Virtual reality : people with special needs /
The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years. Virtual reality allows the user to be trained, to gather information and to perform rehabilitation tasks in the virtual reality space. It allows the user to perfo...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Nova Publishers,
[2014]
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Colección: | Disability studies (Nova Science Publishers)
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- VIRTUAL REALITY: PEOPLE WITH SPECIAL NEEDS
- VIRTUAL REALITY: PEOPLE WITH SPECIAL NEEDS
- Library of Congress Cataloging-in-Publication Data
- Contents
- Introduction
- Chapter 1: Virtual and augmented reality environments
- 1School of Education, Tel-Aviv University, Tel-Aviv, Israel
- 2School of Systems Engineering, University of Reading, Reading,
- United Kingdom
- 3National Institute of Child Health and Human Development,
- Jerusalem, Israel
- ""4Office of the Medical Director, Health Services, Division for Intellectual and Developmental Disabilities, Ministry of Social Affairs and Social Services, Jerusalem, Israel""""5Division of Pediatrics, Hadassah Hebrew University Medical Center, Mt Scopus Campus, Jerusalem, Israel""; ""6Kentucky Children�s Hospital, University of Kentucky College of Medicine, Lexington, Kentucky, United States of America""; ""Introduction""; ""Section one: Virtual and augmented reality""; ""Chapter 2: Developmental cognitive neuroscience perspective on motor rehabilitation""
- School of Psychology, Australian Catholic University, Melbourne, Victoria, Australia
- Introduction
- Development of motor control
- Developmental motor disorders: The case of DCD and CP
- Developmental coordination disorder
- Cerebral palsy
- Implications for treatment
- Augmented feedback
- Attentional training
- Recent evidence supporting the use of VR-assisted augmented feedback
- Conclusion
- Acknowledgments
- References
- Chapter 3: Improving orientation and mobility skills through virtual environments for people who are blind
- School of Education, Tel Aviv University, Tel Aviv, IsraelIntroduction
- Our study
- Variables
- Collecting data instrument
- Procedure
- Data analysis
- Findings
- Descriptive information dimension
- System dimension
- Research dimension
- Conclusion
- Acknowledgments
- References
- Chapter 4: Upper-body interactive rehabilitation system for children with cerebral palsy
- Introduction
- Related studies
- Proposed system
- Hardware configuration
- Virtual rehabilitation application
- Hand movements with a control/display (C/D) ratioSample rate of the captured joint position
- System evaluation
- Participants
- Apparatus
- Task procedure
- Findings
- Task success rate
- Workload
- Enjoyment
- Discussion
- Conclusion
- References
- Chapter 5: A collaborative virtual environment for conducting design sessions with students with autism spectrum disorder
- Introduction
- The island of ideas CVE
- Evaluation
- Findings
- Use of the Island of Ideas for participatory design activities