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IOS game programming cookbook : over 45 interesting game recipes that will help you create your next enthralling game /

This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Vaishnav, Chhavi (Autor), Birani, Bhanu (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Quick answers to common problems.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • ""Cover ""; ""Copyright""; ""Credits""; ""About the Authors""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: iOS Game Development ""; ""Introduction""; ""Getting started with the SpriteKit game framework""; ""Developing a mini game using SpriteKit""; ""Chapter 2 : SpriteKit""; ""Introduction""; ""Learning the basics of SpriteKit â€? The FlyingSpaceship tutorial""; ""Understanding scenes, nodes, and sprites""; ""Anatomy of game projects""; ""Applying actions on sprites""; ""Adding infinite scrolling""; ""Moving characters""
  • ""Chapter 3 : Animations and Texture""""Introduction""; ""Animating your textures""; ""Creating a texture atlas""; ""Adding animations using a texture atlas""; ""Collision detection""; ""Parallax background""; ""Chapter 4 : Particle System and Game Performance""; ""Introduction""; ""Installation of the particle system""; ""Using the particle system in games""; ""Particle emitter integration""; ""Game performance analysis""; ""Chapter 5 : Adding Music to iOS Games and an Introduction to iCloud""; ""Introduction""; ""Adding music to games""; ""Adding background and sound effects""
  • ""Introduction to iCloud""""Integration of iCloud with iOS games""; ""Chapter 6 : Physics Simulation""; ""Introduction""; ""Introduction to physics simulation""; ""Integrating physics engine with games""; ""Adding real-world simulation""; ""Chapter 7 : Adding Reality to Games""; ""Introduction""; ""Creating physics bodies in the world""; ""Physics joints""; ""Detecting contact and collisions""; ""Chapter 8 : Introduction to Game Math and Physics""; ""Introduction""; ""The Pythagorean theorem""; ""Using vectors""; ""Physics""; ""Chapter 9 : Autonomous Moving Agents""; ""Introduction""
  • ""Introduction to steering behaviors""""Implementing the seek""; ""Implementing flee""; ""Implementing arrive""; ""Implementing evade""; ""Implementing wander""; ""Implementing wall avoidance""; ""Obstacle avoidance ""; ""Chapter 10 : 3D Game Programming with OpenGL""; ""Introduction""; ""Introducing OpenGL""; ""Building a mini 3D animation game using OpenGL""; ""Chapter 11 : Getting Started with Multiplayer Games""; ""Introduction""; ""Anatomy of multiplayer games""; ""Setup for a multiplayer game""; ""Assigning roles to players""; ""Chapter 12 : Implementing Multiplayer Games""
  • ""Introduction""""Creating our TankRace environment""; ""Movement of players""; ""Implementing game play""; ""Index""