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SFML essentials : a fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Milchev, Milcho G. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England ; Mumbai [India] : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Milchev, Milcho G.,  |e author. 
245 1 0 |a SFML essentials :  |b a fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML /  |c Milcho G. Milchev. 
264 1 |a Birmingham, England ;  |a Mumbai [India] :  |b Packt Publishing,  |c 2015. 
264 4 |c ©2015 
300 |a 1 online resource (156 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 1 |a Community Experience Distilled 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed March 5, 2015). 
520 8 |a Annotation  |b If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with SFML; Creating windows; VideoMode; Style; ContextSettings; Disabling the mouse cursor; The game loop; Event handling; Window related events; Keyboard related events; Mouse related events; Joystick related events; Using events; Shape rendering and transformations; The render frame; Shape drawing; Shape transformation; Controlling shapes; Summary; Chapter 2: Loading and Using Textures; Loading textures; Images versus textures; Creating images 
505 8 |a Creating texturesRendering shapes with textures; What is a sprite?; Shapes versus sprites; Transformables and drawables; Final facts on sprites; Managing resources; Summary; Chapter 3: Animating Sprites; Capturing time; sf::Time and sf::Clock; Animating sprites; The setup; Building an animator; Using the animator; Multiple animations; Summary; Chapter 4: Manipulating a 2D Camera; What is a camera?; When should we use a camera?; How does SFML implement a camera?; Manipulating cameras with sf::View; Rotating and scaling a view; Viewports; Mapping coordinates; What is OpenGL? 
505 8 |a Should you use OpenGL?Using OpenGL inside SFML; OpenGL in multiple windows; Summary; Chapter 5: Exploring a World of Sound and Text; Audio module -- overview; Sound versus music; Audio in action; The sf::Sound class; Introducing AssetManager 2.0; sf::Music and sf::SoundStream; sf::SoundSource and audio in 3D; Common audio features; Audio in 3D; Setting up the listener; Audio sources; Summarizing audio features; Getting started with sf::Text; AssetManager 3.0; Summary; Chapter 6: Rendering Special Effects with Shaders; sf::RenderTarget and sf::RenderWindow; Rendering directly to a texture 
505 8 |a Shader programmingWhat is a shader?; Loading shaders; AssetManager 4.0; Using shaders; Setting shader uniforms; sf::Shader and OpenGL; Combining it all together; Setting up RenderTexture; Summary; Chapter 7: Building Multiplayer Games; Understanding networking; Networking in games; Transport layer -- TCP versus UDP; TCP in SFML; UDP in SFML; Non-blocking sockets; Exchanging packets; Constructing a packet; Putting it all into practice; Summary; Index 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Computer games  |x Programming. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
776 0 8 |i Print version:  |a Milchev, Milcho G.  |t SFML essentials : a fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML.  |d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015  |h iii, 139 pages  |k Community experience distilled.  |z 9781784397326 
830 0 |a Community experience distilled. 
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