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|a Reynolds, Mark.
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|a Xamarin Essentials.
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260 |
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|b Packt Publishing,
|c 2014.
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|a 1 online resource
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|a Print version record.
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|a Annotation
|b If you are an experienced iOS and Android developer and have a desire to learn about the Xamarin platform, then you will find this tutorial to be the most efficient, interesting, and relevant path. You will find this guide to be especially useful if you wish to become proficient in creating apps using the Xamarin platform, as Xamarin Essentials teaches you the fundamentals of iOS and Android development.
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xamarin and Mono -- A Pathway to the Unnatural; Understanding Mono; The Xamarin product suite; Evaluating whether Xamarin is the right tool; Learning C#; Installing Xamarin; Installing Xamarin on OS X; Installing Xamarin on Windows; Development environments; Using the Xamarin Studio environment; Using Xamarin Studio to develop Android apps; Using Xamarin Studio to develop iOS apps; Using the Visual Studio environment; Using Visual Studio to develop Android apps
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|a Using Visual Studio to develop iOS appsComparing IDEs; Version control; Summary; Chapter 2: Demystifying Xamarin.iOS; Xamarin.iOS and Ahead-of-Time compilation; Understanding Mono assemblies; Xamarin.iOS bindings; The design principles; C# types and type safety; Use of inheritance; Mapping Objective-C delegates; Via .NET events; Via .NET properties; Via strongly typed delegates; Via weakly typed delegates; Creating binding libraries; Memory management; Disposing of objects; Keeping objects around; Limitations of using the AOT compilation; Runtime features disabled
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|a Generating code for XIB and storyboard filesGenerated classes; Designer files; Non-designer files; Outlets properties; Action properties; Xamarin.iOS Designer; Summary; Chapter 3: Demystifying Xamarin. Android; Mono CLR and Dalvik VM -- working side by side; Introducing the Java Native Interface; Peer objects; Xamarin. Android application packaging; Understanding Mono assemblies; Xamarin. Android bindings; The design principles; Properties; Events versus listeners; Special help with collections; Interfaces; Mapping nested classes; Mapping the Runnable interface; Enumerations; Resources
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|a Attributes for the ApplicationManifest.xml fileEditor for the ApplicationManifest.xml file; Garbage collection; JNI global and weak references; Mono collections; Automatic collections; Helping the GC; Xamarin. Android Designer; Summary; Chapter 4: Developing Your First iOS App with Xamarin.iOS; The sample national parks app; Creating the sample app; The Project Options view; Running and debugging within Xamarin Studio; Extending the sample app; Storing and loading national parks; Adding Json.NET; Creating an entity class; Adding a JSON-formatted file; Loading objects from a JSON-formatted file
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|a Saving objects to a JSON-formatted fileRunning the app; Enhancing the UI; Touring the Xamarin.iOS Designer; Adding EditViewController and segues; Implementing the DoneClicked event handler; Implementing the DeleteClicked action; Passing data; Running the app; Finishing the sample app; Finishing DetailViewController; Finishing EditViewController; Running the app; MonoTouch. Dialog; Summary; Chapter 5: Developing Your First Android App with Xamarin. Android; The sample app; Creating NationalParks. Droid; Reviewing the app; Resources; The Resource.designer.cs file; The MainActivity.cs file
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Application software
|x Development.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
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650 |
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7 |
|a COMPUTERS
|x Programming Languages
|x C#.
|2 bisacsh
|
650 |
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7 |
|a COMPUTERS
|x Interactive & Multimedia.
|2 bisacsh
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650 |
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7 |
|a Application software
|x Development
|2 fast
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776 |
0 |
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|i Print version:
|a Reynolds, Mark.
|t Xamarin essentials.
|d Birmingham, [England] : Packt Publishing, ©2014
|h 214 pages
|z 9781783550838
|
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