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HTML5 game development HOTSHOT : build interactive games with HTML, DOM, and the CreateJS game library /

With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-ba...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Makzan (Autor)
Otros Autores: Mak, Thomas (Diseñador de portada)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing, 2014.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 0 |a Makzan,  |e author. 
245 1 0 |a HTML5 game development HOTSHOT :  |b build interactive games with HTML, DOM, and the CreateJS game library /  |c Makzan ; cover image by Thomas Mak. 
264 1 |a Birmingham, England :  |b Packt Publishing,  |c 2014. 
264 4 |c ©2014 
300 |a 1 online resource (366 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a "Cool projects that will push your skills to the limit"--Cover 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed July 19, 2014). 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Building a CSS Quest Game; Mission briefing; Creating the HTML structure; Managing the game scene; Representing the quest composition; Placing the patterns on the deck ; Selecting the pattern; Comparing the player and compositions of the quest; Showing different quests; Adding a countdown timer to the game; Mission accomplished; Hotshot challenges; Project 2: Card Battle!; Mission briefing; Creating the game scenes; Creating a 3D card-flipping effect; Selecting a card 
505 8 |a Adding a power value to the cardsCreating the opponent's card; Building the battle animation; Adding health points to the game; Restarting the game for the next round of battle; Mission accomplished; Hotshot challenges; Project 3: Space Runner; Mission briefing; Managing the scenes; Defining the floor and tiles in the game; Controlling the tiles creation in JavaScript; Using a game loop; Parallax background scrolling; Controlling a player with the keyboard; Determining a collision between the player and tiles; Sprite sheet animation; Mission accomplished; Hotshot challenges 
505 8 |a Project 4: Multiply DefenseMission briefing; Setting up the canvas and EaselJS; Defining the numbered box; The game loop and falling boxes; Inputs and equations; Removing the boxes; Ending the game; Restarting the game; Replacing the rectangle shape with bitmap graphics; Mission accomplished; A Hotshot challenge; Project 5: Building an Isometric City Game; Mission briefing; Designing the game's user interface; Placing the tiles and grid in the city layer; Choosing which building to build; Placing buildings on the floor; Advancing the construction progress over time 
505 8 |a Generating coins and diamondsCollecting pop-up diamonds; Saving and loading the game progress; Mission accomplished; Hotshot challenges; Project 6: Space Defenders; Mission briefing; Setting up the user interface; Placing the defense buildings; Summoning the enemies; Generating energy; Enemies attacking the buildings; Firing bullets and attacking the enemies; Controlling enemy waves; Loading the bitmap graphics into the game; Mission accomplished; Hotshot challenges; Project 7: A Ball-shooting Machine with the Physics Engine; Mission briefing; Creating a simulated physics world 
505 8 |a Shooting the ballHandling collision detection; Defining levels; Adding a launch bar with power; Adding a cross obstacle; Visualizing the graphics; Choosing a level; Mission accomplished; Hotshot challenges; Project 8: Creating a Sushi Shop Game with Device Scaling; Mission briefing; Making the responsive layout; Decorating the game; Making the sushi; Creating a customer queue; Refilling sushi ingredients; Adding sound effects; Distributing the game; Making the game mobile friendly; Mission accomplished; A Hotshot challenge; Index 
520 |a With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a HTML (Document markup language) 
650 0 |a Video games  |x Design. 
650 6 |a HTML (Langage de balisage) 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a HTML.  |2 aat 
650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a HTML (Document markup language)  |2 fast 
700 1 |a Mak, Thomas,  |e cover designer. 
776 0 8 |i Print version:  |a Makzan.  |t HTML5 game development HOTSHOT : build interactive games with HTML, DOM, and the CreateJS game library.  |d Birmingham, England : Packt Publishing, ©2014  |h iii, 344 pages  |z 9781849695466 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=810980  |z Texto completo 
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938 |a EBSCOhost  |b EBSC  |n 810980 
994 |a 92  |b IZTAP