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Assistive technology : building bridges /

Assistive Technology (AT) is the term used to describe products or technology-based services which support those with disabilities or other limitations to their daily activities, enabling them to enjoy a better quality of life. This book presents the proceedings of the 13th European Conference on th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: AAATE (Conference) Budapest, Hungary)
Otros Autores: Sik-Lányi, Cecilia (Editor ), Hoogerwerf, Evert-Jan, 1963- (Editor ), Miesenberger, Klaus, 1966- (Editor ), Cudd, Peter (Editor )
Formato: Electrónico Congresos, conferencias eBook
Idioma:Inglés
Publicado: Amsterdam : IOS Press, 2015.
Colección:Studies in health technology and informatics ; volume 217.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Title Page
  • Preface
  • Organization
  • Reviewers
  • Contents
  • Papers
  • Session 1A: Universal Teaching and Learning
  • Usability of PDF Based Digital Textbooks to the Physically Disabled University Student
  • Paper-Based Textbooks with Audio Support for Print-Disabled Students
  • ICT Learning Technologies for Disabled People: Recommendations for Good Practice
  • Supporting Blind Students in STEM Education in Austria
  • A Network of Peers and Practices for Addressing Learner Variability: UDLnet
  • Session 1B: Technological and Human Assistance for People with Cognitive Disabilities
  • Innovative Methods and Tools for Professionals Working in Supported Living Services for Intellectually Disabled Persons
  • Evidence-Based Development and First Usability Testing of a Social Serious Game Based Multi-Modal System for Early Screening for Atypical Socio-Cognitive Development
  • Evidence-Based Development and Evaluation of Mobile Cognitive Support Apps for People on the Autism Spectrum: Methodological Conclusions from Two R+D Projects
  • Applicability of Standard Eye-Tracking Technique in People with Intellectual Disability: Methodological Conclusions from a Series of Studies
  • Developing an Animal Counting Game in Second Life for a Young Adult with Down Syndrome
  • Session 1C: AT Outcome, Transfer and Policy
  • Delivering Beneficial Impacts in Assistive Technology: Improving Government's Approach to Innovation
  • Cost-Effectiveness of Powered Wheelchairs: Findings of a Study
  • Comparing Three Knowledge Communication Strategies
  • Diffusion, Dissemination and Translation
  • Through Randomized Controlled Studies
  • Testing Usability of Mobile Shower Commodes for Adults with Spinal Cord Injury: Research Method and Overview
  • Level of Knowledge Use Survey (LOKUS): A Validated Instrument for Tracking Knowledge Uptake and Use.
  • Session 1D: eAccessibility I
  • The Cooperate Assistive Teamwork Environment for Software Description Languages
  • Are Mainstream Mobile Technologies Bringing About New Opportunities for People with Disabilities? Insights from Three Case Studies
  • Can We Fix the Web?
  • Better Questions, Better Answers: Structured Web Accessibility Evaluations for Non-Experts
  • Accessible Web Design
  • The Power of the Personal Message
  • Session 2A: Ambient Assisted Living I
  • Smart Houses and Uncomfortable Homes
  • A Plug & Play Brain Computer Interface Solution for AAL Systems
  • Open Ambient Intelligence Environments
  • BRIDGeViz: Towards an Interactive Data Visualization Tool for Exploration of Indoor Daily Life of an Older Adult
  • Assessing User Needs and Requirements for Assistive Robots at Home
  • Session 2B: AT and Accessibility for People with Dementia and Cognitive Disabilities I
  • Designing an Assistive Learning Aid for Writing Acquisition: A Challenge for Children with Dyslexia
  • Using a Participatory Action Research Design to Develop an Application Together with Young Adults with Spina Bifida
  • Conceptual Design of Haptic-Feedback Navigation Device for Individuals with Alzheimer's Disease
  • Applying Guidelines for Evaluating Digital Technologies for People Living with Dementia: A Case Study
  • Persons with Dementia and Their Caregivers Using GPS
  • Session 2C: AT Practice I
  • Guidelines and Options for Computer Access from a Reclined Position
  • Stepwise Approach to Accessible MOOC Development
  • DigiPlace4all: An Online Peer Support Community for Digital Skills
  • Maximizing Employment Outcomes Through the Use of ``Lower-Tech'' Assistive Technology & Rehabilitation Engineering
  • Usability of RemindMe
  • An Interactive Web-Based Mobile Reminder Calendar: A Professional's Perspective
  • Session 2D: eAccessibility II.
  • Ontology-Based Semantic Support to Improve Accessibility of Graphics
  • Magnetic, Angular Rate and Gravity Sensor System Fusion for Orientation Estimation
  • A Comparative Study on Java Technologies for Focus and Cursor Handling in Accessible Dynamic Interactions
  • Designing GUIs for Low Vision by Simulating Reduced Visual Acuity: Reduced Resolution Versus Shrinking
  • Session 3A: Ambient Assisted Living II
  • An Identification Procedure for Behavioral Analysis in a Multi-User Environment
  • Tele-Care Robot for Assisting Independent Senior Citizens Who Live at Home
  • Self-Tuning Behavioral Analysis in AAL ``FOOD'' Project Pilot Environments
  • Combining Apps Targeting Professionals and Senior Citizens to Improve Housing Accessibility and Influence Housing Provision Policies
  • How to Live Independently with or Without Technology?
  • Platform for Frail Elderly People Supporting Information and Communication
  • Session 3B: AT and Accessibility for People with Dementia and Cognitive Disabilities II
  • Distributed Cognition, Dementia, and Technology
  • Session 3B: Mobility: AT, Accessibility and Usability I
  • Mapping City Accessibility: Review and Analysis
  • SIMON: Integration of Mobility and Parking Solutions for People with Disabilities
  • Examples of the Application of the Cause-Effect Ergonomic Evaluation Model to the Wheelchair Cushions
  • ODINS: On-Demand Indoor Navigation System RFID Based
  • Session 3C: AT Practice II
  • Barriers and Facilitators to Uptake of Assistive Technologies: Summary of a Literature Exploration
  • The Assistance Dog System in Finland. An Overview of the Current Situation and Suggestions
  • Progress of the European Assistive Technology Information Network
  • Collaboration Between Industrial Designers and Design Engineers
  • Comparing the Understanding of Design Intent
  • Session 3D: eAccessibility III.
  • Balancing Game Universes for Playing Without Sight or Hearing
  • Embedded Systems for Supporting Computer Accessibility
  • Emergent Application on Smart Phone for Deaf, Language Dysfunction and Foreigners
  • Session 3D: AT for Blind and Low Vision People I
  • Versatile Text Extraction System for Text-to-Speech Reading Assistant Camera
  • Validation of Mobility of Pedestrians with Low Vision Using Graphic Floor Signs and Voice Guides
  • Session 4A: Ageing, Disability and Technology: Creating Healthy Environments to Support Ageing and Disabled Persons
  • Visual Functioning of Aging Care Professionals and the Influence of Light, a Brief Literature Study
  • Creating Healthy Nursing Home Environment via Lighting Interventions: A Theoretical Approach
  • Measurements of Speech Intelligibility in Common Rooms for Older Adults as a First Step Towards Acoustical Guidelines
  • Development of the Environmental Observation Scale for the Visual Impaired
  • The Influence of Dry Eye and Office Environment on Visual Functioning
  • Session 4B: Mobility: AT, Accessibility and Usability II
  • Using a Pressure Mapping System to Evaluate Contact Pressure on Hands During Use of Axillary Crutches
  • PONS
  • Mobility Assistance on Footpaths for Public Transportation
  • Biomechanics and Physiology for Propelling Wheelchair Uphill Slope
  • Agile Walker
  • Way-Finding Support in Public Transport Environments Provided by the NAMO Mobile Travel Assistance System
  • Session 4C: AT Service Provision, Organisation and Impact I
  • How to Accomplish the Assistive Technology Service Delivery Process for Adults in Order to Obtain the Best Outcomes
  • A Literature Review
  • Assessing Service Delivery Systems for Assitive Technology in Brazil Using HEART Study Quality Indicators.
  • The Relationship Between the Key Elements of Donabedian's Conceptual Model Within the Field of Assistive Technology
  • Implementing UNCRPD
  • Barrier Free Access to Buildings in NRW
  • Database and Signet ``NRW Inklusiv''
  • Developing Deep Water Excercise Equipment for Low Back Pain (LBP) Patients: Medical Validation Experiences
  • Session 4D: AT for Blind and Low Vision People II
  • Proposal for SVG2DOT
  • Visibility of LED Blocks Mounted on Crosswalk Boundaries for Low Visual Capacity
  • Development of a Portable Two-Way Communication and Information Device for Deafblind People
  • Wearable Technology to Help With Visual Challenges
  • Two Case Studies
  • 2D Presentation Techniques of Mind-Maps for Blind Meeting Participants
  • Session 5A: Ageing, Disability and Technology
  • Operational Assistance for Elderly People by Using Audio Rhythms
  • Beyond Qualitative and Subjective Techniques to Assess Usability of Banking Interfaces for Senior Citizens
  • Automatic Quiz Generation for the Elderly
  • SHARON: A Simulator of Human Activities, ROutines and Needs
  • Session 5A: Education and Training in AT, AAC (Co-Organised with the ENTELIS Network) I
  • Deciding to Apply for, Receiving and Starting to Use Assistive Technology Devices
  • An Enigmatic Journey
  • Session 5B: AT for People with Motoric and Physical Disabilities I
  • ICT Based Technology to Support Play for Children with Severe Physical Disabilities
  • 4D-Joystick
  • New Possibilities for Persons with Motor Disabilities
  • Sweet Cheese. Back to the Physical World
  • Human-Computer Interface Using a Head Mounted Camera and IR Markers
  • Supporting Shoulder Rehabilitation
  • Designing Simple Devices Aiding Physiotherapy
  • Session 5C: AT Service Provision, Organisation and Impact II.