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Programming fundamentals using Java : a game application approach /

Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines;...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: McAllister, William (William James) (Autor), Fritz, Jane, Sister (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Dulles, Virginia : Mercury Learning and Information, [2015]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • 1. Introduction
  • 2. Variables, input/output, and calculations
  • 3. Methods, classes, and objects: A first look
  • 4. Boolean expressions, making decisions, and disk input and output
  • 5. Repeating statements: Loops
  • 6. Arrays
  • 7. Methods, classes, and objects: A second look
  • 8. Inheritance
  • 9. Recursion
  • 10. Exceptions: A second pass
  • 11. Graphical user interfaces
  • 12. Graphical user interfaces: A second look
  • 13. Generics and the API collections framework
  • 14. Multithreading and concurrency
  • Appendix A: Description of the game environment
  • Appendix B: Using the game environment package
  • Appendix C: ASCII table
  • Appendix D: Java key words
  • Appendix E: Java operators and their relative precedence
  • Appendix F: Glossary of programming terms
  • Appendix G: Using the online API documentation
  • Appendix H: Solutions to selected knowledge exercises.