Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D /
Annotation
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, England :
Packt Publishing,
2014.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready for Lumion 3D; Starting to work with Lumion; A quick overview; Camera navigation in Lumion; Controlling 3D models; Handling the 3D models using Lumion; Importing an external 3D model; Using Lumion's 3D models; Hotkeys to control the 3D models; Saving in Lumion; The Settings menu
- how to use it; Modeling for Lumion; Modeling for visualization; Improving the scene by adding detail; Beveling edges; Using additional models; Importance of materials
- Materials affecting the geometry in LumionExporting the 3D model; Using the COLLADA file format; Exporting animations; Common problems and solutions; I cannot see my 3D model; Solution; I still cannot see my 3D model; Solution; Missing faces; Solution; Summary; Chapter 2: Creating a Project in Lumion; Creating a scene in Lumion; Using the nine scenes; Saving the scene; How the save system works; Autosave
- the life saver; Importing a proxy or a low geometry 3D model; Sculpting the terrain; Lumion's sculpting tools; Shaping the terrain with the Height submenu; Sculpting techniques
- Working with the Terrain submenuUsing terrain or height maps; Creating a height map; Creating height maps for real locations; Modeling a 3D terrain; The Landscape material; Workflow optimization (best practices); Configuring Editor Quality; Using Lumion's layers; Why use layers?; Where is the Layers menu?; How layers work in Lumion; Summary; Chapter 3: Importing 3D Models; The importance of planning; Checking Lumion's content; Importing 3D models; External 3D model; Adding Lumion's objects to the scene; Placing the 3D models; Rearranging 3D models; Using Lumion's tools
- Making good use of hotkeysPlacing any 3D model accurately; Updating a 3D model with new geometry; Replacing 3D models; Common problems (troubleshooting); Locking a 3D model; Summary; Chapter 4: Applying and Creating Materials; Material or texture; A quick overview of Lumion's materials; Working with materials; Assigning materials to a 3D model; Naming materials; Removing a material; Modifying and tweaking Lumion's materials; The Scale and texture positions; Reflection, glossiness, and more; Fresnel; Controlling the Reflection Sharpness; Saturation; Emissiveness
- An extra touch with the custom materialsWorking with the Glass material; Hiding geometry with the Invisible material; Creating swimming pools and other water surfaces; Advantages of using Lumion's materials; Using imported materials in Lumion; Transforming images into textures; Creating seamless textures; Using UVs in Lumion; Controlling the reflection with an alpha channel; Clipping a surface with an alpha channel; The Glass special feature; Creating materials in Lumion; The Standard material; The mysterious Advanced Options menu; Creating a normal map; Organizing materials