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Learning Experiences to Promote Mathematics Learning : Yearbook 2014, Association of Mathematics Educators.

This sixth volume, in the series of yearbooks by the Association of Mathematics Educators in Singapore, entitled Learning Experiences to Promote Mathematics Learning is unique in that it focuses on a single theme in mathematics education. The objective is for teachers and researchers to advance the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Toh, Pee Choon
Otros Autores: Toh, Tin Lam, Kaur, Berinderjeet
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore : World Scientific Publishing Company, 2014.
Colección:Yearbook (Association of Mathematics Educators (Singapore)) ; 2014.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Chapter 1 It Matters How Students Learn Mathematics; 1 Introduction; 2 Learning Experiences in the Mathematics Syllabuses; 3 Fundamentals for Active and Motivated Learning; 4 Learning Experiences for Developing Mathematical Processes; 5 Use of ICT Tools for Learning; 6 Some Concluding Thoughts; References; Chapter 2 M_Crest: A Framework of Motivation to Learn Mathematics; 1 Introduction; 2 Motivation Theories; 3 The M_Crest Framework; 3.1 M = Meaningfulness; 3.2 C = Confidence; 3.3 R = Relevance; 3.4 E = Enjoyment; 3.5 S = Social relationships; 3.6 T = Targets (goals).
  • 3.7 A Combination of Motivators4 Teacher Research into Motivation to Learn; 5 Conclusion; References; Chapter 3 Designing Learning Experiences for Effective Instruction in Secondary Mathematics; 1 Introduction; 2 Learning Experience; 3 Principles for Selecting Appropriate Learning Experiences; 3.1 Principle One; 3.2 Principle Two; 3.3 Principle Three; 3.4 Principle Four; 3.5 Principle Five; 4 Organization of Learning Experience; 4.1 Planning of learning experience: An example of solving linear algebraic equations; 4.2 Overview of the planning of learning experience; 5 Conclusion; References.
  • Chapter 4 Providing Students' Authentic Learning Experience through 3D Printing Technology1 Introduction; 2 Authentic Learning Experience; 2.1 What is authentic learning?; 2.2 Why is authentic learning important in the mathematics classroom?; 3 3D Printing Technology; 3.1 What is three-dimensional (3D) printing?; 3.2 What are the benefits and difficulties of using 3D printer in a mathematics class?; 3.3 How does 3D printing technology support an authentic learning experience?; 4 The Project of Restoring Cultural Artefacts; 4.1 Phase 1 exploring Jeulmun pottery.
  • 4.2 Phase 2 Reproducing Jeulmun pottery with 3D printing technology4.3 Designing an authentic learning environment; 5 Conclusion; 5.1 What did students experience in terms of learning?; 5.2 Going further; Acknowledgement; References; Chapter 5 What do Teachers Need to Know to Teach Secondary Mathematics; 1 Introduction; 2 Mathematics Content Knowledge; 3 Pedagogical Content Knowledge; 4 The CEMENT Project; 4.1 The survey; 4.2 Participants; 5 Examples of Content Knowledge Items; 6 Examples of Pedagogical Content Knowledge Items; 7 Using the Items in Professional Learning; 8 Conclusion.
  • AcknowledgementReferences; Chapter 6 Defining, Extending, and Creating: Key Experiences in Mathematics; 1 Introduction; 2 Examining and Creating Definitions in Doing Mathematics; 3 Defining, Extending, and Creating: An Example; 3.1 Students; 3.2 Procedure; 3.3 Teacher's roles; 3.4 Tasks; 3.5 Results; 3.6 An overview of students' problem solving: Session 8 with Pair II; 4 Understanding the Nature of Definitions in Mathematics; 5 Final Remarks; References; Chapter 7 Teaching for Abstraction through Mathematical Learning Experiences; 1 Introduction; 2 Teaching for Abstraction; 3 This Study.