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Learning C++ by creating games with UE4 : learn C++ programming with a fun, real-world application that allows you to create your own games! /

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Sherif, William (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, [2015]
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Sherif, William,  |e author. 
245 1 0 |a Learning C++ by creating games with UE4 :  |b learn C++ programming with a fun, real-world application that allows you to create your own games! /  |c William Sheriff. 
246 3 0 |a Learn C++ programming with a fun, real-world application that allows you to create your own games! 
246 3 |a Learn C++ by creating games with Unreal Engine four 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c [2015] 
264 4 |c ©2015 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from cover (Safari, viewed March 5, 2015). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Coding with C++; Setting up our project; Using Microsoft Visual C++ on Windows; Using XCode on a Mac; Creating your first C++ program; Semicolons; Handling errors; Warnings; What is building and compiling?; Scripting; Exercise -- ASCII art; Summary; Chapter 2: Variables and Memory; Variables; Declaring variables -- touching the silicon; Reading and writing to your reserved spot in memory; Numbers are everything; More on variables; Math in C++; Exercises 
505 8 |a Branching code in more than two waysThe else if statement; Exercise; Solution; The switch statement; Switch versus if; Exercise; Solution; Summary; Chapter 4: Looping; The while loop; Infinite loops; Exercises; Solutions; The do/while loop; The for loop; Exercises; Solutions; Looping with Unreal Engine; Summary; Chapter 5: Functions and Macros; Functions; An example of a library function -- sqrt(); Writing our own functions; A sample program trace; Exercise; Solution; Functions with arguments; Functions that return values; Exercises; Solutions; Variables, revisited; Global variables 
505 8 |a Local variablesThe scope of a variable; Static local variables; Const variables; Function prototypes; .h and .cpp files; prototypes.h contains; funcs.cpp contains; main.cpp contains; Extern variables; Macros; Advice -- try to use const variables where possible; Macros with arguments; Advice -- use inline functions instead of macros with arguments; Summary; Chapter 6: Objects, Classes, and Inheritance; struct objects; Member functions; The this keyword; Strings are objects?; Invoking a member function; Exercises; Solutions; Privates and encapsulation; Some people like it public 
505 8 |a Class versus structGetters and setters; Getters; Setters; But what's the point of get/set operations?; Constructors and destructors; Class inheritance; Derived classes; Syntax of inheritance; What does inheritance do?; is-a relationship; protected variables; Virtual functions; Purely virtual functions (and abstract classes); Multiple inheritance; private inheritance; Putting your classes into headers; .h and .cpp; Exercise; Summary; Chapter 7: Dynamic Memory Allocation; Dynamic memory allocation; The delete keyword; Memory leaks; Regular arrays; The array syntax; Exercise; Solutions 
520 |a If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 0 |a UnrealScript (Computer program language) 
650 0 |a C++ (Computer program language) 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a UnrealScript (Langage de programmation) 
650 6 |a C++ (Langage de programmation) 
650 7 |a COMPUTERS  |x Programming Languages  |x C++  |2 bisacsh 
650 7 |a C++ (Computer program language)  |2 fast 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a UnrealScript (Computer program language)  |2 fast 
776 0 8 |i Print version:  |a Sherif, William.  |t Learning C++ by creating games with UE4 : learn C++ programming with a fun, real-world application that allows you to create your own games!  |d Birmingham, England : Packt Publishing Ltd, ©2015  |h vii, 322 pages  |k Community experience distilled.  |z 9781784396572 
830 0 |a Community experience distilled. 
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