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Photographic rendering with V-Ray for SketchUp : an all-inclusive guide to creating a photo quality V-Ray render for SketchUp /

This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. If you are a SketchUp user who would love to turn your fav...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bradley, Brian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Pub., 2014.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Photographic rendering with V-Ray for SketchUp :  |b an all-inclusive guide to creating a photo quality V-Ray render for SketchUp /  |c Brian Bradley. 
260 |a Birmingham, UK :  |b Packt Pub.,  |c 2014. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from cover (Safari, viewed Apr 1, 2014). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Diving Straight into Photographic Rendering; What this chapter is all about; Good composition is the foundation of photographic rendering; Improving our opening scene; Working with six new views; Matching viewport and render aspect ratios; Lighting that sets the mood!; Stepping through the render process; Using V-Ray's physical camera model; Global illumination controls; Materials that make us believe!; Creating the floor material 
505 8 |a Adding surface propertiesFinal setting tweaks!; Render settings for final output; Summary; Chapter 2: Lighting an Interior Daytime Scene; Looking at our SketchUp scene; Defining our goals; Methods for defining our vision; Writing a definition; Painting a definition; Compiling a definition; Artistic exercise; My definition for the gallery interior; Lighting workflow; Sunlight is our key light; SketchUp shadow settings -- positioning the V-Ray Sun; Using a V-Ray spotlight as the key light; Skylight is our Fill light; Using Rectangle lights; Testing our shot views; Evaluation time 
505 8 |a Using the GI skylightTrying out the Dome light; Adding a High Dynamic Range Image to the mix; Bringing the sky back into view; Wrap up; Summary; Chapter 3: Lighting an Interior Nighttime Scene Using IES Lights; Taking a look at our SketchUp file; Defining our goals; Observation is crucial; My definition for interior nighttime scene lighting; The lighting process; Contrasting artistic and realistic indoor lighting; Do we have a key light?; Understanding the IES files; Downloading and viewing IES profiles; Starting with a blank canvas; Setting an initial exposure level 
505 8 |a Adding some much-needed ambienceUsing the V-Ray Sky; The GI skylight; HDRI to the rescue; Layering up our IES lights; Adding the IES down lighters; Creating the IES Uplighters; Evaluating the render with all lights enabled; Pre-visualizing image corrections using V-Ray FrameBuffer; Summary; Chapter 4: Lighting an Exterior Daylight Scene; Setting up our SketchUp file; Reference and observation; Sunlight color; Skylight color; Shadow properties; Ambient occlusion; Camera matched exterior; Defining our exterior daylight setup; The lighting process; Setting a starting exposure level 
505 8 |a Sunlight is keySunlight color; Shadow quality; Filling in with the skylight; Using the V-Ray Sky; Image-based lighting for exteriors; Adding the HDRI; Adding direct sunlight to a HDRI setup; Creating even stronger occlusion shadows; Creating a better sky; Tweaking exposure; Experimenting with white balancing; Summary; Chapter 5: Understanding the Principles of Light Behavior; The SketchUp files; Defining our goals; How light behaves; Learning about light -- exercise one; Learning about light -- exercise two; Understanding light decay; Light decay -- exercise one; Light decay -- exercise two 
505 8 |a Light decay -- exercise three 
520 |a This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. If you are a SketchUp user who would love to turn your favourite modelling application into a 'virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
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650 0 |a Architecture  |x Computer simulation. 
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