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EBSCO_ocn880458044 |
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OCoLC |
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20231017213018.0 |
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m o d |
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140519t20142014enka o 001 0 eng d |
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|a 018014317
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|z (OCoLC)878918867
|z (OCoLC)880640878
|z (OCoLC)1259147745
|
037 |
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|a CL0500000436
|b Safari Books Online
|
050 |
|
4 |
|a TK6570.M6
|b .B66 2014eb
|
072 |
|
7 |
|a COM
|x 013000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 014000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 018000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 067000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 032000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 037000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 052000
|2 bisacsh
|
082 |
0 |
4 |
|a 005.26
|2 23
|
049 |
|
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|a UAMI
|
100 |
1 |
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|a Booker, Amy M.,
|e author.
|
245 |
1 |
0 |
|a Learning objective-C by developing iPhone games :
|b leverage Xcode and objective-C to develop iPhone games /
|c Amy M. Booker, Joseph D. Walters ; cover image by Joseph D. Walters.
|
264 |
|
1 |
|a Birmingham, England :
|b Packt Publishing,
|c 2014.
|
264 |
|
4 |
|c ©2014
|
300 |
|
|
|a 1 online resource (284 pages) :
|b illustrations (some color), tables
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|
490 |
1 |
|
|a Community Experience Distilled
|
500 |
|
|
|a Includes index.
|
588 |
0 |
|
|a Online resource; title from PDF title page (ebrary, viewed May 17, 2014).
|
505 |
0 |
|
|a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: The Environment -- Installing and Working with Xcode; Becoming an Apple developer ; Registering as an Apple developer; Becoming an iOS developer; Registering as an iOS developer; Downloading and installing Xcode; The Xcode IDE; Opening Xcode for the first time; The Xcode workspace; The toolbar; The Stop button; The Scheme pop-up menu; The Activity viewer; The Editor buttons; The View buttons; The Navigation area; The Editor area; The Debugger area; The Utility area.
|
505 |
8 |
|
|a The iOS Simulator Summary; Chapter 2: Programming and Objective-C; Understanding Objective-C; Programming basics; Basic data types; Text data types; Numeric data types; Other data types; Variables; Constants; Comments; Operators; Arithmetic operators; Comparison operators; Logical operators; Increment and decrement operators; Compound operators; Control statements; The if statement; The if ... else statement; The if ... else if statement; The switch statement; Loops; The for loop; The while loop; The do while loop; The break statement; The continue statement; Functions; Variable scope.
|
505 |
8 |
|
|a Object-oriented programmingObjects; Classes; Methods; Pointers; Objective-C data types; NSString; NSMutableString; NSNumber; NSSet; NSMutableSet; NSArray; NSMutableArray; Hello World!; Programming with Objective-C; @interface; @implementation; Model-view-controller; Summary; Chapter 3: iPhone Game Development Basics -- The Matching Game; Scenes and views; Understanding storyboards; The memory game code; Frameworks; Building our game scene; Summary; Chapter 4: Drawing Pictures -- Space Invaders; Understanding screens and graphics; Adding graphics programmatically; Moving our ship sprite.
|
505 |
8 |
|
|a Creating our enemiesUsing a sprite sheet; Creating the enemy bombs; Summary; Chapter 5: The Game Engine -- Space Invaders Part 2; Understanding the game logic; Understanding state machines; Learning the game state; Collision detection; Timers and frame rates; Debugging your code; Summary; Chapter 6: The Audio Engine -- The Simon Memory Game; Introduction to audio; File formats; Bit rates; Sample rates; Data formats; The Simon Says game; Summary; Chapter 7: User Interactivity -- Mini Golf; Using user input and touch events; Using gestures in iOS apps; Using touch start, move, and end.
|
505 |
8 |
|
|a Initializing our codeTouch events; Updating the screen; Using other mechanisms; Shake; Orientation; Tilt; Motion; Summary; Chapter 8: The Galaxy Game; Planning the game; Creating the game concept document; Creating the game design document; Creating the technical design document; Considering the design and flow; Focusing on resource management; Creating game screens; Building the user interface; Setting up the gameplay environment; Creating and controlling the player; Creating and controlling the enemies; Collision detection; Adding sounds; Summary; Chapter 9: Releasing Your Game.
|
520 |
|
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|a Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games. If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected.
|
546 |
|
|
|a English.
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a iPhone (Smartphone)
|x Programming.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a iPhone (Téléphone intelligent)
|x Programmation.
|
650 |
|
7 |
|a COMPUTERS
|x Computer Literacy.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Computer Science.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Data Processing.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Hardware
|x General.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Information Technology.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Machine Theory.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Reference.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
700 |
1 |
|
|a Walters, Joseph D.,
|e cover designer.
|
776 |
0 |
8 |
|i Print version:
|a Booker, Amy M.
|t Learning objective-C by developing iPhone games : leverage Xcode and objective-C to develop iPhone games.
|d Birmingham, England : Packt Publishing, ©2014
|h v, 263 pages
|k Community experience distilled.
|z 9781849696104
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=771460
|z Texto completo
|
936 |
|
|
|a BATCHLOAD
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH26851299
|
938 |
|
|
|a ebrary
|b EBRY
|n ebr10868172
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 771460
|
938 |
|
|
|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis28268650
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 11800720
|
994 |
|
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|a 92
|b IZTAP
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