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Building levels in Unity : create exciting 3D game worlds with Unity /

The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Gerasimov, Volodymyr (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Gerasimov, Volodymyr,  |e author. 
245 1 0 |a Building levels in Unity :  |b create exciting 3D game worlds with Unity /  |c Volodymyr Gerasimov. 
246 3 0 |a Create exciting 3D game worlds with Unity 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from cover (Safari, viewed July 6, 2015). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Unity; Starting a project; Windows; The Scene window; Scene navigation; The Game window; Play testing; Game window controls; The Hierarchy window; The Inspector window; The Project window; Importing custom packages into the project; Search; Renaming; The Console window; Window controls; Changing the window layout; The purpose of a Main Camera object; Creating primitives; Summary; Chapter 2: Importing and Configuring Props; Object manipulation; Snapping; Greyblocking 
505 8 |a ComponentsAdding components; Component deactivation; Component options; Importing props into Unity; Supported formats; Exporting from Blender; Object setup before exporting; The importing process; Configuring meshes; Model-Meshes options; Double-sided normals; Labels; Prefabs; Object parenting; Parenting and prefabs; The pivot point; Configuring textures; Supported formats; Preparing textures for export; Settings for various texture types; What are Materials?; Materials in Unity; Creating materials; Shader types; Material parameters; Rendering modes; Using LODs in Unity; How to prepare LODs 
505 8 |a Setting up LODs in UnityLODBias; Collider; Summary; Chapter 3: Shaping Landscape; Creating terrain; Sculpting; Brushes; Creating a brush; Importing a brush; Creating the terrain using heightmaps; Drawing a heightmap; Exporting a heightmap; Applying heightmap to a terrain; Level meshing; Object layers; The terrain texture; Importing textures; Texturing the terrain; Water in Unity; Adding trees to the level; Learning to use the Unity Tree editor; Paint details; What is considered a detail?; How to set up details; Grass; Details; Customizing terrain settings; Base terrain 
505 8 |a Tree and detail objectsResolution; Skybox; Summary; Chapter 4: Dealing with Basic Animations; Animation basics; Using the Animation editor; Creating custom animations; Editor controls; The Curve editor; Give it a try; Custom animations and world space; Triggering the event handlers with animation; Importing the prop animation into Unity; Summary; Chapter 5: Invite your Characters to Unity; Get your character ready; Exporting from Blender; Model overview; Exporting as FBX; Importing referenced animations; Configuring a character in Unity; Generic and humanoid -- what's the difference? 
505 8 |a Generic Animation TypeHumanoid Animation Type; Wrong topology example; Additional options; Summary; Chapter 6: Using Mecanim for Advanced Animations; The animator controller; Animation states; States; Parameters; Parameter types; Setting conditions for transitions; Blend trees; Overview; Creating a blend tree; Inside the blend tree; Other blend tree options; Adjust Time Scale; Layers; Creation; Hand waving on move motion; 2D blending; Blending variations; It's all about the dots; Creating locomotion; Setup; Walking; Turning; Strafing; Summary; Chapter 7: Lighting Up the World; Light component 
520 |a The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms. 
546 |a English. 
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