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IOS and OS X network programming cookbook : over 50 recipes to develop network applications in both the iOS and OS X environment /

This book follows a recipe-based approach that will heavily focus on the code and how to integrate the samples with the reader's projects. Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hoffman, Jon
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing, 2014.
Colección:Quick answers to common problems
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Hoffman, Jon. 
245 1 0 |a IOS and OS X network programming cookbook :  |b over 50 recipes to develop network applications in both the iOS and OS X environment /  |c Jon Hoffman. 
264 1 |a Birmingham, England :  |b Packt Publishing,  |c 2014. 
264 4 |c ©2014 
300 |a 1 online resource (300 pages) :  |b illustrations, tables 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 0 |a Quick answers to common problems 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed July 8, 2017). 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: BSD Socket Library; Introduction; Finding the byte order of your device; Retrieving network address information; Performing network address resolution; Creating an echo server; Creating an echo client; Creating a data server; Creating a data client; Chapter 2: Apple Low-level Networking; Introduction; Retrieving network address information; Performing network address resolution; Creating an echo server; Creating an echo client; Creating a server to receive data. 
505 8 |a Creating a client to send dataChecking the network status; Chapter 3: Using Libnet; Introduction; Installing libnet; Adding libnet to your project; Resolving names to addresses with libnet; Retrieving local addresses with libnet; Constructing a Ping packet with libnet; Constructing a UDP packet with libnet; Constructing a TCP packet with libnet; Chapter 4: Using Libpcap; Introduction; Adding libpcap to your project; Retrieving network device information; Capturing packets; Decoding Ethernet headers; Decoding IP headers; Decoding ARP headers; Decoding TCP headers; Decoding UDP headers. 
505 8 |a Decoding ICMP headersFiltering packets; Saving a capture file; Creating a simple port scanner using libnet and libpcap together; Chapter 5: Apple High-level Networking; Introduction; Performing HTTP(S) synchronous GET requests; Performing HTTP(S) synchronous POST requests; Performing HTTP(S) asynchronous GET request; Performing HTTP/HTTPS asynchronous POST request; Parsing an RSS feed with NSXMLParser, NSURL, and NSData; Creating a peer-to-peer bluetooth network; Chapter 6: Bonjour; Introduction; Publishing a Bonjour service; Discovering a Bonjour service; Resolving a Bonjour service. 
505 8 |a Creating an echo server that uses Bonjour to advertise the serviceCreating an echo client that uses Bonjour to discover the service; Chapter 7: AFNetworking 2.0 Library; Introduction; Checking the network connection type and changes; Creating a web client using AFHTTPSessionManager; Creating a custom response serializer; Using the UIImageView+AFNetworking category; Downloading files with a progress bar; Chapter 8: MKNetworkKit; Introduction; Creating and using the MKNetworkKit engine; Uploading a file using MKNetworkKit; Downloading a file using MKNetworkKit. 
505 8 |a Using the UIImageView+MKNetworkKitAdditions.h category and caching the imagesAdding a progress bar to upload or download; Index. 
520 |a This book follows a recipe-based approach that will heavily focus on the code and how to integrate the samples with the reader's projects. Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in Objective-C using XCode as the IDE. Knowledge of Objective-C and X-Code is essential. 
546 |a English. 
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