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Preserving complex digital objects /

This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solut...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Delve, Janet, Anderson, David, 1966-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Facet, 2014.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Preserving complex digital objects /  |c edited by Janet Delve and David Anderson. 
260 |a London :  |b Facet,  |c 2014. 
300 |a 1 online resource (xlvii, 375 pages) :  |b illustrations 
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504 |a Includes bibliographical references and index. 
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505 0 0 |t Preface /  |r Neil Grindley --  |g Part 1.  |t Why and What to Preserve: Creativity Versus Preservation:  |g 1.  |t Standing on the shoulders of heavily armed giants: why history matters for game development /  |r Dan Pinchbeck;  |g 2.  |t Archaeology versus anthropology: what can truly be preserved? /  |r Richard A. Bartle;  |g 3.  |t Make or break? Concerning the value of redundancy as a creative strategy /  |r Simon Biggs;  |g 4.  |t Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice /  |r Michael Takeo Magruder --  |g Part 2.  |t The Memory Institution/Data Archival Perspective:  |g 5.  |t Preservation of digital objects at the Archaeology Data Service /  |r Jenny Mitcham;  |g 6.  |t Preserving games for museum collections and public display: the National Videogame Archive /  |r Tom Wolley, James Newman and Iain Simons;  |g 7  |t .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations /  |r Perla Innocenti;  |g 8.  |t Laying a trail of breadcrumbs: preparing the path for preservation /  |r Drew Baker and David Anderson --  |g Part 3.  |t Digital Preservation Approaches, Practice and Tools:  |g part. 3.1. A good place to start: software preservation:  |g 9.  |t Digital preservation and curation: the danger of overlooking software /  |r Neil Chue Hong;  |g 10. How do I know that I have preserved software? /  |r Brian Matthews, Arif Sharon and Esther Conway ;  |g part 3.2.  |t Tools and techniques:  |g 11  |t .Digital preservation strategies for visualizations and simulations /  |r Janet Delve, Hugh Denard and William Kilbride;  |g 12.  |t The ISDA tools: preserving 3D digital content /  |r Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek ;  |g part 3.3.  |t Metadata, paradata and documentation:  |g 13.  |t Ecologies of research and performance: preservation challenges in the London Charter /  |r Hugh Denard;  |g 14.  |t A tangled web: metadata and problems In game preservation /  |r Jerome McDonough;  |g 15.  |t Metadata for preserving computing environments /  |r Angela Dappert;  |g 16.  |t Preserving games environments via TOTEM, KEEP and Bletchley Park /  |r Janet Delve, Dan Pinchbeck and Winfried Bergmeyer;  |g 17.  |t Documenting the context of software art works through social theory: towards a vocabulary for context classification /  |r Leo Konstantelos --  |g Part 4.  |t Case Studies:  |g 18.  |t The Villa of Oplontis: a ̀born-digital' project /  |r John R. Clarke;  |g 19.  |t Preservation of complex cultural heritage objects: a practical implementation /  |r Daniel Pletinckx;  |g 20.  |t In homage of change /  |r Vicky Isley and Paul Smith;  |g 21.  |t Archiving software and content in visual film effects: an insider's perspective /  |r Paul Charisse;  |g 22.  |t Preserving interaction /  |r Daisy Abbott --  |g Part 5.  |t A Legal Perspective:  |g 23.  |t The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project /  |r David Anderson;  |g 24.  |t Issues of Information security applicable to the preservation of digital objects /  |r Andrew Ball and Clive Billenness --  |g Part 6.  |t Pathfinder Conclusions:  |g 25.  |t Pathfinder conclusions /  |r Janet Delve and David Anderson. 
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