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Blender Cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender /

This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Valenza, Enrico (Autor), Yamanoor, Srihari (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Edición:Third edition.
Colección:Quick answers to common problems.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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100 1 |a Valenza, Enrico,  |e author. 
245 1 0 |a Blender Cycles :  |b materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender /  |c Enrico Valenza. 
246 3 0 |a Materials and textures cookbook :  |b over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender 
246 3 0 |a Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender 
250 |a Third edition. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Quick answers to common problems 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups. 
505 8 |a Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material. 
505 8 |a Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals. 
505 8 |a Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction. 
505 8 |a Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders -- the bark; Creating tree shaders -- the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles. 
520 |a This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures. 
588 0 |a Online resource; title from digital title page (viewed on November 05, 2018). 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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650 7 |a Open source software  |2 fast 
700 1 |a Yamanoor, Srihari,  |e author. 
776 0 8 |i Print version:  |a Valenza, Enrico.  |t Blender Cycles : Materials and Textures Cookbook.  |d Birmingham : Packt Publishing, ©2015  |z 9781784399931 
830 0 |a Quick answers to common problems. 
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