The Johns Hopkins guide to digital media /
Clasificación: | Libro Electrónico |
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Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Baltimore :
The Johns Hopkins University Press,
[2014]
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Algorithm / Bethany Nowviskie
- Alternate reality gaming / Nicole Labitzke
- Analog versus digital / Jake Buckley
- Animated poetry / Philippe Bootz
- Animation/kineticism / Brian Kim Stefans
- Archive / Katherine Harris
- Artificial intelligence / David Elson
- Artificial life / Simon Penny
- Augmented reality / Jay David Bolter
- Authoring systems / Judy Malloy
- Avatars / Bjarke Liboriussen
- Biopoetry / Eduardo Kac
- Blogs / Ruth Page
- Book to e-text / Kirstyn Leuner
- Cave / John Cayley
- Cell phone novel / Larissa Hjorth
- Characteristics of digital media / David Golumbia
- Chatterbots / Ragnhild Tronstad
- Cheats / Julian Kücklich
- Code / Mark C. Marino
- Code aesthetics / David M. Berry
- Cognitive implications of new media / Anne Mangen and Jean-Luc Velay
- Collaborative narrative / Scott Rettberg
- Collective intelligence / John Duda
- Combinatory and automatic text generation / Philippe Bootz and Christopher Funkhouser
- Computational linguistics / Inderjeet Mani
- Conceptual writing / Darren Wershler
- Copyright / Benjamin J. Robertson
- Critical editions in the digital age / Claire Clivaz and David Hamidović
- Critical theory / David Golumbia
- Crowdsourcing / Klaus-Peter Speidel
- Cyberfeminism / Kate Mondloch
- Cybernetics / Bernard Geoghegan and Benjamin Peters
- Cyberpunk / Lisa Swanstrom
- Cyberspace / Marie-Laure Ryan
- Cyborg and posthuman / Raine Koskimaa
- Data / Matthew Fuller
- Database / Christine Paul
- Dialogue systems / Jichen Zhu
- Digital and net art / Roberto Simanowski
- Digital fiction / Maria Engberg
- Digital humanities / Mathew K. Gold
- Digital installation art / Kate Mondloch
- Digital poetry / Leonardo Flores
- Early digital art and writing (pre-1990) / Christopher Funkhouser
- Easter eggs / Laine Nooney
- E-books / Johanna Drucker
- Electronic literature / Scott Rettberg
- Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg
- Emergence / Ragnhild Tronstad
- Ethics in digital media / Charles Ess
- Fan fiction / Karen Hellekson
- Film and digital media / Jens Eder
- Flarf / Darren Wershler
- Flash/director / Brian Kim Stefans
- Free and open-source software / Luis Felipe Rosado Murillo
- Game genres / Andreas Rauscher
- Game history / Henry Lowood
- Game theory / Travis L. Ross
- Gameplay / Jesper Juul
- Games and education / Brian Magerko
- Games as art/literature / David Ciccoricco
- Games as stories / David Ciccoricco
- Gender and media use / Ruth Page
- Gender representation / Kim Knight
- Glitch aesthetics / Lori Emerson
- Graph theory / Marie Laure Ryan
- Graphic realism / Rune Klevjer
- Hacker / E. Gabriella Coleman
- History of computers / Jussi Parikka
- Hoaxes / Jill Walker Rettberg
- Holopoetry / Eduard Kac
- Hypertextuality / Astrid Ensslin
- Identity / Steven Edward Doran
- Immersion / Jan-Noël Thon
- Independent and art games / Celia Pearce
- Interactive cinema / Glorianna Davenport
- Interactive documentary / Sandra Gaudenzi
- Interactive drama / Brian Magerko
- Interactive fiction / Emily Short.
- Interactive narrative / Marie-Laure Ryan
- Interactive television / Jens Jensen
- Interactivity / Peter Mechant and Jan Van Looy
- Interface / Carl Therrien
- Language use in online and mobile communication / Naomi S. Baron
- LIfe history / Ruth Page
- Linking strategies / Susana Pajares Tosca
- Location-based narrative / Scott Ruston
- Ludus and Paidia / Marie Laure Ryan
- Machinima / Michael Nitsche
- Markup languages / Kirstyn Leuner
- Mashup / Benjamin J. Robertson
- Materiality / Anna Munster
- Media ecology / Michael Goddard
- Mediality / Jan-Noël Thon
- Mobile games / Anastasia Salter
- MUDs and MOOs / Torill Mortensen
- Music / Aden Evens
- Narrativity / Jan-Noël Thon
- Networking / Mark Nunes
- N-gram / John Cayley
- Nonlinear writing / Astrid Ensslin
- NPC (nonplayer character) / Ragnhild Tronstad
- Old media/new media / Jessica Pressman
- Online game communities / Celia Pearce
- Online worlds / Lisbeth Klastrup
- Ontology (in games) / Jose Zagal
- Participatory culture / Melissa Brough
- Performance / Ragnhild Tronstad
- Platform / Nick Montfort and Ian Bogost
- Plot types and interactivity / Marie-Laure Ryan
- Politics and new media / Joss Hands
- Preservation / Matthew Kirschenbaum
- Procedural / Jonathan Lessard
- Quest narrative / Ragnhild Tronstad
- Race and ethnicity / Kim Knight
- Randomness / Marie-Laure Ryan
- Reading strategies / Adalaide Morris
- Relations between media / Philipp Schweighauser
- Remediation / Jay David Bolter
- Remix / Aaron Angello
- Role-playing games / Olivier Caïra and Susana Pajares Tosca
- Sampling / Benjamin J. Robertson
- Search / Yuk Hui
- Searle's Chinese Room / Inderjeet Mani
- Self-reflexivity in electronic art / Winfried Nöth
- Semantic web / Axel-Cyrille Ngonga Ngomo
- Simulation / Gonzalo Frasca
- Social Network Sites (SNSs) / Olga Goriunova and Chiara Bernardi
- Software studies / Matthew Fuller
- Sound / Aaron Angello
- Spatiality of digital media / Marie-Laure Ryan
- Story generation / Pablo Gervás
- Storyspace / Anja Rau
- Subversion (creative destruction) / Davin Heckman
- Temporality of digital works / John David Zuern
- Transmedial fiction / Christy Dena
- Turing test / Ragnhild Tronstad
- Twitter, Tumblr, and Microblogging / Brian Croxall
- Video / Patrick Vonderau
- Viral aesthetics / Jussi Parikka
- Virtual bodies / Marco Caracciolo
- Virtual economics / Edward Castronova and Travis L. Ross
- Virtual reality / Ken Hillis
- Virtuality / Michael Heim
- Walkthrough / Frederik De Grove and Jan Van Looy
- Web comics / Karin Kukkonen
- Wiki writing / Seth Perlow
- Windows / Jay David Bolter
- Word-image / Maria Engberg
- Worlds and maps / Bjarke Liboriussen
- Writing under constraint / Anastasia Salter.