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GameSalad essentials : create awesome cross-platform games in no time, and with no coding /

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets ar...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: DeQuadros, Miguel (Autor, Diseñador de portada)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a GameSalad essentials :  |b create awesome cross-platform games in no time, and with no coding /  |c Miguel DeQuadros ; cover image by Miguel DeQuadros. 
264 1 |a Birmingham, England :  |b Packt Publishing,  |c 2015. 
264 4 |c ©2015 
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490 1 |a Community Experience Distilled 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed February 9, 2015). 
505 0 |a Cover -- Copyright -- Credits -- About the Author -- Acknowledgments -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Setting Up GameSalad -- Looking into version 0.11 -- Downloading and installing GameSalad -- Why do I need an account? -- A quick tour of the interface -- Tabs in GameSalad -- Summary -- Chapter 2: From Design to Production -- The design process -- Storyboards -- From paper to screen -- Production -- Creating our Project -- Summary -- Chapter 3: Diving In: Introductions and Menus 
505 8 |a Logo animationCreating the main menu -- Selecting levels -- Creating our introduction -- Working with particles -- Adding emotion to the scene -- Summary -- Chapter 4: Diving In: Player Creation -- Controls and player movement -- Mobile controls -- Attacking -- Melee weapons -- Summary -- Chapter 5: Diving In: Gameplay Mechanics -- Health, dying, and lives -- Scoring and Saving Games -- Power ups, ammo, and inventory -- Ammo -- Summary -- Chapter 6: Diving In: Enemies -- Creating enemies -- Motion and path finding -- Attacking 
505 8 |a Enemy healthSummary -- Chapter 7: Diving In-Objectives -- Objectives -- Way finding -- Boss battles! -- Multi-platform publishing -- Spreading the word about your awesome game! -- Summary -- Appendix: The Challenges of Game Development -- Examples of developers who made it big -- Phil Fish and FEZ -- Edmund and Tommy-Super Meat Boy -- The challenges of game development -- How GameSalad makes it all easy -- Index 
520 |a If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources. 
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650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Computer graphics  |2 fast 
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