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Virtual reality : rehabilitation in motor, cognitive and sensorial disorders /

Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support fo...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Sharkey, Paul, 1962- (Editor ), Merrick, Joav, 1950- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Nova Publishers, [2014]
Colección:Disability studies (Nova Science Publishers)
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Virtual reality :  |b rehabilitation in motor, cognitive and sensorial disorders /  |c Paul M. Sharkey and Joav Merrick, editors. 
264 1 |a New York :  |b Nova Publishers,  |c [2014] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Disability studies 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; Library of Congress Cataloging-in-Publication Data; CONTENTS; INTRODUCTION; Chapter 1: VIRTUAL REALITY BASED REHABILITATION APPLICATIONS FOR MOTOR, COGNITIVE AND SENSORIAL DISORDERS; SECTION ONE: VIRTUAL REALITY AND REHABILITATION; Chapter 2: MOVEMENT REHABILITATION INVIRTUAL REALITY FROM THEN TO NOW: HOW ARE WE DOING?; INTRODUCTION; VIRTUAL REALITY AS A TOOL TO PROVIDE INTENSIVE INTERVENTION DOSING. 
505 8 |a MANIPULATING ELEMENTS IN VR TO FACILITATE MOTOR SKILL DEVELOPMENTCOMMERCIALLY AVAILABLE VR EXERCISE SYSTEMS; SENSITIVITY OF OUTCOME MEASURES; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 3: VIRTUAL REALITY FOR COGNITIVE REHABILITATION; INTRODUCTION; STRENGTH AND WEAKNESSES OF VR TECHNOLOGIES REGARDING COGNITIVE REHABILITATION; WHAT DO WE LEARN FROM CONVENTIONAL REHABILITATION AND COGNITIVE REORGANIZATION?; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES. 
505 8 |a Chapter 4: BALANCE REHABILITATION USING CUSTOM-MADE WII BALANCE BOARD EXERCISES: CLINICAL EFFECTIVENESS AND MAINTENANCE OF GAINS IN ACQUIRED BRAIN INJURY POPULATIONINTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 5: DEVELOPMENT OF A SYSTEM FOR THE ASSESSMENT OF A DUAL-TASK PERFORMANCE BASED ON A MOTION-CAPTURE DEVICE; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 6: VIRTUAL EXERCISES TO PROMOTE COGNITIVE RECOVERY IN STROKE PATIENTS; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES. 
505 8 |a Chapter 7: AUTOMATIC NON-CONTACT CATEGORIZATION OF UPPER BODY MOTION IMPAIRMENTS AND COMMON POST-STROKE MOTION SYNERGIESINTRODUCTION; METHODS; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 8: AUGMENTED REALITY IMPROVES MYOELECTRIC PROSTHESIS TRAINING; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 9: PATIENT ENGAGEMENT AND CLINICAL FEASIBILITY OF AUGMENTED REFLECTION TECHNOLOGY FOR STROKE REHABILITATION; INTRODUCTION; METHODS; PARTICIPANTS; PROCEDURE AND EXPERIMENTAL DESIGN; NONCLINICAL MEASURES; RESULTS AND DISCUSSION; CONCLUSION. 
505 8 |a ACKNOWLEDGMENTSREFERENCES; Chapter 10: USING VIRTUAL ENVIRONMENTS FOR TRIGGER IDENTIFICATION IN ADDICTION TREATMENT; INTRODUCTION; RELATED WORK; OBJECTIVES; METHOD; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 11: IMPACT OF CONTEXTUAL ADDITIONAL STIMULI ON THE PERFORMANCE IN A VIRTUAL ACTIVITY OF DAILY LIVING (VADL) AMONG PATIENTS WITH BRAIN INJURY AND CONTROLS; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 12: CHILEAN HIGHER EDUCATION ENTRANCE EXAMINATION FOR LEARNERS WHO ARE BLIND; INTRODUCTION; AUDIOPSU SYSTEM; EVALUATION. 
520 |a Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support for people with disabilities. Virtual reality technologies offer new paradigms for human exploration, understanding and support by providing participants a safe setting in which they can interact and develop goal-oriented activities within functional-virtual environments, especially when they find the. 
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650 0 |a Virtual reality therapy. 
650 0 |a Virtual reality in medicine. 
650 0 |a Nervous system  |x Diseases  |x Patients  |x Rehabilitation. 
650 6 |a Thérapie virtuelle. 
650 6 |a Réalité virtuelle en médecine. 
650 7 |a HEALTH & FITNESS  |x Diseases  |x Brain.  |2 bisacsh 
650 7 |a MEDICAL  |x Physical Medicine & Rehabilitation.  |2 bisacsh 
650 7 |a MEDICAL  |x Laboratory Medicine.  |2 bisacsh 
650 7 |a Nervous system  |x Diseases  |x Patients  |x Rehabilitation.  |2 fast  |0 (OCoLC)fst01036116 
650 7 |a Virtual reality in medicine.  |2 fast  |0 (OCoLC)fst01167703 
650 7 |a Virtual reality therapy.  |2 fast  |0 (OCoLC)fst01167704 
700 1 |a Sharkey, Paul,  |d 1962-  |e editor. 
700 1 |a Merrick, Joav,  |d 1950-  |e editor. 
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830 0 |a Disability studies (Nova Science Publishers) 
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