Immersive learning : designing for authentic practice /
" ... Walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design; Outline the process of designing for immer...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Alexandria, VA :
ASTD Press,
©2013.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Pagano, Koreen Olbrish. | |
245 | 1 | 0 | |a Immersive learning : |b designing for authentic practice / |c Koreen Olbrish Pagano. |
260 | |a Alexandria, VA : |b ASTD Press, |c ©2013. | ||
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
588 | 0 | |a Online resource; title from title page (Safari, viewed July 9, 2014). | |
504 | |a Includes bibliographical references. | ||
520 | |a " ... Walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design; Outline the process of designing for immersion; See real examples of organizations that have applied these principles to solve learning and performance challenges."-- |c Portion of summary from book. | ||
505 | 0 | |a Section 1: Immersive learning -- What is immersive learning? -- Why should you use immersive learning? -- Section 2: The immersive learning design process -- Analysis: Identify the problem -- Design: Create the world -- Development: Put it together -- Implementation: Use it -- Evaluation: Know it works -- Section 3: Examples of immersive learning -- Contextualized learning -- Service skills -- Personal behavior change -- Working together -- Building something better -- Decision making -- The real world -- Section 4: Wrap-up -- The future of immersive learning. | |
546 | |a English. | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a Instructional systems |x Design. | |
650 | 0 | |a Educational technology. | |
650 | 0 | |a Educational games. | |
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650 | 7 | |a EDUCATION |x Organizations & Institutions. |2 bisacsh | |
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650 | 7 | |a Social Sciences. |2 hilcc | |
650 | 7 | |a Theory & Practice of Education. |2 hilcc | |
776 | 0 | 8 | |i Print version: |a Pagano, Koreen Olbrish. |t Immersive learning. |d Alexandria, VA : ASTD Press, ©2013 |w (DLC) 2013951484 |
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