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EBSCO_ocn889265797 |
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019 |
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|a 1259100488
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020 |
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|a 9781849695473
|q (electronic bk.)
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|a 1849695474
|q (electronic bk.)
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|z 1849695466
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|z 9781849695466
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1 |
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|a AU@
|b 000056689800
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1 |
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|a CHNEW
|b 000686269
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1 |
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|a DEBSZ
|b 484727192
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035 |
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|a (OCoLC)889265797
|z (OCoLC)1259100488
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050 |
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4 |
|a QA76.76.H94
|b .M359 2014eb
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072 |
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7 |
|a COM
|x 018000
|2 bisacsh
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082 |
0 |
4 |
|a 005.72
|2 23
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049 |
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|a UAMI
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100 |
0 |
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|a Makzan,
|e author.
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245 |
1 |
0 |
|a HTML5 game development HOTSHOT :
|b build interactive games with HTML, DOM, and the CreateJS game library /
|c Makzan ; cover image by Thomas Mak.
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264 |
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1 |
|a Birmingham, England :
|b Packt Publishing,
|c 2014.
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264 |
|
4 |
|c ©2014
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300 |
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|a 1 online resource (366 pages) :
|b illustrations (some color)
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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500 |
|
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|a "Cool projects that will push your skills to the limit"--Cover
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500 |
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|a Includes index.
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588 |
0 |
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|a Online resource; title from PDF title page (ebrary, viewed July 19, 2014).
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505 |
0 |
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Building a CSS Quest Game; Mission briefing; Creating the HTML structure; Managing the game scene; Representing the quest composition; Placing the patterns on the deck ; Selecting the pattern; Comparing the player and compositions of the quest; Showing different quests; Adding a countdown timer to the game; Mission accomplished; Hotshot challenges; Project 2: Card Battle!; Mission briefing; Creating the game scenes; Creating a 3D card-flipping effect; Selecting a card
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505 |
8 |
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|a Adding a power value to the cardsCreating the opponent's card; Building the battle animation; Adding health points to the game; Restarting the game for the next round of battle; Mission accomplished; Hotshot challenges; Project 3: Space Runner; Mission briefing; Managing the scenes; Defining the floor and tiles in the game; Controlling the tiles creation in JavaScript; Using a game loop; Parallax background scrolling; Controlling a player with the keyboard; Determining a collision between the player and tiles; Sprite sheet animation; Mission accomplished; Hotshot challenges
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505 |
8 |
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|a Project 4: Multiply DefenseMission briefing; Setting up the canvas and EaselJS; Defining the numbered box; The game loop and falling boxes; Inputs and equations; Removing the boxes; Ending the game; Restarting the game; Replacing the rectangle shape with bitmap graphics; Mission accomplished; A Hotshot challenge; Project 5: Building an Isometric City Game; Mission briefing; Designing the game's user interface; Placing the tiles and grid in the city layer; Choosing which building to build; Placing buildings on the floor; Advancing the construction progress over time
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505 |
8 |
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|a Generating coins and diamondsCollecting pop-up diamonds; Saving and loading the game progress; Mission accomplished; Hotshot challenges; Project 6: Space Defenders; Mission briefing; Setting up the user interface; Placing the defense buildings; Summoning the enemies; Generating energy; Enemies attacking the buildings; Firing bullets and attacking the enemies; Controlling enemy waves; Loading the bitmap graphics into the game; Mission accomplished; Hotshot challenges; Project 7: A Ball-shooting Machine with the Physics Engine; Mission briefing; Creating a simulated physics world
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505 |
8 |
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|a Shooting the ballHandling collision detection; Defining levels; Adding a launch bar with power; Adding a cross obstacle; Visualizing the graphics; Choosing a level; Mission accomplished; Hotshot challenges; Project 8: Creating a Sushi Shop Game with Device Scaling; Mission briefing; Making the responsive layout; Decorating the game; Making the sushi; Creating a customer queue; Refilling sushi ingredients; Adding sound effects; Distributing the game; Making the game mobile friendly; Mission accomplished; A Hotshot challenge; Index
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520 |
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|a With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
|
0 |
|a HTML (Document markup language)
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650 |
|
0 |
|a Video games
|x Design.
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650 |
|
6 |
|a HTML (Langage de balisage)
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a HTML.
|2 aat
|
650 |
|
7 |
|a COMPUTERS
|x Data Processing.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a HTML (Document markup language)
|2 fast
|
700 |
1 |
|
|a Mak, Thomas,
|e cover designer.
|
776 |
0 |
8 |
|i Print version:
|a Makzan.
|t HTML5 game development HOTSHOT : build interactive games with HTML, DOM, and the CreateJS game library.
|d Birmingham, England : Packt Publishing, ©2014
|h iii, 344 pages
|z 9781849695466
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=810980
|z Texto completo
|
936 |
|
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|a BATCHLOAD
|
938 |
|
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|a ebrary
|b EBRY
|n ebr10895032
|
938 |
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|a EBSCOhost
|b EBSC
|n 810980
|
994 |
|
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|a 92
|b IZTAP
|