Virtual reality : rehabilitation in motor, cognitive and sensorial disorders /
Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support fo...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Nova Publishers,
[2014]
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Colección: | Disability studies (Nova Science Publishers)
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; Library of Congress Cataloging-in-Publication Data; CONTENTS; INTRODUCTION; Chapter 1: VIRTUAL REALITY BASED REHABILITATION APPLICATIONS FOR MOTOR, COGNITIVE AND SENSORIAL DISORDERS; SECTION ONE: VIRTUAL REALITY AND REHABILITATION; Chapter 2: MOVEMENT REHABILITATION INVIRTUAL REALITY FROM THEN TO NOW: HOW ARE WE DOING?; INTRODUCTION; VIRTUAL REALITY AS A TOOL TO PROVIDE INTENSIVE INTERVENTION DOSING.
- MANIPULATING ELEMENTS IN VR TO FACILITATE MOTOR SKILL DEVELOPMENTCOMMERCIALLY AVAILABLE VR EXERCISE SYSTEMS; SENSITIVITY OF OUTCOME MEASURES; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 3: VIRTUAL REALITY FOR COGNITIVE REHABILITATION; INTRODUCTION; STRENGTH AND WEAKNESSES OF VR TECHNOLOGIES REGARDING COGNITIVE REHABILITATION; WHAT DO WE LEARN FROM CONVENTIONAL REHABILITATION AND COGNITIVE REORGANIZATION?; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES.
- Chapter 4: BALANCE REHABILITATION USING CUSTOM-MADE WII BALANCE BOARD EXERCISES: CLINICAL EFFECTIVENESS AND MAINTENANCE OF GAINS IN ACQUIRED BRAIN INJURY POPULATIONINTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 5: DEVELOPMENT OF A SYSTEM FOR THE ASSESSMENT OF A DUAL-TASK PERFORMANCE BASED ON A MOTION-CAPTURE DEVICE; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 6: VIRTUAL EXERCISES TO PROMOTE COGNITIVE RECOVERY IN STROKE PATIENTS; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES.
- Chapter 7: AUTOMATIC NON-CONTACT CATEGORIZATION OF UPPER BODY MOTION IMPAIRMENTS AND COMMON POST-STROKE MOTION SYNERGIESINTRODUCTION; METHODS; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 8: AUGMENTED REALITY IMPROVES MYOELECTRIC PROSTHESIS TRAINING; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 9: PATIENT ENGAGEMENT AND CLINICAL FEASIBILITY OF AUGMENTED REFLECTION TECHNOLOGY FOR STROKE REHABILITATION; INTRODUCTION; METHODS; PARTICIPANTS; PROCEDURE AND EXPERIMENTAL DESIGN; NONCLINICAL MEASURES; RESULTS AND DISCUSSION; CONCLUSION.
- ACKNOWLEDGMENTSREFERENCES; Chapter 10: USING VIRTUAL ENVIRONMENTS FOR TRIGGER IDENTIFICATION IN ADDICTION TREATMENT; INTRODUCTION; RELATED WORK; OBJECTIVES; METHOD; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 11: IMPACT OF CONTEXTUAL ADDITIONAL STIMULI ON THE PERFORMANCE IN A VIRTUAL ACTIVITY OF DAILY LIVING (VADL) AMONG PATIENTS WITH BRAIN INJURY AND CONTROLS; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 12: CHILEAN HIGHER EDUCATION ENTRANCE EXAMINATION FOR LEARNERS WHO ARE BLIND; INTRODUCTION; AUDIOPSU SYSTEM; EVALUATION.