Programming fundamentals using Java : a game application approach /
Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines;...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Dulles, Virginia :
Mercury Learning and Information,
[2015]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 1. Introduction
- 2. Variables, input/output, and calculations
- 3. Methods, classes, and objects: A first look
- 4. Boolean expressions, making decisions, and disk input and output
- 5. Repeating statements: Loops
- 6. Arrays
- 7. Methods, classes, and objects: A second look
- 8. Inheritance
- 9. Recursion
- 10. Exceptions: A second pass
- 11. Graphical user interfaces
- 12. Graphical user interfaces: A second look
- 13. Generics and the API collections framework
- 14. Multithreading and concurrency
- Appendix A: Description of the game environment
- Appendix B: Using the game environment package
- Appendix C: ASCII table
- Appendix D: Java key words
- Appendix E: Java operators and their relative precedence
- Appendix F: Glossary of programming terms
- Appendix G: Using the online API documentation
- Appendix H: Solutions to selected knowledge exercises.