Cargando…

GameMaker game programming with GML /

A step-by-step approach to build your knowledge, starting from a simple ""hello world"" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio d...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: DeLucas, Matthew (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing Limited, 2014.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBSCO_ocn879214581
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 140505s2014 enk o 000 0 eng d
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d IDEBK  |d MHW  |d EBLCP  |d CDX  |d DEBSZ  |d YDXCP  |d OCLCQ  |d COO  |d OCLCO  |d OCLCF  |d FEM  |d AGLDB  |d OCLCQ  |d ICA  |d OCLCQ  |d JBG  |d TEFOD  |d ZCU  |d MERUC  |d OCLCQ  |d D6H  |d OCLCQ  |d VTS  |d ICG  |d OCLCQ  |d STF  |d DKC  |d AU@  |d OCLCQ  |d AJS  |d OCLCQ  |d OCLCO  |d OCLCQ 
019 |a 878918471  |a 968046756  |a 969033960  |a 994611032 
020 |a 9781783559459  |q (electronic bk.) 
020 |a 1783559454  |q (electronic bk.) 
020 |a 1306708915  |q (electronic bk.) 
020 |a 9781306708913  |q (electronic bk.) 
020 |z 1783559446 
020 |z 9781783559442 
029 1 |a AU@  |b 000059691739 
029 1 |a DEBBG  |b BV043606871 
029 1 |a DEBSZ  |b 40569122X 
029 1 |a DEBSZ  |b 484722603 
035 |a (OCoLC)879214581  |z (OCoLC)878918471  |z (OCoLC)968046756  |z (OCoLC)969033960  |z (OCoLC)994611032 
037 |a 602142  |b MIL 
037 |a 2359AC0F-6DD4-4D55-81D5-D07E589A904A  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a GV1469.2 
072 7 |a GAM  |x 001000  |2 bisacsh 
082 0 4 |a 794.8  |b 23  |2 22 
049 |a UAMI 
100 1 |a DeLucas, Matthew,  |e author. 
245 1 0 |a GameMaker game programming with GML /  |c Matthew DeLucas. 
264 1 |a Birmingham :  |b Packt Publishing Limited,  |c 2014. 
300 |a 1 online resource (378 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 1 |a Community Experience Distilled 
588 0 |a Print version record. 
520 |a A step-by-step approach to build your knowledge, starting from a simple ""hello world"" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual ga 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Computer games  |x Computer programs. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Computer games  |x Computer programs.  |2 fast  |0 (OCoLC)fst00872110 
776 0 8 |i Print version:  |a DeLucas, Matthew.  |t GameMaker Game Programming with GML  |z 1783559446  |w (OCoLC)876345794 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=771459  |z Texto completo 
938 |a Coutts Information Services  |b COUT  |n 28268651 
938 |a EBSCOhost  |b EBSC  |n 771459 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis28268651 
938 |a YBP Library Services  |b YANK  |n 11800715 
994 |a 92  |b IZTAP