Dungeons, dragons, and digital denizens : the digital role-playing game /
"Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision...
Clasificación: | Libro Electrónico |
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Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Continuum,
[2012]
|
Colección: | Approaches to digital game studies ;
v. 1. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Section 1: Game master
- 1. Eco-performance in the digital RPG gamescape / Adele H. Bealer
- 2. The pathways of time: temporality and procedures in MMORPGs / Joshua Abboud
- 3. Game and narrative in Dragon Age: Origins: playing the archive in digital RPGs / Alice Henton
- 4. When language goes bad: localization's effect on the gameplay of Japanese RPGs / Douglas Schules
- 5. The Lord of the Rings Online: issues in the adaptation of MMORPGs / Neil Randall, Kathleen Murphy
- Section 2: In character
- 6. Traumatic origins: memory, crisis, and identity in digital RPGs / Katie Whitlock
- 7. Risky business: neo-liberal rationality and the computer RPG / Andrew Baerg
- 8. Postcards from the other side: interactive revelation in post-apocalyptic RPGs / Zachary McDowell
- 9. Constructing a powerful identity in World of Warcraft: a sociolinguistic approach to MMORPGs / Benjamin E. Friedline, Lauren B. Collister
- 10. In the blood of Dragon Age: Origins: metaphor and identity in digital RPGs / Karen Zook
- 11. Epic style: re-compositional performance in the BioWare digital RPG / Roger Travis
- Section 3: Out-of-character
- 12. Neo-liberal multiculturalism in Mass Effect: the government of difference in digital RPGs / Gerald Voorhees
- 13. 'Simply fighting to preserve their way of life': multiculturalism in World of Warcraft / Christopher Douglas
- 14. From meaning to experience: teaching fiction writing with digital RPGs / Trent Hergenrader
- 15. Gaming the meta: metagame culture and player motivation in RPGs / Josh Call
- 16. The generalization of configurable being: from RPGs to Facebook / Chuk Moran.