Cargando…

CryENGINE game programming with C++, C♯, and Lua /

This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games. This book is intended for developers lookin...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lundgren, Filip
Otros Autores: Pearce-Authers, Ruan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2013.
Colección:Community experience distilled
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games. This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.
Notas:Includes index.
Descripción Física:1 online resource (276 pages) : illustrations
ISBN:9781849695916
1849695911