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OpenFrameworks essentials : create stunning, interactive openFrameworks-based applications with this fast-paced guide /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Perevalov, Denis (Autor), Tatarnikov, Igor (Sodazot) (Autor)
Otros Autores: Karpov, Dmitry (writer of foreword.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

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100 1 |a Perevalov, Denis,  |e author. 
245 1 0 |a OpenFrameworks essentials :  |b create stunning, interactive openFrameworks-based applications with this fast-paced guide /  |c Denis Perevalov, Igor (Sodazot) Tatarnikov ; foreword by Dmitry Karpov. 
264 1 |a Birmingham :  |b Packt Publishing,  |c 2015. 
264 4 |c ©2015 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed October 6, 2015). 
500 |a Includes index. 
520 8 |a Annotation  |b If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book. 
505 0 |a Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with openFrameworks; What is openFrameworks?; Installing openFrameworks; The openFrameworks folder structure; Running your first example; The video synthesizer application; Three reasons to create your own video synthesizer with openFrameworks; Summary; Chapter 2: Creating Your First openFrameworks Project; Creating and running a new project; Creating a project; Running a project; Discovering the project's code structure; Setting up the screen 
505 8 |a Centering the coordinate systemA simple drawing; Setting drawing color; Drawing primitives; Geometric patterns; The stripe pattern; A stripe pattern made from parallel lines; A stripe pattern made from rotating lines; A stripe pattern made from rotating triangles; Summary; Chapter 3: Adding GUI and Handling Keyboard Events; Creating a GUI using the ofxGui addon; Implementing a simple GUI panel with sliders; Using the sliders' values; Implementing the autosave feature; Creating groups of controls; Using the sliders' values; Implementing a checkbox, a color selector, and a 2D slider 
505 8 |a Using the controls' valuesExperimenting with the project; Handling keyboard events; Hiding the GUI; Saving a screenshot; Saving a preset using the system save dialog; Loading a preset using the system load dialog; Implementing the matrix pattern generator; Using the sliders' values; Experimenting with the matrix pattern generator; Summary; Chapter 4: Working with Raster Graphics -- Images, Videos, and Shaders; Raster images in openFrameworks; Drawing an image file; Playing a video file; Grabbing a live video from a camera; Mixing layers using additive blending; Creating the mixer's GUI 
505 8 |a Implementing the mixer's functionalityCreating the video effect with a shader; Redirecting drawing to the offscreen buffer; Drawing the offscreen buffer contents and enabling smoothing; Implementing the kaleidoscope effect; Creating the fragment shader; Creating the vertex shader; Using created shaders in the project; Summary; Chapter 5: Creating 3D Graphics; Introduction to 3D graphics with openFrameworks; openFrameworks classes for surface representation; Drawing a wireframe sphere; Creating a camera; Controlling the camera with a mouse 
505 8 |a Disabling mouse control for the camera when the GUI is visibleCamera automation; Drawing a solid sphere; The things needed for shading the surface; Drawing a solid sphere with shading; Texturing the sphere; Preparing a texture; Setting texture coordinates; Activating texturing; Mixing 2D and 3D with the GUI; Deforming a sphere; Deforming by formulas; Extruding the sphere; Summary; Chapter 6: Animating Parameters; Using time values for a parameter's automation; Implementing a simple LFO; Implementing a pseudorandom LFO with Perlin noise; Using the level of sound for a parameter's automation 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Interactive multimedia  |x Authoring programs. 
650 0 |a Graphic arts. 
650 0 |a Computer graphics. 
650 2 |a Computer Graphics 
650 6 |a Multimédias interactifs  |x Systèmes-auteur. 
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650 6 |a Infographie. 
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650 7 |a Computer graphics  |2 fast 
650 7 |a Graphic arts  |2 fast 
650 7 |a Interactive multimedia  |x Authoring programs  |2 fast 
700 1 |a Tatarnikov, Igor (Sodazot),  |e author. 
700 1 |a Karpov, Dmitry,  |e writer of foreword. 
776 0 8 |i Print version:  |a Perevalov, Denis.  |t OpenFrameworks essentials : create stunning, interactive openFrameworks-based applications with this fast-paced guide.  |d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015  |h xi, 186 pages  |k Community experience distilled.  |z 9781784396145 
830 0 |a Community experience distilled. 
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