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Lightning Fast Animation in Element 3D : master the intricacies of Element 3D, the fast-rendering Adobe After Effects plugin /

In Detail Element 3D is a plugin for Adobe After Effects, used to create basic, yet stunning 3D visual effects. Some may find 3D to be tricky and downright complex. Element 3D allows actual 3D models to be created from scratch or exported to Adobe After Effects, and rendered and composited at a high...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Audronis, Ty
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2014.
Colección:Community experience distilled
Temas:
Acceso en línea:Texto completo

MARC

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520 |a In Detail Element 3D is a plugin for Adobe After Effects, used to create basic, yet stunning 3D visual effects. Some may find 3D to be tricky and downright complex. Element 3D allows actual 3D models to be created from scratch or exported to Adobe After Effects, and rendered and composited at a high level of quality and impressive speed. This practical guide will lift the veil of mystery around 3D animation. It will teach you everything from modeling, preparing, and exporting from various 3D programs to match-motion, texturing, and complex animations using Element 3D. This book is a comprehensive guide to using Element 3D and is appropriate for users of all levels. It will walk you through the basics of modeling objects for Element 3D. Then, you'll learn how to texture, light, and animate as well as optimize your scenes for quick render times. You will discover some of the limits of Element 3D, and learn how to break through those barriers to create virtually any 3D scene imaginable. You will also learn how to take advantage of other 3D programs such as Maya and Blender to create content and create stunning abstract scenes in relatively no time, and how to composite 3D animation into motion-tracked live action scenes. By the time you complete this book, you will have all the information you need to effectively create professional 3D graphics using Element 3D. Approach An easy-to-follow and all-inclusive guide, in which the underlying principles of 3D animation as well as their importance are explained in detail. The lessons are designed to teach you how to think of 3D animation in such a way that you can troubleshoot any problem, or animate any scene that comes your way. Who this book is for If you are a Digital Artist, Animation Artist, or a Game Programmer and you want to become an expert in Element 3D, this is the book for you. Although there are a lot of basics for beginners in this book, it includes some advanced techniques for both animating in Element 3D, and overcoming its limitations. A basic working knowledge of Adobe After Effects is needed. 
505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgment; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to the Element 3D animation; Welcome to the world of 3D animation using Element 3D; Assumptions about the reader; What is 3D?; What is Element 3D really?; Summary; Chapter 2: Welcome to Element 3D; The machine specifications; The PC configurations; Software; Introduction to the interface; Tour of the interface; The Model Browser window; The Edit window; The Material and Bevel Browser window; The Preview window; The Scene window; Toolbar (top). 
505 8 |a Modeling vs animatingSetting up your first project in Element 3D; Staying organized; Directory structure; Summary; Chapter 3: Your First Objects; Primitive modeling; Booleans (cutting and molding tools); Differences between Boolean operations?; The shaker top; Object arrays (duplicating objects in a pattern); Finalizing your salt shaker; Point modeling (the table and wine bottle); The wine bottle; Do it again (the table); Box modeling (the lamp); Subdivs, metanurbs, and curved shapes; Polygon proxy mode; Extruding and editing; Freezing subdivs to polygons. 
505 8 |a Incorporating multiple methods (the completed lamp)Summary; Chapter 4: Painting Your Geometry (Textures); Digital paint; Exporting your objects to Element 3D; Lamp shades; What are UVs?; Assign your materials; Exporting your objects; The wine bottle; Shading in Element 3D; Import the lamp; Fixing and texturing the lampshades; Transparency map workaround; Specularity; Reflections and refractions; Illumination and ambient occlusion; Bump maps and using AEX layers for texture maps; Preset shaders; Summary; Chapter 5: Preparing Your Scene; Element scenes in After Effects; Saving your objects. 
505 8 |a Preparing our sceneSetting up the lamp; Replicating the bulbs; Lighting the lamp; Adding the table and wine bottle; Finishing the initial setup; Faking shadows; Light falloff; The shakers; Mask it off; Final touches; Adding a camera and controls; Controlling objects with null; Summary; Chapter 6: Animating Your Geometry; Let's simulate an earthquake!; Animating with nulls; Keyframing the lamp; Realism in animation; Summary; Chapter 7: Particle Replicator; Dancing iPhones; Replicating the iPhone; Animating to the beat; Creating a video screen; Moving them around. 
505 8 |a Advanced animating (""morphing"")Repeat the process; Rinse and repeat; Making the background cooler; Having the background react to audio; Summary; Chapter 8: Optimizing Performance; What affects render times?; Your system needs to run ... fast!; Polygon counts / Points; Appropriate image map size; Samples and how they affect render times; Particle array count; Summary; Chapter 9: Some Other Techniques; Flying text/logos; 3D text extrusions; Flying logos; The possibilities of live footage, world position mattes, and compositing; World position mattes; Summary; Appendix: Final Thoughts. 
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