Blender Cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender /
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2015.
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Edición: | Third edition. |
Colección: | Quick answers to common problems.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Valenza, Enrico, |e author. | |
245 | 1 | 0 | |a Blender Cycles : |b materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender / |c Enrico Valenza. |
246 | 3 | 0 | |a Materials and textures cookbook : |b over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender |
246 | 3 | 0 | |a Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender |
250 | |a Third edition. | ||
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2015. | |
300 | |a 1 online resource : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Quick answers to common problems | |
500 | |a Includes index. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups. | |
505 | 8 | |a Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material. | |
505 | 8 | |a Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals. | |
505 | 8 | |a Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction. | |
505 | 8 | |a Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders -- the bark; Creating tree shaders -- the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles. | |
520 | |a This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures. | ||
588 | 0 | |a Online resource; title from digital title page (viewed on November 05, 2018). | |
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
630 | 0 | 0 | |a Blender (Computer file) |
630 | 0 | 7 | |a Blender (Computer file) |2 fast |
650 | 0 | |a Computer animation. | |
650 | 0 | |a Open source software. | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Logiciels libres. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Open source software |2 fast | |
700 | 1 | |a Yamanoor, Srihari, |e author. | |
776 | 0 | 8 | |i Print version: |a Valenza, Enrico. |t Blender Cycles : Materials and Textures Cookbook. |d Birmingham : Packt Publishing, ©2015 |z 9781784399931 |
830 | 0 | |a Quick answers to common problems. | |
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