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EBSCO_ocn908029918 |
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150427s2015 enka o 001 0 eng d |
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|a 913811943
|a 1259147909
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|a 9781784390518
|q (electronic bk.)
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|a 1784390518
|q (electronic bk.)
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|z 1784396125
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|z 9781784396121
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|a DEBBG
|b BV042683209
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|a DEBSZ
|b 446584142
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|a GBVCP
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|a (OCoLC)908029918
|z (OCoLC)913811943
|z (OCoLC)1259147909
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|a CL0500000581
|b Safari Books Online
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|a 12FF7AF9-3BD1-4FBD-95B6-7B31771A06D9
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a GV1469.2
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|a GAM
|x 001000
|2 bisacsh
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0 |
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|a 794.8
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049 |
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|a UAMI
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100 |
1 |
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|a Auckett, Nathan,
|e author.
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245 |
1 |
0 |
|a GameMaker essentials :
|b learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease /
|c Nathan Auckett.
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover page (Safari, viewed April 14, 2015).
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500 |
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|a Includes index.
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505 |
0 |
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|a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introducing GameMaker -- Understanding GameMaker -- GameMaker: Studio -- Installing GameMaker: Studio -- What is this book about? -- Summary -- Chapter 2: Getting Started -- Licensing -- The welcome window -- The main toolbar -- The drop-down menus -- The resource tree -- Summary -- Chapter 3: Resource Management -- Resources in GameMaker -- Sprites -- Sounds -- Backgrounds -- Paths -- Scripts
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505 |
8 |
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|a ShadersFonts -- Timelines -- Objects -- Rooms -- Extensions -- Macros -- Resource naming conventions -- Organizing resources -- Groups -- Sprite animations -- Importing and exporting resources -- Importing graphics and sounds -- Importing GameMaker resources -- Exporting resources -- Exporting scripts -- Summary -- Chapter 4: Objects -- Events -- The step event -- Room speed -- The draw event -- Parents -- Making a parent -- Parents and collisions -- Depth -- Depth ordering -- Changing an object's depth -- Drag and drop
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505 |
8 |
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|a Creating a spriteMaking our object -- Creating a room -- Summary -- Chapter 5: The GameMaker Language (GML) -- Variables -- Instance variables -- Local variables -- Global variables -- Macros -- Arrays -- One-dimensional arrays -- Two-dimensional arrays -- Functions -- Statements and loops -- Statements -- The if statement -- The else statement -- The else if statement -- Loops -- The repeat loop -- The while loop -- The for loop -- Scripts -- Creating a script -- Naming a script -- Writing a script -- Executing a script
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505 |
8 |
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|a Arguments in scriptsArgument hints in scripts -- Returning a value -- Summary -- Chapter 6: Sprites -- Loading a sprite -- Sprite options -- Sprite origins -- Collision masks -- Editing a collision mask -- Texture settings -- Sprite sizing techniques -- The power of two -- Templates -- Editing a sprite -- Starting from scratch -- Effects -- Sprites in GameMaker Language -- Setting an object's sprite -- Getting the width and height of a sprite -- Getting the offset of a sprite -- Setting the animation speed of a sprite
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505 |
8 |
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|a Setting the frame of a spriteSetting the alpha of a sprite -- Setting the rotation of a sprite -- Changing the scale of a sprite -- Finding out how many subimages a Sprite has -- Summary -- Chapter 7: Making a Game -- Making the sprites -- Room setup -- Views -- Object creation -- Programming the game -- Collectables -- Enemies -- Summary -- Chapter 8: Debugging -- Errors -- Undeclared variable -- Drawing information -- Drawing text -- Drawing lines and shapes -- Simple toggles -- The GameMaker debugger -- Summary
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520 |
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|a This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Computer games
|v Software.
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650 |
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0 |
|a Video games
|v Software.
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650 |
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6 |
|a Jeux vidéo
|v Logiciels.
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650 |
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7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Computer games.
|2 fast
|0 (OCoLC)fst00872108
|
650 |
|
7 |
|a Video games.
|2 fast
|0 (OCoLC)fst01166421
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655 |
|
7 |
|a Software.
|2 fast
|0 (OCoLC)fst01411640
|
776 |
0 |
8 |
|i Print version:
|a Auckett, Nathan.
|t Gamemaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease.
|d Birmingham, England : Packt Publishing, ©2015
|h viii, 136 pages
|k Community experience distilled.
|z 9781784396121
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=971795
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL2000934
|
938 |
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|a EBSCOhost
|b EBSC
|n 971795
|
938 |
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|a YBP Library Services
|b YANK
|n 12358571
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994 |
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|a 92
|b IZTAP
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