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Unity 2D game development cookbook : over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes /

This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Scolastici, Claudio (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Quick answers to common problems.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Copyright
  • Credits
  • About the Author
  • About the Reviewers
  • www.PacktPub.com
  • Table of Contents
  • Preface
  • Chapter 1: Importing 3D Models and Animations
  • Introduction
  • Setting up a scene in Maya
  • Using groups to rotate FBX files
  • Exporting FBX files from Maya
  • Configuring imported FBX files in Unity
  • Exporting animations
  • Configuring imported animations in Unity Inspector
  • Chapter 2 : 2D Assets for Unity
  • Introduction
  • Importing textures and setting them to Inspector
  • Configuring transparency
  • ""Creating materials""""Setting materials' names in Maya""; ""Setting the ambient light in Unity""; ""Texture atlases""; ""Animated materials""; ""Chapter 3 : Animating a Game Character""; ""Introduction""; ""Creating the animation tree""; ""Dealing with transitions""; ""Coding the Boolean-based transitions""; ""Working with float parameters""; ""Coding the float-based transitions""; ""Creating Blend Tree""; ""Animation layers â€? creating masks""; ""Animation layers â€? adding a second animation layer""; ""Chapter 4 : Taking Control""; ""Introduction""; ""Creating a bumped material""
  • Importing packagesSetting the Character Controller
  • Adding Rigidbody
  • Coding physics controls
  • Collision management
  • Chapter 5 : Building Up the Game Level
  • Introduction
  • Creating Prefabs
  • Coding a scrolling background
  • Adding platforms
  • Programming the character controls
  • Setting up an Animator
  • Adding collectibles to the game level
  • Camera setup and controls
  • Chapter 6 : Game Scenes and the Graphic Interface
  • Introduction
  • The game manager
  • Loading a new scene at runtime
  • ""Setting game exit conditions â€? character death""""Setting game exit conditions â€? goals met""; ""Using OnGUI() to display game data""; ""Display the number of collected items""; ""Game Won and Game Over""; ""Chapter 7 : Improving Your Gaming Experience""; ""Introduction""; ""Importing audio clips""; ""The Audio Source component""; ""Coding audio""; ""Particle systems""; ""Instantiating a particle system at runtime""; ""Game options â€? volume level""; ""Game options â€? toggling audio""; ""Playing videoclips in the scene""
  • Chapter 8 : Sprites, Spritesheets, and 2D Animation in UnityIntroduction
  • Setting up sprites
  • Multiple sprites
  • Animating with spritesheets
  • Preparing the character sprites
  • Parenting sprites
  • Keyframe sprite animation
  • Index