Learning Unreal Engine Android game development : tap into the power of Unreal Engine 4 and create exciting games for the Android platform /
If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2015.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Unreal 4; What to expect; System requirements; Downloading and installing UE4; The Windows directory structure; Windows DirectXRedist; Launcher; 4.X folders; The Engine Launcher; News; Learn; Marketplace; Library; UE4 Links; Summary; Chapter 2: Launching Unreal Engine 4; Meet the Editor; The Unreal Project Browser; The user interface; The tab bar and the menu bar; The toolbar; Viewport; Modes; World Outliner; Content Browser; Details
- Hotkeys and controlsSummary; Chapter 3: Building the Game
- First Steps; Projects; Creating a new project; Opening an existing project; Project directory structure; Bloques; Concept; Controls; Creating the project for the game; BSP brushes; Default BSP brush shapes; Editing BSP brushes; Blocking out the rooms with BSP brushes; The first room; The second room; The third room; The fourth room; Content Browser; Migrating and importing assets; Importing assets; Migrating assets; Placing actors; Materials; The Material Editor; The tab and menu bar; The toolbar; The Palette panel; The Stats panel
- The Details panelThe Viewport panel; The Graph panel; Applying materials; Creating the materials; Pedestals; Doors; Key Cubes; Decorative assets; Lighting; Mobility; Lighting up the environment; Summary; Chapter 4: Using Actors, Classes, and Volumes; Basic classes; Adding basic class actors to the game; Placing the Player Start actor; Adding triggers; Visual Effects; Adding Visual Effect actors to the game
- Post Process Volume; Volumes; Adding Volumes to the game; Lightmass Importance Volume; Nav Mesh Bounds Volume; All Classes; Adding actors from All Classes; Camera; Matinee actors
- Target PointSummary; Chapter 5: Scripting with Blueprints; How Blueprint works; The Level Blueprint user interface; The tab and menu bars; The toolbar; The Details panel; The Compiler Results panel; My Blueprint panel; The Event Graph; Using Level Blueprint in the game; Key cube pickup and placement; The Blueprint class; Creating a Blueprint class; Viewport; The Construction Script; The Event Graph; Scripting basic AI; Summary; Chapter 6: Using Unreal Matinee; What is Unreal Matinee?; Adding Matinee actors; The Unreal Matinee user interface; The tab and menu bar; The toolbar; The Curve Editor
- The Tracks panelThe Details panel; Animating the door; Room 1; Room 2; A bridge for the AI character; Summary; Chapter 8: Finishing, Packaging, and Publishing the Game; Adding the main menu using Unreal Motion Graphics; UMG Editor; The tab and menu bar; The toolbar; The Graph Editor; The Details panel; The Palette panel; The Hierarchy panel; The Animations panel; Creating the main menu; Installing the Android SDK; Setting up the Android device; Packaging the project; The Maps & Modes settings; The Packaging settings; The Android app settings; Building a package; Developer Console