Cargando…

Mastering Unity 2D Game Development : Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework! /

If you have C♯ knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Jackson, Simon (Autor, Diseñador de portada)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing Ltd, 2014.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBSCO_ocn891381367
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cn|||||||||
008 140902t20142014enka o 001 0 eng d
040 |a E7B  |b eng  |e rda  |e pn  |c E7B  |d OCLCO  |d UMI  |d N$T  |d DEBBG  |d DEBSZ  |d EBLCP  |d IDEBK  |d S4S  |d COO  |d YDXCP  |d N$T  |d OCLCQ  |d N$T  |d OCLCQ  |d AGLDB  |d ICA  |d JBG  |d NRC  |d MERUC  |d OCLCQ  |d OCLCO  |d D6H  |d TEFOD  |d OCLCF  |d VTS  |d UKMGB  |d OCLCQ  |d STF  |d UKAHL  |d OCLCQ  |d AJS  |d OCLCO  |d OCLCQ  |d OCL  |d OCLCO 
016 7 |a 018014323  |2 Uk 
019 |a 889675884  |a 891786371  |a 907279868 
020 |a 9781849697354  |q (electronic bk.) 
020 |a 1849697353  |q (electronic bk.) 
020 |z 9781849697347 
020 |z 1849697345 
029 1 |a AU@  |b 000056015996 
029 1 |a CHNEW  |b 000689902 
029 1 |a CHNEW  |b 000689904 
029 1 |a CHNEW  |b 000888540 
029 1 |a CHVBK  |b 374474567 
029 1 |a DEBBG  |b BV042182683 
029 1 |a DEBSZ  |b 414089960 
029 1 |a DEBSZ  |b 417233698 
029 1 |a DEBSZ  |b 484728679 
029 1 |a GBVCP  |b 88284086X 
029 1 |a UKMGB  |b 018014323 
035 |a (OCoLC)891381367  |z (OCoLC)889675884  |z (OCoLC)891786371  |z (OCoLC)907279868 
037 |a CL0500000484  |b Safari Books Online 
037 |a 94FB0BC6-FA22-4F45-AB05-23D6961100C4  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a QA76.76.C672  |b J33 2014eb 
072 7 |a GAM  |x 001000  |2 bisacsh 
082 0 4 |a 794.81526  |2 22 
049 |a UAMI 
100 1 |a Jackson, Simon,  |e author. 
245 1 0 |a Mastering Unity 2D Game Development :  |b Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework! /  |c Simon Jackson ; cover image by Simon Jackson. 
264 1 |a Birmingham, England :  |b Packt Publishing Ltd,  |c 2014. 
264 4 |c ©2014 
300 |a 1 online resource (474 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community Experience Distilled 
588 0 |a Online resource; title from PDF title page (ebrary, viewed September 2, 2014). 
505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview; Getting assets; Collection of sites; Welcome to 2D; The new 2D mode; Sprites; Sprite Renderer; Sprite Editor; Spritesheets; Texture atlases; Sprite meshes; The Box2D physics system; The new animation Dope Sheet; Other Unity 4.3 improvements; Improved Mecanim performance; The Windows Phone API improvements and Windows 8.1 support; Dynamic Nav Mesh (Pro version only); Editor updates; MonoDevelop 4.01; Movie textures; Summary. 
505 8 |a Chapter 2: Building a CharacterGetting your project started -- the right way; Structure; Object naming; Understanding components; Accessing components using a shortcut; A better way to use components -- referencing; An even better way; Creating the project; Classes; The object-orientated design; The game structure; The common game object; More later; Planning behaviors; Behaviors for the common game object; Behaviors for the player''s character; Introducing the Unity sprite system; Importing sprites; Texture type -- sprite; Sprite Mode -- single/multiple; Packing tag; Pixels to units. 
505 8 |a The Sprite Editor buttonSprite Editor; Sprite splitter (slicer); View controls; Sprite region manipulation; Putting it together; Importing our main character; The hero; Controlling the hero; Going further; Summary; Chapter 3: Getting Animated; Sprite animation; Animation components; Animation controllers; Animation clips; The Animator component; Setting up animation controllers; Setting up animation clips; Manual animation clip creation; Automatic animation clip creation; Animator Dope Sheet; Dope/curve view; Putting it together; Setting up the animation controller. 
505 8 |a Adding your first animation clip (idle)Adding another animation clip (run); Connecting animation states; Accessing controllers from a script; Extra credit; Getting curvy; Going further; Summary; Chapter 4: The Game World; Backgrounds and layers; To slice or not to slice; The town background; The town buildings; The extra scenery; Building the scene; Adding the town background; Sprite sorting layers; Sprite sorting order; Updating the scene Sorting Layers; Working with the camera; Comparing Update, FixedUpdate, and LateUpdate; The perils of resolution; A better FollowCamera script. 
505 8 |a Transitioning and boundsTowns with borders; Journeying onwards; Planning for the larger picture; Backgrounds and active elements; Parallaxing; Foreground objects; Shaders and 2D; Going further; Summary; Chapter 5: NPCs and Interactions; Considering an RPG; Advanced programming techniques; Singletons and managers; The manager approach -- using empty game objects; The singleton approach -- using the C♯ singleton pattern; Communicating between game objects; Delegates; The configurable method pattern; The delegation pattern; Compound delegates; Events; Messaging; A better way. 
520 |a If you have C♯ knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 7 |a Unity (Electronic resource)  |2 blmlsh 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Programming  |x Computer programs. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Programmation  |x Logiciels. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
700 1 |a Jackson, Simon,  |e cover designer. 
776 0 8 |i Print version:  |a Jackson, Simon.  |t Mastering unity 2D game development : become an expert in Unity3D's new 2D system, and then join in the adventure to build a full RPG game framework!  |d Birmingham, England : Packt Publishing Ltd, ©2014  |h ix, 449 pages  |k Community experience distilled.  |z 9781849697347 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=836629  |z Texto completo 
936 |a BATCHLOAD 
938 |a Askews and Holts Library Services  |b ASKH  |n AH27084435 
938 |a EBL - Ebook Library  |b EBLB  |n EBL1774324 
938 |a ebrary  |b EBRY  |n ebr10921235 
938 |a EBSCOhost  |b EBSC  |n 836629 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis29662592 
938 |a YBP Library Services  |b YANK  |n 12055197 
994 |a 92  |b IZTAP