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Xamarin mobile application development for Android : learn to develop full featured Android apps using your existing C♯ skills with Xamarin. Android /

A step-by-step tutorial that follows the development of a simple Android app from end to end, through troubleshooting, and then distribution. The language used assumes a knowledge of basic C#. If you are a C# developer with a desire to develop Android apps and want to enhance your existing skill set...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Reynolds, Mark
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2014.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Reynolds, Mark. 
245 1 0 |a Xamarin mobile application development for Android :  |b learn to develop full featured Android apps using your existing C♯ skills with Xamarin. Android /  |c Mark Reynolds. 
264 1 |a Birmingham :  |b Packt Publishing,  |c 2014. 
300 |a 1 online resource (168 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
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490 1 |a Community experience distilled 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed January 31, 2014). 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: The Anatomy of an Android App; The Android platform; Linux; Native libraries; The Android runtime; The Application Framework; Applications; The Android packages (.apk); The application manifest; Versions of Android; The Android applications; Activities; The lifecycle of an activity; The states of an activity; The events of an activity; Services; Content providers; Broadcast receivers; Views and ViewGroups; Declarative versus programmatic View creation 
505 8 |a User interface widgetsCommon layouts; Adapter layouts; XML layout files; Element and attribute names; IDs; Using XML layouts from activities; Intents; Resources; The R.java file; Summary; Chapter 2: Xamarin. Android Architecture; Why Xamarin. Android?; What is Mono?; Mono and Dalvik side by side; The Java Native Interface; Peer objects; Xamarin. Android application packaging; The Android bindings design; Design principles; C# properties; Delegates; Constants to enumerations; Development environments; Xamarin Studio; Xamarin for Visual Studio; IDE comparison; Compatibility; Summary 
505 8 |a Chapter 3: Creating the Points of Interest AppThe sample app; Installing Xamarin. Android; Creating the app; Xamarin Studio IDE; The Project Options view; Setting the target framework; Setting the app icon and package name; The initial activity; Running and debugging the app; Creating and customizing emulators; Using the x86 emulator; Debugging with an Android device; Enabling USB debugging; Installing a USB driver; Running apps on a device; Behind the scenes; Peer object; The AndroidManifest.xml file; Summary; Chapter 4: Creating a Data Storage Mechanism 
505 8 |a Creating the Point of Interest entity classCreating the POI storage interface; Implementing the POI storage services; Using Xamarin. Android NUnitLite; Setting up for tests; Creating the test methods; Executing the tests; Json.NET; Downloading Json.NET; Implementing and testing the POIJsonService methods; Implementing caching; Implementing SavePOI(); Implementing GetPOI(); Implementing DeletePOI(); Summary; Chapter 5: Adding a List View; Creating the POI ListView layout; Adding a RelativeLayout view group; Adding an ImageView widget; Adding a LinearLayout widget 
505 8 |a Adding the name and address TextView classesAdding the Distance TextView; Populating the ListView item; Shared instance of IPOIDataService; Permissions; Creating POIListViewAdapter; Implementing a constructor; Implementing Count { get; }; Implementing GetItemId(); Implementing the index getter method; Implementing GetView(); Reusing row views; Populating row views; Hooking up POIListViewAdapter; Adding actions to ActionBar; Defining the menu xml file; Setting menus in OnCreateOptionsMenu; Handling selection in OnOptionsItemSelected(); Configuring an SD card for the emulator; Running POIApp 
520 |a A step-by-step tutorial that follows the development of a simple Android app from end to end, through troubleshooting, and then distribution. The language used assumes a knowledge of basic C#. If you are a C# developer with a desire to develop Android apps and want to enhance your existing skill set, then this book is for you. It is assumed that you have a good working knowledge of C#, .NET, and object-oriented software development. Familiarity with rich client technologies such as WPF or Silverlight is also helpful, but not required. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
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630 0 7 |a Android (Electronic resource)  |2 fast  |0 (OCoLC)fst01776064 
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650 0 |a Open source software. 
650 0 |a Mobile computing. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Logiciels libres. 
650 6 |a Informatique mobile. 
650 7 |a COMPUTERS  |x Computer Literacy.  |2 bisacsh 
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650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
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650 7 |a COMPUTERS  |x Information Technology.  |2 bisacsh 
650 7 |a COMPUTERS  |x Machine Theory.  |2 bisacsh 
650 7 |a COMPUTERS  |x Reference.  |2 bisacsh 
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650 7 |a Mobile computing.  |2 fast  |0 (OCoLC)fst01024221 
650 7 |a Open source software.  |2 fast  |0 (OCoLC)fst01046097 
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