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Game play : paratextuality in contemporary board games /

"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Booth, Paul, 1981- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Bloomsbury Academic, 2015.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Title Page
  • Copyright Page
  • Contents
  • List of Illustrations
  • Acknowledgments
  • Introduction
  • Board games in a digital culture
  • Board games as paratexts
  • The rise of the board game
  • Summary of chapters
  • The principles of paratextual board games
  • Part 1 Understanding Games
  • Chapter 1 Ludifying Lovecraft in Arkham Horror
  • Algorithms, games, and Lovecraft
  • The horror of structure and unstructure
  • Rules and story
  • "The inability of the human mind..."
  • Chapter 2 The Lord of the Rings as Convergent Game Play
  • Playing games/Playing media
  • Convergence, cooperation, and contemporary media
  • Playing LOTR and The Complete Trilogy
  • "What to do with the time that is given to us..."
  • Chapter 3 Transmedia Pathos and Plot in The Walking Dead
  • Transmedia pathos
  • The Walking Dead zombies and playing Walking Dead
  • "You can't think forever..."
  • Part 2 Understanding Media
  • Chapter 4 Battlestar Galactica and Spimatic Meaning in Games
  • Space and time in paratextual games
  • Playing human, playing Cylon
  • "So say we all..."
  • Chapter 5 Mutability and Materiality in Star Trek
  • Playing (with) multiple Star Treks
  • Mutability in space
  • "A balance of power..."
  • Chapter 6 The Hunger Games and Fan Paratextual Participation
  • Participatory fandom and The Hunger Games
  • Playing The Hunger Games
  • "The odds are ever in your favor..."
  • Chapter 7 Narratives and Databases in Game of Thrones
  • Networking and serialization
  • Playing the seven kingdoms
  • "There is no middle ground..."
  • Chapter 8 Ludic Interaction in Doctor Who
  • Interactive play in paratextual board games
  • Ludic interaction and imaginative transformation in Doctor Who
  • "This song is ending, but the story never ends..."
  • Glossary
  • Notes
  • Introduction
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6.
  • Chapter 7
  • Chapter 8
  • Bibliography
  • List of references
  • List of media
  • Index.