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Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /

Chapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statemen...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pereira, Venita (Autor)
Otros Autores: Woollhouse, Kerrie (Diseñador de portada)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing, 2014.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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505 0 |a 1. Getting to know unity -- 2. Setting the scene -- 3. Add some character -- 4. Code control -- 5. What's your input? -- 6. Game #1: roguelike -- 7. Game #2: classic arcade -- 8. Game #3: endless runner -- 9. Game #4: physics fun -- 10. Are you ready? 
520 |a Chapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statements; If ... else; Using comments; Classes; Private versus public; Importing external libraries; Code editor; Hello world; Controlling the character; Destroying the enemy; Coroutines; Namespaces; Unity Scripting Reference; Summary; Chapter 5: What''s Your Input?; Overview; Input versus output 
520 |a If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you. 
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