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Dungeons, dragons, and digital denizens : the digital role-playing game /

"Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Voorhees, Gerald (Editor ), Call, Josh (Editor ), Whitlock, Katie (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Continuum, [2012]
Colección:Approaches to digital game studies ; v. 1.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Section 1: Game master
  • 1. Eco-performance in the digital RPG gamescape / Adele H. Bealer
  • 2. The pathways of time: temporality and procedures in MMORPGs / Joshua Abboud
  • 3. Game and narrative in Dragon Age: Origins: playing the archive in digital RPGs / Alice Henton
  • 4. When language goes bad: localization's effect on the gameplay of Japanese RPGs / Douglas Schules
  • 5. The Lord of the Rings Online: issues in the adaptation of MMORPGs / Neil Randall, Kathleen Murphy
  • Section 2: In character
  • 6. Traumatic origins: memory, crisis, and identity in digital RPGs / Katie Whitlock
  • 7. Risky business: neo-liberal rationality and the computer RPG / Andrew Baerg
  • 8. Postcards from the other side: interactive revelation in post-apocalyptic RPGs / Zachary McDowell
  • 9. Constructing a powerful identity in World of Warcraft: a sociolinguistic approach to MMORPGs / Benjamin E. Friedline, Lauren B. Collister
  • 10. In the blood of Dragon Age: Origins: metaphor and identity in digital RPGs / Karen Zook
  • 11. Epic style: re-compositional performance in the BioWare digital RPG / Roger Travis
  • Section 3: Out-of-character
  • 12. Neo-liberal multiculturalism in Mass Effect: the government of difference in digital RPGs / Gerald Voorhees
  • 13. 'Simply fighting to preserve their way of life': multiculturalism in World of Warcraft / Christopher Douglas
  • 14. From meaning to experience: teaching fiction writing with digital RPGs / Trent Hergenrader
  • 15. Gaming the meta: metagame culture and player motivation in RPGs / Josh Call
  • 16. The generalization of configurable being: from RPGs to Facebook / Chuk Moran.