Cargando…

GameMaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease /

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Auckett, Nathan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBSCO_ocn908029918
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 150427s2015 enka o 001 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d EBLCP  |d COO  |d OCLCO  |d DEBBG  |d YDXCP  |d N$T  |d OCLCO  |d OCLCF  |d OCLCO  |d TEFOD  |d CEF  |d WYU  |d UAB  |d AU@  |d STF  |d OCL  |d OCLCQ  |d K6U  |d SFB  |d OCLCO  |d OCLCQ  |d QGK 
019 |a 913811943  |a 1259147909 
020 |a 9781784390518  |q (electronic bk.) 
020 |a 1784390518  |q (electronic bk.) 
020 |z 1784396125 
020 |z 9781784396121 
029 1 |a DEBBG  |b BV042683209 
029 1 |a DEBSZ  |b 446584142 
029 1 |a GBVCP  |b 829895655 
035 |a (OCoLC)908029918  |z (OCoLC)913811943  |z (OCoLC)1259147909 
037 |a CL0500000581  |b Safari Books Online 
037 |a 12FF7AF9-3BD1-4FBD-95B6-7B31771A06D9  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a GV1469.2 
072 7 |a GAM  |x 001000  |2 bisacsh 
082 0 4 |a 794.8 
049 |a UAMI 
100 1 |a Auckett, Nathan,  |e author. 
245 1 0 |a GameMaker essentials :  |b learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease /  |c Nathan Auckett. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from cover page (Safari, viewed April 14, 2015). 
500 |a Includes index. 
505 0 |a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introducing GameMaker -- Understanding GameMaker -- GameMaker: Studio -- Installing GameMaker: Studio -- What is this book about? -- Summary -- Chapter 2: Getting Started -- Licensing -- The welcome window -- The main toolbar -- The drop-down menus -- The resource tree -- Summary -- Chapter 3: Resource Management -- Resources in GameMaker -- Sprites -- Sounds -- Backgrounds -- Paths -- Scripts 
505 8 |a ShadersFonts -- Timelines -- Objects -- Rooms -- Extensions -- Macros -- Resource naming conventions -- Organizing resources -- Groups -- Sprite animations -- Importing and exporting resources -- Importing graphics and sounds -- Importing GameMaker resources -- Exporting resources -- Exporting scripts -- Summary -- Chapter 4: Objects -- Events -- The step event -- Room speed -- The draw event -- Parents -- Making a parent -- Parents and collisions -- Depth -- Depth ordering -- Changing an object's depth -- Drag and drop 
505 8 |a Creating a spriteMaking our object -- Creating a room -- Summary -- Chapter 5: The GameMaker Language (GML) -- Variables -- Instance variables -- Local variables -- Global variables -- Macros -- Arrays -- One-dimensional arrays -- Two-dimensional arrays -- Functions -- Statements and loops -- Statements -- The if statement -- The else statement -- The else if statement -- Loops -- The repeat loop -- The while loop -- The for loop -- Scripts -- Creating a script -- Naming a script -- Writing a script -- Executing a script 
505 8 |a Arguments in scriptsArgument hints in scripts -- Returning a value -- Summary -- Chapter 6: Sprites -- Loading a sprite -- Sprite options -- Sprite origins -- Collision masks -- Editing a collision mask -- Texture settings -- Sprite sizing techniques -- The power of two -- Templates -- Editing a sprite -- Starting from scratch -- Effects -- Sprites in GameMaker Language -- Setting an object's sprite -- Getting the width and height of a sprite -- Getting the offset of a sprite -- Setting the animation speed of a sprite 
505 8 |a Setting the frame of a spriteSetting the alpha of a sprite -- Setting the rotation of a sprite -- Changing the scale of a sprite -- Finding out how many subimages a Sprite has -- Summary -- Chapter 7: Making a Game -- Making the sprites -- Room setup -- Views -- Object creation -- Programming the game -- Collectables -- Enemies -- Summary -- Chapter 8: Debugging -- Errors -- Undeclared variable -- Drawing information -- Drawing text -- Drawing lines and shapes -- Simple toggles -- The GameMaker debugger -- Summary 
520 |a This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Computer games  |v Software. 
650 0 |a Video games  |v Software. 
650 6 |a Jeux vidéo  |v Logiciels. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Computer games.  |2 fast  |0 (OCoLC)fst00872108 
650 7 |a Video games.  |2 fast  |0 (OCoLC)fst01166421 
655 7 |a Software.  |2 fast  |0 (OCoLC)fst01411640 
776 0 8 |i Print version:  |a Auckett, Nathan.  |t Gamemaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease.  |d Birmingham, England : Packt Publishing, ©2015  |h viii, 136 pages  |k Community experience distilled.  |z 9781784396121 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=971795  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL2000934 
938 |a EBSCOhost  |b EBSC  |n 971795 
938 |a YBP Library Services  |b YANK  |n 12358571 
994 |a 92  |b IZTAP