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Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android /

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Fernandez, Michelle M. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Edición:Second edition.
Colección:Learn by doing: less theory, more results.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Fernandez, Michelle M.,  |e author. 
245 1 0 |a Corona SDK mobile game development :  |b beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android /  |c Michelle M. Fernandez. 
250 |a Second edition. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Learn by doing: less theory, more results 
588 0 |a Online resource; title from cover page (Safari, viewed April 14, 2015). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Corona SDK; Downloading and installing Corona; Time for action -- setting up and activating Corona on Mac OS X; Time for action -- setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action -- viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action -- downloading and installing Xcode; Time for action -- creating a Hello World application in two lines of code 
505 8 |a Time for action -- modifying our applicationTime for action -- applying a new font name to our application; Testing our application on an iOS device; Time for action -- obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action -- adding/registering your iOS device; Time for action -- creating an App ID; Time for action -- creating a provisioning profile; Application icon; Creating the Hello World build for iOS; Time for action -- creating an iOS build; Time for action -- loading an app on your iOS device; Testing our application on an Android device 
505 8 |a Creating the Hello World build for AndroidTime for action -- creating an Android build; Time for action -- loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action -- printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; The length operator; Precedence; Strings; Quoting strings; Time for action -- getting our hands full of strings 
505 8 |a TablesPassing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action -- placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control; Time for action -- scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color; Text, text, text; Applying color and string value; What are functions? 
505 8 |a Defining a functionMore display functions; Content size properties; Optimize your workflow; Use memory efficiently; Optimize your display images; Summary; Chapter 3: Building Our First Game -- Breakout; Breakout -- bringing back old-school gaming; Understanding the Corona physics API; Setting up the physics world; Starting, pausing, and stopping the physics engine; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations; Configuring the application 
505 8 |a Time for action -- adding the build.settings file 
520 |a This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Mobile games  |v Handbooks, manuals, etc. 
650 0 |a Computer games  |x Development. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux sur mobile  |v Guides, manuels, etc. 
650 6 |a Jeux vidéo  |x Conception. 
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650 7 |a Video games  |x Design  |2 fast 
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655 7 |a Handbooks and manuals  |2 fast 
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655 7 |a Guides et manuels.  |2 rvmgf 
776 0 8 |i Print version:  |a Fernandez, Michelle M.  |t Corona SDK mobile game development beginner's guide.  |b Second edition.  |d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015  |h xvii, 341 pages  |z 9781783559343 
830 0 |a Learn by doing: less theory, more results. 
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