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EBSCO_ocn905230327 |
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20231017213018.0 |
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150319s2015 enka o 001 0 eng d |
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|a 905684662
|a 1162462311
|a 1259116306
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|a 9781784394769
|q (electronic bk.)
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|a 1784394769
|q (electronic bk.)
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|z 1784396575
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|z 9781784396572
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|a (OCoLC)905230327
|z (OCoLC)905684662
|z (OCoLC)1162462311
|z (OCoLC)1259116306
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037 |
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|a CL0500000569
|b Safari Books Online
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037 |
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|a F491FB72-FEB9-47BD-A24B-0DCBEFFF70F1
|b OverDrive, Inc.
|n http://www.overdrive.com
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|2 bisacsh
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|a 005.13
|2 23
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|a UAMI
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100 |
1 |
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|a Sherif, William,
|e author.
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245 |
1 |
0 |
|a Learning C++ by creating games with UE4 :
|b learn C++ programming with a fun, real-world application that allows you to create your own games! /
|c William Sheriff.
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246 |
3 |
0 |
|a Learn C++ programming with a fun, real-world application that allows you to create your own games!
|
246 |
3 |
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|a Learn C++ by creating games with Unreal Engine four
|
264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c [2015]
|
264 |
|
4 |
|c ©2015
|
300 |
|
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover (Safari, viewed March 5, 2015).
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500 |
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|a Includes index.
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505 |
0 |
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Coding with C++; Setting up our project; Using Microsoft Visual C++ on Windows; Using XCode on a Mac; Creating your first C++ program; Semicolons; Handling errors; Warnings; What is building and compiling?; Scripting; Exercise -- ASCII art; Summary; Chapter 2: Variables and Memory; Variables; Declaring variables -- touching the silicon; Reading and writing to your reserved spot in memory; Numbers are everything; More on variables; Math in C++; Exercises
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505 |
8 |
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|a Branching code in more than two waysThe else if statement; Exercise; Solution; The switch statement; Switch versus if; Exercise; Solution; Summary; Chapter 4: Looping; The while loop; Infinite loops; Exercises; Solutions; The do/while loop; The for loop; Exercises; Solutions; Looping with Unreal Engine; Summary; Chapter 5: Functions and Macros; Functions; An example of a library function -- sqrt(); Writing our own functions; A sample program trace; Exercise; Solution; Functions with arguments; Functions that return values; Exercises; Solutions; Variables, revisited; Global variables
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505 |
8 |
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|a Local variablesThe scope of a variable; Static local variables; Const variables; Function prototypes; .h and .cpp files; prototypes.h contains; funcs.cpp contains; main.cpp contains; Extern variables; Macros; Advice -- try to use const variables where possible; Macros with arguments; Advice -- use inline functions instead of macros with arguments; Summary; Chapter 6: Objects, Classes, and Inheritance; struct objects; Member functions; The this keyword; Strings are objects?; Invoking a member function; Exercises; Solutions; Privates and encapsulation; Some people like it public
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505 |
8 |
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|a Class versus structGetters and setters; Getters; Setters; But what's the point of get/set operations?; Constructors and destructors; Class inheritance; Derived classes; Syntax of inheritance; What does inheritance do?; is-a relationship; protected variables; Virtual functions; Purely virtual functions (and abstract classes); Multiple inheritance; private inheritance; Putting your classes into headers; .h and .cpp; Exercise; Summary; Chapter 7: Dynamic Memory Allocation; Dynamic memory allocation; The delete keyword; Memory leaks; Regular arrays; The array syntax; Exercise; Solutions
|
520 |
|
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|a If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
|
546 |
|
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|a English.
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a UnrealScript (Computer program language)
|
650 |
|
0 |
|a C++ (Computer program language)
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a UnrealScript (Langage de programmation)
|
650 |
|
6 |
|a C++ (Langage de programmation)
|
650 |
|
7 |
|a COMPUTERS
|x Programming Languages
|x C++
|2 bisacsh
|
650 |
|
7 |
|a C++ (Computer program language)
|2 fast
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a UnrealScript (Computer program language)
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Sherif, William.
|t Learning C++ by creating games with UE4 : learn C++ programming with a fun, real-world application that allows you to create your own games!
|d Birmingham, England : Packt Publishing Ltd, ©2015
|h vii, 322 pages
|k Community experience distilled.
|z 9781784396572
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=959193
|z Texto completo
|
938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH28282601
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|a EBSCOhost
|b EBSC
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|a YBP Library Services
|b YANK
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