|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
EBSCO_ocn905915105 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr cn||||||||| |
008 |
150306t20152015enka o 001 0 eng d |
040 |
|
|
|a E7B
|b eng
|e rda
|e pn
|c E7B
|d OCLCO
|d COO
|d REB
|d OCLCQ
|d OCLCF
|d OCLCQ
|d IDEBK
|d EBLCP
|d DEBBG
|d CHVBK
|d FEM
|d IDB
|d MERUC
|d N$T
|d VT2
|d NLE
|d STF
|d UKMGB
|d OCLCQ
|d UKAHL
|d RDF
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCL
|d QGK
|
016 |
7 |
|
|a 018007230
|2 Uk
|
019 |
|
|
|a 904084740
|a 961597314
|a 968098056
|a 969001736
|a 1259202800
|
020 |
|
|
|a 9781784395124
|q (e-book)
|
020 |
|
|
|a 1784395129
|q (e-book)
|
020 |
|
|
|a 1784397326
|
020 |
|
|
|a 9781784397326
|
020 |
|
|
|a 1336019115
|
020 |
|
|
|a 9781336019119
|
020 |
|
|
|z 9781784397326
|
029 |
1 |
|
|a AU@
|b 000059710936
|
029 |
1 |
|
|a AU@
|b 000067108022
|
029 |
1 |
|
|a CHNEW
|b 000707422
|
029 |
1 |
|
|a CHNEW
|b 000890810
|
029 |
1 |
|
|a CHVBK
|b 374495270
|
029 |
1 |
|
|a DEBBG
|b BV043618969
|
029 |
1 |
|
|a UKMGB
|b 018007230
|
035 |
|
|
|a (OCoLC)905915105
|z (OCoLC)904084740
|z (OCoLC)961597314
|z (OCoLC)968098056
|z (OCoLC)969001736
|z (OCoLC)1259202800
|
037 |
|
|
|a 733197
|b MIL
|
050 |
|
4 |
|a QA76.76.C672
|b .M553 2015eb
|
072 |
|
7 |
|a COM
|x 012040
|2 bisacsh
|
082 |
0 |
4 |
|a 794.81526
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Milchev, Milcho G.,
|e author.
|
245 |
1 |
0 |
|a SFML essentials :
|b a fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML /
|c Milcho G. Milchev.
|
264 |
|
1 |
|a Birmingham, England ;
|a Mumbai [India] :
|b Packt Publishing,
|c 2015.
|
264 |
|
4 |
|c ©2015
|
300 |
|
|
|a 1 online resource (156 pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|
490 |
1 |
|
|a Community Experience Distilled
|
500 |
|
|
|a Includes index.
|
588 |
0 |
|
|a Online resource; title from PDF title page (ebrary, viewed March 5, 2015).
|
520 |
8 |
|
|a Annotation
|b If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you.
|
505 |
0 |
|
|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with SFML; Creating windows; VideoMode; Style; ContextSettings; Disabling the mouse cursor; The game loop; Event handling; Window related events; Keyboard related events; Mouse related events; Joystick related events; Using events; Shape rendering and transformations; The render frame; Shape drawing; Shape transformation; Controlling shapes; Summary; Chapter 2: Loading and Using Textures; Loading textures; Images versus textures; Creating images
|
505 |
8 |
|
|a Creating texturesRendering shapes with textures; What is a sprite?; Shapes versus sprites; Transformables and drawables; Final facts on sprites; Managing resources; Summary; Chapter 3: Animating Sprites; Capturing time; sf::Time and sf::Clock; Animating sprites; The setup; Building an animator; Using the animator; Multiple animations; Summary; Chapter 4: Manipulating a 2D Camera; What is a camera?; When should we use a camera?; How does SFML implement a camera?; Manipulating cameras with sf::View; Rotating and scaling a view; Viewports; Mapping coordinates; What is OpenGL?
|
505 |
8 |
|
|a Should you use OpenGL?Using OpenGL inside SFML; OpenGL in multiple windows; Summary; Chapter 5: Exploring a World of Sound and Text; Audio module -- overview; Sound versus music; Audio in action; The sf::Sound class; Introducing AssetManager 2.0; sf::Music and sf::SoundStream; sf::SoundSource and audio in 3D; Common audio features; Audio in 3D; Setting up the listener; Audio sources; Summarizing audio features; Getting started with sf::Text; AssetManager 3.0; Summary; Chapter 6: Rendering Special Effects with Shaders; sf::RenderTarget and sf::RenderWindow; Rendering directly to a texture
|
505 |
8 |
|
|a Shader programmingWhat is a shader?; Loading shaders; AssetManager 4.0; Using shaders; Setting shader uniforms; sf::Shader and OpenGL; Combining it all together; Setting up RenderTexture; Summary; Chapter 7: Building Multiplayer Games; Understanding networking; Networking in games; Transport layer -- TCP versus UDP; TCP in SFML; UDP in SFML; Non-blocking sockets; Exchanging packets; Constructing a packet; Putting it all into practice; Summary; Index
|
546 |
|
|
|a English.
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
776 |
0 |
8 |
|i Print version:
|a Milchev, Milcho G.
|t SFML essentials : a fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML.
|d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015
|h iii, 139 pages
|k Community experience distilled.
|z 9781784397326
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=958437
|z Texto completo
|
936 |
|
|
|a BATCHLOAD
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH28276259
|
938 |
|
|
|a ebrary
|b EBRY
|n ebr11025056
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 958437
|
938 |
|
|
|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis31024268
|
994 |
|
|
|a 92
|b IZTAP
|