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|b Packt Publishing Pvt. Ltd
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|a UAMI
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|a Scolastici, Claudio,
|e author.
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245 |
1 |
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|a Unity 2D game development cookbook :
|b over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes /
|c Claudio Scolastici.
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246 |
3 |
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|a Unity two-dimensional development cookbook
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246 |
3 |
0 |
|a Over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a Quick answers to common problems
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|a Online resource; title from cover page (Safari, viewed March 11, 2015).
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|a Includes index.
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|a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Importing 3D Models and Animations -- Introduction -- Setting up a scene in Maya -- Using groups to rotate FBX files -- Exporting FBX files from Maya -- Configuring imported FBX files in Unity -- Exporting animations -- Configuring imported animations in Unity Inspector -- Chapter 2 : 2D Assets for Unity -- Introduction -- Importing textures and setting them to Inspector -- Configuring transparency
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|a ""Creating materials""""Setting materials' names in Maya""; ""Setting the ambient light in Unity""; ""Texture atlases""; ""Animated materials""; ""Chapter 3 : Animating a Game Character""; ""Introduction""; ""Creating the animation tree""; ""Dealing with transitions""; ""Coding the Boolean-based transitions""; ""Working with float parameters""; ""Coding the float-based transitions""; ""Creating Blend Tree""; ""Animation layers � creating masks""; ""Animation layers � adding a second animation layer""; ""Chapter 4 : Taking Control""; ""Introduction""; ""Creating a bumped material""
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|a Importing packagesSetting the Character Controller -- Adding Rigidbody -- Coding physics controls -- Collision management -- Chapter 5 : Building Up the Game Level -- Introduction -- Creating Prefabs -- Coding a scrolling background -- Adding platforms -- Programming the character controls -- Setting up an Animator -- Adding collectibles to the game level -- Camera setup and controls -- Chapter 6 : Game Scenes and the Graphic Interface -- Introduction -- The game manager -- Loading a new scene at runtime
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505 |
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|a ""Setting game exit conditions � character death""""Setting game exit conditions � goals met""; ""Using OnGUI() to display game data""; ""Display the number of collected items""; ""Game Won and Game Over""; ""Chapter 7 : Improving Your Gaming Experience""; ""Introduction""; ""Importing audio clips""; ""The Audio Source component""; ""Coding audio""; ""Particle systems""; ""Instantiating a particle system at runtime""; ""Game options � volume level""; ""Game options � toggling audio""; ""Playing videoclips in the scene""
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|a Chapter 8 : Sprites, Spritesheets, and 2D Animation in UnityIntroduction -- Setting up sprites -- Multiple sprites -- Animating with spritesheets -- Preparing the character sprites -- Parenting sprites -- Keyframe sprite animation -- Index
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520 |
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|a This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
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|a Unity (Electronic resource)
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630 |
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7 |
|a Unity (Electronic resource)
|2 fast
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650 |
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|a Video games
|x Programming.
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650 |
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|a Jeux vidéo
|x Programmation.
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650 |
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7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Scolastici, Claudio.
|t Unity 2D game development cookbook : over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes.
|d Birmingham, England ; Mumbai, India : Packt Publishing, ©2015
|h iii, 239 pages
|z 9781783553594
|
830 |
|
0 |
|a Quick answers to common problems.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=957880
|z Texto completo
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH28263716
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938 |
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|a EBSCOhost
|b EBSC
|n 957880
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