Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /
Chapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statemen...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Pereira, Venita (Autor) |
Otros Autores: | Woollhouse, Kerrie (Diseñador de portada) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, England :
Packt Publishing,
2014.
|
Colección: | Community experience distilled.
|
Temas: | |
Acceso en línea: | Texto completo |
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