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Architectural drawing /

"This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to expres...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dernie, David (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Laurence King Publishing, 2014.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • INTRODUCTION; About this book; MEDIA; Introduction; Line; Case studies; Step by step: Pencil; Step by step: Charcoal; Step by step: Charcoal and Photoshop; Step by step: Ink; Step by step: Ink and Photoshop; Step by step: Monoprints; Step by step: Photoshop; Step by step: Line work in Photoshop; Render; Case studies; Step by step: Pencil crayon; Step by step: Charcoal; Step by step: Watercolour interior sketch; Step by step: Photoshop: Finishing a computer-generated image (CGI); Step by step: Photoshop: Creating shadows for people; Step by step: Photoshop: Colour-correcting a photograph
  • Step by step: AutoCAD to 3ds MaxMixed Media; Case studies; Step by step: Collage; Step by step: Monoprinting; Step by step: Linocut; Step by step: Press print; Step by step: Screen-printing with paper stencils; Step by step: Model/computer collage; Step by step: Taking a collage from two to three dimensions; TYPES; Introduction; Sketches; Case studies; Diagrams; Plans; Case studies; Step by step: Graphic outputs in SketchUp; Step by step: Editing SketchUp's graphic outputs in Photoshop; Sections and elevations; Case studies; Axonometric and isometric projections; Case studies
  • Step by step: Using simple conventionsPerspectives; Case studies; Step by step: Drawing a one-point perspective; Step by step: Drawing a two-point perspective; Step by step: Making rapid perspective sketches by hand; Step by step: Correcting perspective distortion; Step by step: Creating a lathe model; Step by step: Creating a loft model; Step by step: Polygon model editing; Step by step: Solid model editing; Step by step: Creating a spline surface model; Step by step: Using After Effects for animation; PLACES; Introduction; Interiors; Case studies
  • Step by step: Lighting an interior using 3ds Max and V-rayLandscapes; Case studies; Step by step: Digital painting: Landscape in watercolour and Photoshop; Step by step: Creating an exterior scene in Photoshop; Urban settings; Case studies; Step by step: Creating a photomontage; Step by step: Using photomontage as part of the design process; Step by step: Digital process; Glossary; Further reading; Index; Picture credits; Author's acknowledgements