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The Johns Hopkins guide to digital media /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Ryan, Marie-Laure, 1946- (Editor ), Emerson, Lori (Editor ), Robertson, Benjamin J., 1973- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore : The Johns Hopkins University Press, [2014]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Algorithm / Bethany Nowviskie
  • Alternate reality gaming / Nicole Labitzke
  • Analog versus digital / Jake Buckley
  • Animated poetry / Philippe Bootz
  • Animation/kineticism / Brian Kim Stefans
  • Archive / Katherine Harris
  • Artificial intelligence / David Elson
  • Artificial life / Simon Penny
  • Augmented reality / Jay David Bolter
  • Authoring systems / Judy Malloy
  • Avatars / Bjarke Liboriussen
  • Biopoetry / Eduardo Kac
  • Blogs / Ruth Page
  • Book to e-text / Kirstyn Leuner
  • Cave / John Cayley
  • Cell phone novel / Larissa Hjorth
  • Characteristics of digital media / David Golumbia
  • Chatterbots / Ragnhild Tronstad
  • Cheats / Julian Kücklich
  • Code / Mark C. Marino
  • Code aesthetics / David M. Berry
  • Cognitive implications of new media / Anne Mangen and Jean-Luc Velay
  • Collaborative narrative / Scott Rettberg
  • Collective intelligence / John Duda
  • Combinatory and automatic text generation / Philippe Bootz and Christopher Funkhouser
  • Computational linguistics / Inderjeet Mani
  • Conceptual writing / Darren Wershler
  • Copyright / Benjamin J. Robertson
  • Critical editions in the digital age / Claire Clivaz and David Hamidović
  • Critical theory / David Golumbia
  • Crowdsourcing / Klaus-Peter Speidel
  • Cyberfeminism / Kate Mondloch
  • Cybernetics / Bernard Geoghegan and Benjamin Peters
  • Cyberpunk / Lisa Swanstrom
  • Cyberspace / Marie-Laure Ryan
  • Cyborg and posthuman / Raine Koskimaa
  • Data / Matthew Fuller
  • Database / Christine Paul
  • Dialogue systems / Jichen Zhu
  • Digital and net art / Roberto Simanowski
  • Digital fiction / Maria Engberg
  • Digital humanities / Mathew K. Gold
  • Digital installation art / Kate Mondloch
  • Digital poetry / Leonardo Flores
  • Early digital art and writing (pre-1990) / Christopher Funkhouser
  • Easter eggs / Laine Nooney
  • E-books / Johanna Drucker
  • Electronic literature / Scott Rettberg
  • Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg
  • Emergence / Ragnhild Tronstad
  • Ethics in digital media / Charles Ess
  • Fan fiction / Karen Hellekson
  • Film and digital media / Jens Eder
  • Flarf / Darren Wershler
  • Flash/director / Brian Kim Stefans
  • Free and open-source software / Luis Felipe Rosado Murillo
  • Game genres / Andreas Rauscher
  • Game history / Henry Lowood
  • Game theory / Travis L. Ross
  • Gameplay / Jesper Juul
  • Games and education / Brian Magerko
  • Games as art/literature / David Ciccoricco
  • Games as stories / David Ciccoricco
  • Gender and media use / Ruth Page
  • Gender representation / Kim Knight
  • Glitch aesthetics / Lori Emerson
  • Graph theory / Marie Laure Ryan
  • Graphic realism / Rune Klevjer
  • Hacker / E. Gabriella Coleman
  • History of computers / Jussi Parikka
  • Hoaxes / Jill Walker Rettberg
  • Holopoetry / Eduard Kac
  • Hypertextuality / Astrid Ensslin
  • Identity / Steven Edward Doran
  • Immersion / Jan-Noël Thon
  • Independent and art games / Celia Pearce
  • Interactive cinema / Glorianna Davenport
  • Interactive documentary / Sandra Gaudenzi
  • Interactive drama / Brian Magerko
  • Interactive fiction / Emily Short.
  • Interactive narrative / Marie-Laure Ryan
  • Interactive television / Jens Jensen
  • Interactivity / Peter Mechant and Jan Van Looy
  • Interface / Carl Therrien
  • Language use in online and mobile communication / Naomi S. Baron
  • LIfe history / Ruth Page
  • Linking strategies / Susana Pajares Tosca
  • Location-based narrative / Scott Ruston
  • Ludus and Paidia / Marie Laure Ryan
  • Machinima / Michael Nitsche
  • Markup languages / Kirstyn Leuner
  • Mashup / Benjamin J. Robertson
  • Materiality / Anna Munster
  • Media ecology / Michael Goddard
  • Mediality / Jan-Noël Thon
  • Mobile games / Anastasia Salter
  • MUDs and MOOs / Torill Mortensen
  • Music / Aden Evens
  • Narrativity / Jan-Noël Thon
  • Networking / Mark Nunes
  • N-gram / John Cayley
  • Nonlinear writing / Astrid Ensslin
  • NPC (nonplayer character) / Ragnhild Tronstad
  • Old media/new media / Jessica Pressman
  • Online game communities / Celia Pearce
  • Online worlds / Lisbeth Klastrup
  • Ontology (in games) / Jose Zagal
  • Participatory culture / Melissa Brough
  • Performance / Ragnhild Tronstad
  • Platform / Nick Montfort and Ian Bogost
  • Plot types and interactivity / Marie-Laure Ryan
  • Politics and new media / Joss Hands
  • Preservation / Matthew Kirschenbaum
  • Procedural / Jonathan Lessard
  • Quest narrative / Ragnhild Tronstad
  • Race and ethnicity / Kim Knight
  • Randomness / Marie-Laure Ryan
  • Reading strategies / Adalaide Morris
  • Relations between media / Philipp Schweighauser
  • Remediation / Jay David Bolter
  • Remix / Aaron Angello
  • Role-playing games / Olivier Caïra and Susana Pajares Tosca
  • Sampling / Benjamin J. Robertson
  • Search / Yuk Hui
  • Searle's Chinese Room / Inderjeet Mani
  • Self-reflexivity in electronic art / Winfried Nöth
  • Semantic web / Axel-Cyrille Ngonga Ngomo
  • Simulation / Gonzalo Frasca
  • Social Network Sites (SNSs) / Olga Goriunova and Chiara Bernardi
  • Software studies / Matthew Fuller
  • Sound / Aaron Angello
  • Spatiality of digital media / Marie-Laure Ryan
  • Story generation / Pablo Gervás
  • Storyspace / Anja Rau
  • Subversion (creative destruction) / Davin Heckman
  • Temporality of digital works / John David Zuern
  • Transmedial fiction / Christy Dena
  • Turing test / Ragnhild Tronstad
  • Twitter, Tumblr, and Microblogging / Brian Croxall
  • Video / Patrick Vonderau
  • Viral aesthetics / Jussi Parikka
  • Virtual bodies / Marco Caracciolo
  • Virtual economics / Edward Castronova and Travis L. Ross
  • Virtual reality / Ken Hillis
  • Virtuality / Michael Heim
  • Walkthrough / Frederik De Grove and Jan Van Looy
  • Web comics / Karin Kukkonen
  • Wiki writing / Seth Perlow
  • Windows / Jay David Bolter
  • Word-image / Maria Engberg
  • Worlds and maps / Bjarke Liboriussen
  • Writing under constraint / Anastasia Salter.