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00000cam a2200000 i 4500 |
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EBSCO_ocn905601162 |
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OCoLC |
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20231017213018.0 |
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m o d |
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019 |
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|a 960901847
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|a 1167588095
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|a 9781628927412
|q (electronic bk.)
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|z 9781628927443
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|z 1628927445
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029 |
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|a AU@
|b 000056078776
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|a AU@
|b 000066526048
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|a AU@
|b 000070744802
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035 |
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|a (OCoLC)905601162
|z (OCoLC)960901847
|z (OCoLC)961005160
|z (OCoLC)965416748
|z (OCoLC)1167588095
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050 |
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4 |
|a GV1469.6
|b .B66 2015eb
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|a GAM
|x 001000
|2 bisacsh
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|a SOC052000
|2 bisacsh
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|a UAMI
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100 |
1 |
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|a Booth, Paul,
|d 1981-
|e author.
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245 |
1 |
0 |
|a Game play :
|b paratextuality in contemporary board games /
|c Paul Booth.
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264 |
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1 |
|a New York :
|b Bloomsbury Academic,
|c 2015.
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264 |
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|c ©2015
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300 |
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|a 1 online resource (xi, 247 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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520 |
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|a "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
|c Provided by publisher
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|a Includes bibliographical references and index.
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|a Print version record.
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|a Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Board games in a digital culture -- Board games as paratexts -- The rise of the board game -- Summary of chapters -- The principles of paratextual board games -- Part 1 Understanding Games -- Chapter 1 Ludifying Lovecraft in Arkham Horror -- Algorithms, games, and Lovecraft -- The horror of structure and unstructure -- Rules and story -- "The inability of the human mind..." -- Chapter 2 The Lord of the Rings as Convergent Game Play -- Playing games/Playing media -- Convergence, cooperation, and contemporary media -- Playing LOTR and The Complete Trilogy -- "What to do with the time that is given to us..." -- Chapter 3 Transmedia Pathos and Plot in The Walking Dead -- Transmedia pathos -- The Walking Dead zombies and playing Walking Dead -- "You can't think forever..." -- Part 2 Understanding Media -- Chapter 4 Battlestar Galactica and Spimatic Meaning in Games -- Space and time in paratextual games -- Playing human, playing Cylon -- "So say we all..." -- Chapter 5 Mutability and Materiality in Star Trek -- Playing (with) multiple Star Treks -- Mutability in space -- "A balance of power..." -- Chapter 6 The Hunger Games and Fan Paratextual Participation -- Participatory fandom and The Hunger Games -- Playing The Hunger Games -- "The odds are ever in your favor..." -- Chapter 7 Narratives and Databases in Game of Thrones -- Networking and serialization -- Playing the seven kingdoms -- "There is no middle ground..." -- Chapter 8 Ludic Interaction in Doctor Who -- Interactive play in paratextual board games -- Ludic interaction and imaginative transformation in Doctor Who -- "This song is ending, but the story never ends..." -- Glossary -- Notes -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6.
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505 |
8 |
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|a Chapter 7 -- Chapter 8 -- Bibliography -- List of references -- List of media -- Index.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Fantasy games.
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650 |
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0 |
|a Board games.
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650 |
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0 |
|a Motion picture plays
|v Adaptations.
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650 |
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|a Television plays
|v Adaptations.
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650 |
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|a Literature
|v Adaptations.
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650 |
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|a Game theory.
|2 bicssc
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650 |
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|a Media studies.
|2 bicssc
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650 |
|
7 |
|a Board games.
|2 bicssc
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650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
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|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
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650 |
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|a Board games
|2 fast
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7 |
|a Fantasy games
|2 fast
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650 |
|
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|a Literature
|2 fast
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650 |
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7 |
|a Motion picture plays
|2 fast
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650 |
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7 |
|a Television plays
|2 fast
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650 |
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|a Spel.
|2 sao
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|a Brädspel.
|2 sao
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|a Tv-spel.
|2 sao
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655 |
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|a Adaptations
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Booth, Paul, 1981-
|t Game play
|z 9781628927443
|w (DLC) 2014047387
|w (OCoLC)882531066
|
856 |
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0 |
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