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|a 16DA3180-606C-4242-BEC9-B7E9DE7D62EF
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|n http://www.overdrive.com
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|b .D478 2015eb
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|a 794.81526
|2 23
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|a UAMI
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100 |
1 |
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|a DeQuadros, Miguel,
|e author,
|e cover designer.
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245 |
1 |
0 |
|a GameSalad essentials :
|b create awesome cross-platform games in no time, and with no coding /
|c Miguel DeQuadros ; cover image by Miguel DeQuadros.
|
264 |
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1 |
|a Birmingham, England :
|b Packt Publishing,
|c 2015.
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264 |
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4 |
|c ©2015
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300 |
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|a 1 online resource (154 pages) :
|b color illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community Experience Distilled
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500 |
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|a Includes index.
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588 |
0 |
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|a Online resource; title from PDF title page (ebrary, viewed February 9, 2015).
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505 |
0 |
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|a Cover -- Copyright -- Credits -- About the Author -- Acknowledgments -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Setting Up GameSalad -- Looking into version 0.11 -- Downloading and installing GameSalad -- Why do I need an account? -- A quick tour of the interface -- Tabs in GameSalad -- Summary -- Chapter 2: From Design to Production -- The design process -- Storyboards -- From paper to screen -- Production -- Creating our Project -- Summary -- Chapter 3: Diving In: Introductions and Menus
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505 |
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|a Logo animationCreating the main menu -- Selecting levels -- Creating our introduction -- Working with particles -- Adding emotion to the scene -- Summary -- Chapter 4: Diving In: Player Creation -- Controls and player movement -- Mobile controls -- Attacking -- Melee weapons -- Summary -- Chapter 5: Diving In: Gameplay Mechanics -- Health, dying, and lives -- Scoring and Saving Games -- Power ups, ammo, and inventory -- Ammo -- Summary -- Chapter 6: Diving In: Enemies -- Creating enemies -- Motion and path finding -- Attacking
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505 |
8 |
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|a Enemy healthSummary -- Chapter 7: Diving In-Objectives -- Objectives -- Way finding -- Boss battles! -- Multi-platform publishing -- Spreading the word about your awesome game! -- Summary -- Appendix: The Challenges of Game Development -- Examples of developers who made it big -- Phil Fish and FEZ -- Edmund and Tommy-Super Meat Boy -- The challenges of game development -- How GameSalad makes it all easy -- Index
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520 |
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|a If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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0 |
|a Computer graphics.
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
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6 |
|a Infographie.
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650 |
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7 |
|a computer graphics.
|2 aat
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650 |
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7 |
|a GAMES
|x Board.
|2 bisacsh
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650 |
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7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
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776 |
0 |
8 |
|i Print version:
|a DeQuadros, Miguel.
|t GameSalad essentials : create awesome cross-platform games in no time, and with no coding.
|d Birmingham, England : Packt Publishing, ©2015
|h ii, 139 pages
|k Community experience distilled.
|z 9781784391973
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=946191
|z Texto completo
|
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|a BATCHLOAD
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|a Askews and Holts Library Services
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