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|a Fernandez, Michelle M.,
|e author.
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1 |
0 |
|a Corona SDK mobile game development :
|b beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android /
|c Michelle M. Fernandez.
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250 |
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|a Second edition.
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Learn by doing: less theory, more results
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588 |
0 |
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|a Online resource; title from cover page (Safari, viewed April 14, 2015).
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500 |
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|a Includes index.
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Corona SDK; Downloading and installing Corona; Time for action -- setting up and activating Corona on Mac OS X; Time for action -- setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action -- viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action -- downloading and installing Xcode; Time for action -- creating a Hello World application in two lines of code
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505 |
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|a Time for action -- modifying our applicationTime for action -- applying a new font name to our application; Testing our application on an iOS device; Time for action -- obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action -- adding/registering your iOS device; Time for action -- creating an App ID; Time for action -- creating a provisioning profile; Application icon; Creating the Hello World build for iOS; Time for action -- creating an iOS build; Time for action -- loading an app on your iOS device; Testing our application on an Android device
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505 |
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|a Creating the Hello World build for AndroidTime for action -- creating an Android build; Time for action -- loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action -- printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; The length operator; Precedence; Strings; Quoting strings; Time for action -- getting our hands full of strings
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505 |
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|a TablesPassing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action -- placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control; Time for action -- scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color; Text, text, text; Applying color and string value; What are functions?
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505 |
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|a Defining a functionMore display functions; Content size properties; Optimize your workflow; Use memory efficiently; Optimize your display images; Summary; Chapter 3: Building Our First Game -- Breakout; Breakout -- bringing back old-school gaming; Understanding the Corona physics API; Setting up the physics world; Starting, pausing, and stopping the physics engine; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations; Configuring the application
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505 |
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|a Time for action -- adding the build.settings file
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520 |
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|a This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
|
546 |
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|a English.
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
|
0 |
|a Mobile games
|v Handbooks, manuals, etc.
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650 |
|
0 |
|a Computer games
|x Development.
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650 |
|
0 |
|a Video games
|x Design.
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650 |
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6 |
|a Jeux sur mobile
|v Guides, manuels, etc.
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650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a COMPUTERS
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Mobile games
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
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655 |
|
7 |
|a handbooks.
|2 aat
|
655 |
|
7 |
|a Handbooks and manuals
|2 fast
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655 |
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7 |
|a Handbooks and manuals.
|2 lcgft
|
655 |
|
7 |
|a Guides et manuels.
|2 rvmgf
|
776 |
0 |
8 |
|i Print version:
|a Fernandez, Michelle M.
|t Corona SDK mobile game development beginner's guide.
|b Second edition.
|d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015
|h xvii, 341 pages
|z 9781783559343
|
830 |
|
0 |
|a Learn by doing: less theory, more results.
|
856 |
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