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Making school a game worth playing : digital games in the classroom /

Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Schaaf, Ryan L. (Autor), Mohan, Nicky (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Thousand Oaks, California : Corwin, [2014]
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Making school a game worth playing :  |b digital games in the classroom /  |c Ryan Schaaf, Nicky Mohan. 
264 1 |a Thousand Oaks, California :  |b Corwin,  |c [2014] 
264 4 |c ©2014 
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588 0 |a Online resource; title from PDF title page (EBSCO, viewed August 5, 2015). 
504 |a Includes bibliographical references and index. 
505 0 |a Digital games as learning tools? Game on! -- It's all about the game and how you play it -- The need for the 21st century fluencies -- Gaming's influence on developing 21st century fluencies -- Finding and evaluating digital games for the classroom -- Digital games and instruction -- Designing and creating games: a liberal arts experience -- The gamification of learning: gaming without the game -- The future of gaming and its impact on education. 
520 |a Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. 
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650 0 |a Video games  |x Study and teaching. 
650 0 |a Internet games  |x Study and teaching. 
650 0 |a Educational technology. 
650 0 |a Education  |x Effect of technological innovations on. 
650 2 |a Computer-Assisted Instruction 
650 2 |a Educational Technology 
650 6 |a Enseignement assisté par ordinateur. 
650 6 |a Jeux vidéo  |x Étude et enseignement. 
650 6 |a Jeux sur Internet  |x Étude et enseignement. 
650 6 |a Technologie éducative. 
650 6 |a Éducation  |x Effets des innovations sur. 
650 7 |a EDUCATION  |x Administration  |x General.  |2 bisacsh 
650 7 |a EDUCATION  |x Organizations & Institutions.  |2 bisacsh 
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650 7 |a Education  |x Effect of technological innovations on.  |2 fast  |0 (OCoLC)fst00902618 
650 7 |a Educational technology.  |2 fast  |0 (OCoLC)fst00903623 
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