Building levels in Unity : create exciting 3D game worlds with Unity /
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
| Clasificación: | Libro Electrónico |
|---|---|
| Autor principal: | |
| Formato: | Electrónico eBook |
| Idioma: | Inglés |
| Publicado: |
Birmingham, UK :
Packt Publishing,
2015.
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| Colección: | Community experience distilled.
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| Temas: | |
| Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Unity; Starting a project; Windows; The Scene window; Scene navigation; The Game window; Play testing; Game window controls; The Hierarchy window; The Inspector window; The Project window; Importing custom packages into the project; Search; Renaming; The Console window; Window controls; Changing the window layout; The purpose of a Main Camera object; Creating primitives; Summary; Chapter 2: Importing and Configuring Props; Object manipulation; Snapping; Greyblocking
- ComponentsAdding components; Component deactivation; Component options; Importing props into Unity; Supported formats; Exporting from Blender; Object setup before exporting; The importing process; Configuring meshes; Model-Meshes options; Double-sided normals; Labels; Prefabs; Object parenting; Parenting and prefabs; The pivot point; Configuring textures; Supported formats; Preparing textures for export; Settings for various texture types; What are Materials?; Materials in Unity; Creating materials; Shader types; Material parameters; Rendering modes; Using LODs in Unity; How to prepare LODs
- Setting up LODs in UnityLODBias; Collider; Summary; Chapter 3: Shaping Landscape; Creating terrain; Sculpting; Brushes; Creating a brush; Importing a brush; Creating the terrain using heightmaps; Drawing a heightmap; Exporting a heightmap; Applying heightmap to a terrain; Level meshing; Object layers; The terrain texture; Importing textures; Texturing the terrain; Water in Unity; Adding trees to the level; Learning to use the Unity Tree editor; Paint details; What is considered a detail?; How to set up details; Grass; Details; Customizing terrain settings; Base terrain
- Tree and detail objectsResolution; Skybox; Summary; Chapter 4: Dealing with Basic Animations; Animation basics; Using the Animation editor; Creating custom animations; Editor controls; The Curve editor; Give it a try; Custom animations and world space; Triggering the event handlers with animation; Importing the prop animation into Unity; Summary; Chapter 5: Invite your Characters to Unity; Get your character ready; Exporting from Blender; Model overview; Exporting as FBX; Importing referenced animations; Configuring a character in Unity; Generic and humanoid
- what's the difference?
- Generic Animation TypeHumanoid Animation Type; Wrong topology example; Additional options; Summary; Chapter 6: Using Mecanim for Advanced Animations; The animator controller; Animation states; States; Parameters; Parameter types; Setting conditions for transitions; Blend trees; Overview; Creating a blend tree; Inside the blend tree; Other blend tree options; Adjust Time Scale; Layers; Creation; Hand waving on move motion; 2D blending; Blending variations; It's all about the dots; Creating locomotion; Setup; Walking; Turning; Strafing; Summary; Chapter 7: Lighting Up the World; Light component


