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|a Jackson, Simon,
|e author.
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|a Mastering Unity 2D Game Development :
|b Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework! /
|c Simon Jackson ; cover image by Simon Jackson.
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264 |
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1 |
|a Birmingham, England :
|b Packt Publishing Ltd,
|c 2014.
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264 |
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4 |
|c ©2014
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300 |
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|a 1 online resource (474 pages) :
|b illustrations (some color)
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|a text
|b txt
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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1 |
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|a Community Experience Distilled
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588 |
0 |
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|a Online resource; title from PDF title page (ebrary, viewed September 2, 2014).
|
505 |
0 |
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|a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview; Getting assets; Collection of sites; Welcome to 2D; The new 2D mode; Sprites; Sprite Renderer; Sprite Editor; Spritesheets; Texture atlases; Sprite meshes; The Box2D physics system; The new animation Dope Sheet; Other Unity 4.3 improvements; Improved Mecanim performance; The Windows Phone API improvements and Windows 8.1 support; Dynamic Nav Mesh (Pro version only); Editor updates; MonoDevelop 4.01; Movie textures; Summary.
|
505 |
8 |
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|a Chapter 2: Building a CharacterGetting your project started -- the right way; Structure; Object naming; Understanding components; Accessing components using a shortcut; A better way to use components -- referencing; An even better way; Creating the project; Classes; The object-orientated design; The game structure; The common game object; More later; Planning behaviors; Behaviors for the common game object; Behaviors for the player''s character; Introducing the Unity sprite system; Importing sprites; Texture type -- sprite; Sprite Mode -- single/multiple; Packing tag; Pixels to units.
|
505 |
8 |
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|a The Sprite Editor buttonSprite Editor; Sprite splitter (slicer); View controls; Sprite region manipulation; Putting it together; Importing our main character; The hero; Controlling the hero; Going further; Summary; Chapter 3: Getting Animated; Sprite animation; Animation components; Animation controllers; Animation clips; The Animator component; Setting up animation controllers; Setting up animation clips; Manual animation clip creation; Automatic animation clip creation; Animator Dope Sheet; Dope/curve view; Putting it together; Setting up the animation controller.
|
505 |
8 |
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|a Adding your first animation clip (idle)Adding another animation clip (run); Connecting animation states; Accessing controllers from a script; Extra credit; Getting curvy; Going further; Summary; Chapter 4: The Game World; Backgrounds and layers; To slice or not to slice; The town background; The town buildings; The extra scenery; Building the scene; Adding the town background; Sprite sorting layers; Sprite sorting order; Updating the scene Sorting Layers; Working with the camera; Comparing Update, FixedUpdate, and LateUpdate; The perils of resolution; A better FollowCamera script.
|
505 |
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|a Transitioning and boundsTowns with borders; Journeying onwards; Planning for the larger picture; Backgrounds and active elements; Parallaxing; Foreground objects; Shaders and 2D; Going further; Summary; Chapter 5: NPCs and Interactions; Considering an RPG; Advanced programming techniques; Singletons and managers; The manager approach -- using empty game objects; The singleton approach -- using the C♯ singleton pattern; Communicating between game objects; Delegates; The configurable method pattern; The delegation pattern; Compound delegates; Events; Messaging; A better way.
|
520 |
|
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|a If you have C♯ knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Video games
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|a Video games
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|x Computer programs.
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|a Jeux vidéo
|x Programmation.
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|a Jeux vidéo
|x Programmation
|x Logiciels.
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|a GAMES
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|2 bisacsh
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|
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|a Video games
|x Programming
|2 fast
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|a Jackson, Simon,
|e cover designer.
|
776 |
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8 |
|i Print version:
|a Jackson, Simon.
|t Mastering unity 2D game development : become an expert in Unity3D's new 2D system, and then join in the adventure to build a full RPG game framework!
|d Birmingham, England : Packt Publishing Ltd, ©2014
|h ix, 449 pages
|k Community experience distilled.
|z 9781849697347
|
830 |
|
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|a Community experience distilled.
|
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