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|a Gerasimov, Volodymyr,
|e author.
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245 |
1 |
0 |
|a Building levels in Unity :
|b create exciting 3D game worlds with Unity /
|c Volodymyr Gerasimov.
|
246 |
3 |
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|a Create exciting 3D game worlds with Unity
|
264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Community experience distilled
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588 |
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|a Online resource; title from cover (Safari, viewed July 6, 2015).
|
500 |
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|a Includes index.
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Unity; Starting a project; Windows; The Scene window; Scene navigation; The Game window; Play testing; Game window controls; The Hierarchy window; The Inspector window; The Project window; Importing custom packages into the project; Search; Renaming; The Console window; Window controls; Changing the window layout; The purpose of a Main Camera object; Creating primitives; Summary; Chapter 2: Importing and Configuring Props; Object manipulation; Snapping; Greyblocking
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505 |
8 |
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|a ComponentsAdding components; Component deactivation; Component options; Importing props into Unity; Supported formats; Exporting from Blender; Object setup before exporting; The importing process; Configuring meshes; Model-Meshes options; Double-sided normals; Labels; Prefabs; Object parenting; Parenting and prefabs; The pivot point; Configuring textures; Supported formats; Preparing textures for export; Settings for various texture types; What are Materials?; Materials in Unity; Creating materials; Shader types; Material parameters; Rendering modes; Using LODs in Unity; How to prepare LODs
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505 |
8 |
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|a Setting up LODs in UnityLODBias; Collider; Summary; Chapter 3: Shaping Landscape; Creating terrain; Sculpting; Brushes; Creating a brush; Importing a brush; Creating the terrain using heightmaps; Drawing a heightmap; Exporting a heightmap; Applying heightmap to a terrain; Level meshing; Object layers; The terrain texture; Importing textures; Texturing the terrain; Water in Unity; Adding trees to the level; Learning to use the Unity Tree editor; Paint details; What is considered a detail?; How to set up details; Grass; Details; Customizing terrain settings; Base terrain
|
505 |
8 |
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|a Tree and detail objectsResolution; Skybox; Summary; Chapter 4: Dealing with Basic Animations; Animation basics; Using the Animation editor; Creating custom animations; Editor controls; The Curve editor; Give it a try; Custom animations and world space; Triggering the event handlers with animation; Importing the prop animation into Unity; Summary; Chapter 5: Invite your Characters to Unity; Get your character ready; Exporting from Blender; Model overview; Exporting as FBX; Importing referenced animations; Configuring a character in Unity; Generic and humanoid -- what's the difference?
|
505 |
8 |
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|a Generic Animation TypeHumanoid Animation Type; Wrong topology example; Additional options; Summary; Chapter 6: Using Mecanim for Advanced Animations; The animator controller; Animation states; States; Parameters; Parameter types; Setting conditions for transitions; Blend trees; Overview; Creating a blend tree; Inside the blend tree; Other blend tree options; Adjust Time Scale; Layers; Creation; Hand waving on move motion; 2D blending; Blending variations; It's all about the dots; Creating locomotion; Setup; Walking; Turning; Strafing; Summary; Chapter 7: Lighting Up the World; Light component
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520 |
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|a The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
|
546 |
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|a English.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Unity (Electronic resource)
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|a Unity (Electronic resource)
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|a Video games
|x Design.
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|a Jeux vidéo
|x Conception.
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650 |
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|a GAMES
|x Board.
|2 bisacsh
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650 |
|
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|a Video games
|x Design
|2 fast
|
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|i Print version:
|a Gerasimov, Volodymyr.
|t Building levels in Unity : create exciting 3D game worlds with Unity.
|d Birmingham, England : Packt Publishing, ©2015
|h xi, 249 pages
|k Community experience distilled.
|z 9781785282843
|
830 |
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|a Community experience distilled.
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