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Unity 2D game development cookbook : over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes /

This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Scolastici, Claudio (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Quick answers to common problems.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Scolastici, Claudio,  |e author. 
245 1 0 |a Unity 2D game development cookbook :  |b over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes /  |c Claudio Scolastici. 
246 3 |a Unity two-dimensional development cookbook 
246 3 0 |a Over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Quick answers to common problems 
588 0 |a Online resource; title from cover page (Safari, viewed March 11, 2015). 
500 |a Includes index. 
505 0 |a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Importing 3D Models and Animations -- Introduction -- Setting up a scene in Maya -- Using groups to rotate FBX files -- Exporting FBX files from Maya -- Configuring imported FBX files in Unity -- Exporting animations -- Configuring imported animations in Unity Inspector -- Chapter 2 : 2D Assets for Unity -- Introduction -- Importing textures and setting them to Inspector -- Configuring transparency 
505 8 |a ""Creating materials""""Setting materials' names in Maya""; ""Setting the ambient light in Unity""; ""Texture atlases""; ""Animated materials""; ""Chapter 3 : Animating a Game Character""; ""Introduction""; ""Creating the animation tree""; ""Dealing with transitions""; ""Coding the Boolean-based transitions""; ""Working with float parameters""; ""Coding the float-based transitions""; ""Creating Blend Tree""; ""Animation layers â€? creating masks""; ""Animation layers â€? adding a second animation layer""; ""Chapter 4 : Taking Control""; ""Introduction""; ""Creating a bumped material"" 
505 8 |a Importing packagesSetting the Character Controller -- Adding Rigidbody -- Coding physics controls -- Collision management -- Chapter 5 : Building Up the Game Level -- Introduction -- Creating Prefabs -- Coding a scrolling background -- Adding platforms -- Programming the character controls -- Setting up an Animator -- Adding collectibles to the game level -- Camera setup and controls -- Chapter 6 : Game Scenes and the Graphic Interface -- Introduction -- The game manager -- Loading a new scene at runtime 
505 8 |a ""Setting game exit conditions â€? character death""""Setting game exit conditions â€? goals met""; ""Using OnGUI() to display game data""; ""Display the number of collected items""; ""Game Won and Game Over""; ""Chapter 7 : Improving Your Gaming Experience""; ""Introduction""; ""Importing audio clips""; ""The Audio Source component""; ""Coding audio""; ""Particle systems""; ""Instantiating a particle system at runtime""; ""Game options â€? volume level""; ""Game options â€? toggling audio""; ""Playing videoclips in the scene"" 
505 8 |a Chapter 8 : Sprites, Spritesheets, and 2D Animation in UnityIntroduction -- Setting up sprites -- Multiple sprites -- Animating with spritesheets -- Preparing the character sprites -- Parenting sprites -- Keyframe sprite animation -- Index 
520 |a This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a Unity (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
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650 7 |a Video games  |x Programming  |2 fast 
776 0 8 |i Print version:  |a Scolastici, Claudio.  |t Unity 2D game development cookbook : over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes.  |d Birmingham, England ; Mumbai, India : Packt Publishing, ©2015  |h iii, 239 pages  |z 9781783553594 
830 0 |a Quick answers to common problems. 
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