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Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Doran, John P., 1988 or 1989- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, [2014]
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites
  • Project setupThe anatomy of a GUI control; ControlType; Position; Content; GUI. Button; GUI. Label; Customizing the GUI; Pausing the game; GUILayout; Restarting the game; More on the GUILayout class; Creating an Options menu; Summary; Challenges; Chapter 3: Side-scrolling Platformer; Project overview; Your objectives; Prerequisites; Setting up the project; Tile-based level creation; Working with arrays; Creating our player; Creating collectibles; Keeping score; Singletons; Winning the game; Summary; Challenges; Chapter 4: First Person Shooter Part 1
  • Creating Exterior Environments
  • Project overviewYour objectives; Prerequisites; The project setup; Level design 101
  • planning; Exterior environment
  • terrain; Beautifying the environment
  • adding water, trees, and grass; Creating our player; Building the atmosphere; Creating a flashlight; Walking / flashlight bobbing animation; Summary; Challenges; Chapter 5: First Person Shooter Part 2
  • Creating Interior Environments; Project overview; Your objectives; Project setup; Creating architecture overview; 3D modeling software; Constructing geometry with brushes; Modular tilesets; Importing assets; Creating tiles
  • Placing tiles with grid snappingCreating and placing props; Lightmapping quickstart; Summary; Challenges; Chapter 6: First Person Shooter Part 3
  • Implementing Gameplay and AI; Project overview; Your objectives; Setting up the project; Creating the shooting behavior; Creating an enemy; State machines 101; Enemy movement; Advanced FSMs; Damaging and killing enemies; Using controller input; Moving to other levels; Summary; Challenges; Chapter 7: Creating Save Files in Unity; Project overview; Your objectives; Saving a high score; The PlayerPrefs class; The Set functions; The Get functions
  • Level editor
  • introductionLists; Level editor
  • adding/removing walls at runtime; Level editor
  • toggling editor, GUI, and selecting additional tiles; Level editor
  • saving/loading levels to file; FileStreams; BinaryFormatter; Summary; Challenges; Chapter 8: Finishing Touches; Project overview; Your objectives; Setting up the build settings; Customizing your exported project via the player settings; Building an installer for Windows; Summary; Challenges; Chapter 9: Creating GUIs Part 2
  • Unity's New GUI System; Project overview; Your objectives; Project setup; Creating health bars