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|a Lavieri, Edward D.,
|c Jr.,
|e author.
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245 |
1 |
0 |
|a Getting started with Unity 5 :
|b leverage the power of Unity 5 to create amazing 3D games /
|c Dr. Edward Lavieri.
|
246 |
3 |
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|a Getting started with Unity five
|
246 |
3 |
0 |
|a Leverage the power of Unity 5 to create amazing 3D games
|
246 |
3 |
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|a Leverage the power of Unity five to create amazing three-dimensional games
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264 |
|
1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
|
300 |
|
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|a 1 online resource :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a Community experience distilled
|
588 |
0 |
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|a Online resource; title from cover (Safari, viewed June 17, 2015).
|
500 |
|
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|a Includes index.
|
505 |
0 |
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|a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Jiggy with the Unity Interface -- Why Unity? -- Getting your hands on Unity -- Projects -- Layouts -- Views -- The Scene view -- The Game view -- The Hierarchy view -- The Project view -- Inspector view -- Transform tools -- Cameras -- Summary -- Chapter 2: Creating the Game Environment -- Game design -- Game look -- Player objectives -- Gameplay -- User actions -- Artificial Intelligence -- End state -- Terrain -- Creating the terrain -- Adding mountains -- Adding a river -- Textures -- Additional environmental features -- Natural bridge -- Planting trees -- Water -- Creating the sky -- Summary -- Chapter 3: Working with Assets -- Assets -- Asset packages -- Unity Asset Store -- Adding assets to your game -- Using the Unity Asset Store -- Importing a custom asset package -- Importing the game characters -- Importing the buildings -- Using Blender to create assets for your game -- Summary -- Chapter 4: Animating the Game Characters -- Animation basics -- Character controllers -- First person controller -- Creating a third person controller -- Animating player characters -- Little farmer Colt -- Old farmer character -- Farm animals -- Previewing animations -- Creating animation clips -- Summary -- Chapter 5: Scripting the Game -- C# programming primer -- Syntax -- Naming conventions -- Class, function, and method names -- Camel case -- Abbreviations -- Special characters -- Data types -- Using MonoDevelop -- Scripting with C# in Unity -- Start and update functions -- Scripting example -- Unity scripting assets -- Scripting our game -- Script planning -- Gathering corn -- Gathering water -- Feeding piglets -- Feeding baby chicks -- Feeding pigs -- Feeding adult chickens -- Data requirements.
|
505 |
8 |
|
|a All about the pigs -- Chicks and chickens -- Corn and water -- Initializing our data -- Selective scripts -- Selective script -- global variables -- Selective script -- evoking the take animation -- Selective script -- feeding the farm animals -- Organizing scripts -- Summary -- Chapter 6:Adding a Graphical User Interface -- An overview of GUI -- Functions of a GUI -- Feedback -- Control -- Feedback and Control -- Game Layers -- Unity 5's UI system -- Canvas -- Render mode -- Creating a GUI -- HUD -- Creating a HUD -- Mini-Maps -- Creating a mini-map -- Game navigation -- Summary -- Chapter 7:Polishing and Optimizing the Game -- Sight and sound -- Unity's sound capabilities -- Audio listener -- Audio clips -- Audio source -- Implementing sound effects -- Visual effects -- Spotlight orb with halo effect -- Casting shadows -- Trail rendering -- Rendering options -- The Profiler window -- Rendering optimization -- Imposing limits -- Baking images -- Optimizing scripts -- Summary -- Chapter 8:What's Next? -- Improving our game -- Audio -- Visual effects -- Functionality -- Levels -- Project management -- Unity workflow -- Art and animation -- Scripts -- Other assets -- Scaling projects -- Development concepts -- Cross-platform considerations -- Plugins -- Attribution -- Advanced topics -- Particle systems -- Inventory control systems -- Dialog systems -- Summary -- Index.
|
520 |
|
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|a If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
|
546 |
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|a English.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Unity (Electronic resource)
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|a Unity (Electronic resource)
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650 |
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0 |
|a Computer games
|x Design.
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
|
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|a GAMES
|x Board.
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650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
776 |
0 |
8 |
|i Print version:
|a Lavieri, Edward.
|t Getting started with unity 5 : leverage the power of unity 5 to create amazing 3D games.
|d Birmingham, [England] ; Mumbai, [India] : Packt Publishing, ©2015
|h 164 pages
|k Community experience distilled.
|z 9781784398316
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
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