understanding of Design Intent
- Session 3D: eAccessibility III.
- Balancing Game Universes for Playing Without Sight or Hearing
- Embedded Systems for Supporting Computer Accessibility
- Emergent Application on Smart Phone for Deaf, Language Dysfunction and Foreigners
- Session 3D: AT for Blind and Low Vision People I
- Versatile Text Extraction System for Text-to-Speech Reading Assistant Camera
- Validation of Mobility of Pedestrians with Low Vision Using Graphic Floor Signs and Voice Guides
- Session 4A: Ageing, Disability and Technology: Creating Healthy Environments to Support Ageing and Disabled Persons
- Visual Functioning of Aging Care Professionals and the Influence of Light, a Brief Literature Study
- Creating Healthy Nursing Home Environment via Lighting Interventions: A Theoretical Approach
- Measurements of Speech Intelligibility in Common Rooms for Older Adults as a First Step Towards Acoustical Guidelines
- Development of the Environmental Observation Scale for the Visual Impaired
- The Influence of Dry Eye and Office Environment on Visual Functioning
- Session 4B: Mobility: AT, Accessibility and Usability II
- Using a Pressure Mapping System to Evaluate Contact Pressure on Hands During Use of Axillary Crutches
- PONS
- Mobility Assistance on Footpaths for Public Transportation
- Biomechanics and Physiology for Propelling Wheelchair Uphill Slope
- Agile Walker
- Way-Finding Support in Public Transport Environments Provided by the NAMO Mobile Travel Assistance System
- Session 4C: AT Service Provision, Organisation and Impact I
- How to Accomplish the Assistive Technology Service Delivery Process for Adults in Order to Obtain the Best Outcomes
- A Literature Review
- Assessing Service Delivery Systems for Assitive Technology in Brazil Using HEART Study Quality Indicators.
- The Relationship Between the Key Elements of Donabedian's Conceptual Model Within the Field of Assistive Technology
- Implementing UNCRPD
- Barrier Free Access to Buildings in NRW
- Database and Signet ``NRW Inklusiv''
- Developing Deep Water Excercise Equipment for Low Back Pain (LBP) Patients: Medical Validation Experiences
- Session 4D: AT for Blind and Low Vision People II
- Proposal for SVG2DOT
- Visibility of LED Blocks Mounted on Crosswalk Boundaries for Low Visual Capacity
- Development of a Portable Two-Way Communication and Information Device for Deafblind People
- Wearable Technology to Help With Visual Challenges
- Two Case Studies
- 2D Presentation Techniques of Mind-Maps for Blind Meeting Participants
- Session 5A: Ageing, Disability and Technology
- Operational Assistance for Elderly People by Using Audio Rhythms
- Beyond Qualitative and Subjective Techniques to Assess Usability of Banking Interfaces for Senior Citizens
- Automatic Quiz Generation for the Elderly
- SHARON: A Simulator of Human Activities, ROutines and Needs
- Session 5A: Education and Training in AT, AAC (Co-Organised with the ENTELIS Network) I
- Deciding to Apply for, Receiving and Starting to Use Assistive Technology Devices
- An Enigmatic Journey
- Session 5B: AT for People with Motoric and Physical Disabilities I
- ICT Based Technology to Support Play for Children with Severe Physical Disabilities
- 4D-Joystick
- New Possibilities for Persons with Motor Disabilities
- Sweet Cheese. Back to the Physical World
- Human-Computer Interface Using a Head Mounted Camera and IR Markers
- Supporting Shoulder Rehabilitation
- Designing Simple Devices Aiding Physiotherapy
- Session 5C: AT Service Provision, Organisation and Impact II.